KillerQueen Level 1 of the Dungeon (3, 2, D:1) a +0 dagger a +0 club (4, 9, D:1) a +0 dagger (8, 22, D:1) a +0 dagger (9, -1, D:1) 3 stones (16, 21, D:1) 4 stones (17, 10, D:1) a +1 war axe (40, 32, D:1) a +0 robe (48, 13, D:1) a +0 dagger (52, 33, D:1) a +2 dagger of electrocution (54, 33, D:1) a +1 dagger of venom Level 2 of the Dungeon [Shop] Uggaemigho's Antique Weapon Boutique a +0 mace (63 gold) a +0 sling (31 gold) a +0 dagger (42 gold) a +0 morningstar (84 gold) a +0 broad axe (84 gold) a +0 club (21 gold) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (1680 gold) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +8 mace of the Girdle {elec, rElec rC+ Int+3} (1570 gold) Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. a +1 heavy long sword (279 gold) a +0 quarterstaff (84 gold) (0, 24, D:2) a +0 dagger (1, 0, D:2) a +0 dagger a +0 robe (14, 22, D:2) a +0 short sword (21, 16, D:2) a +0 mace (29, 1, D:2) a +0 scale mail (33, 15, D:2) a +0 dagger (37, 2, D:2) a staff of fire Level 3 of the Dungeon (4, -53, D:3) a +0 leather armour (5, 2, D:3) the +7 sling "Xemyck" {freeze, *Corrode rN++ Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (11, -8, D:3) a +0 ring mail (15, -22, D:3) a +0 chain mail (16, -38, D:3) 6 stones (17, -11, D:3) 7 stones (22, -52, D:3) a +0 short sword (23, -33, D:3) 6 poisoned darts (25, -25, D:3) a +0 hand axe (28, -38, D:3) a +0 short sword (31, -25, D:3) a +0 whip (33, -17, D:3) 4 stones (34, -34, D:3) a +0 whip 2 stones (37, -23, D:3) a +0 scale mail (44, -49, D:3) a +0 ring mail Level 4 of the Dungeon (2, 7, D:4) 3 stones (9, -42, D:4) a +0 hand axe a +0 dagger a +0 robe (9, -41, D:4) a +0 club a +0 chain mail (9, -40, D:4) a +0 dagger a +0 robe (10, -42, D:4) a +0 hand axe (12, -29, D:4) a +0 dagger (13, -53, D:4) 4 stones (13, -30, D:4) a +0 orcbow (14, -16, D:4) a +0 spear a +0 whip (15, -17, D:4) a +0 spear (16, -17, D:4) a +0 whip (19, -24, D:4) a +0 club (19, -3, D:4) a +0 mace a +0 ring mail (29, -17, D:4) a jackal corpse (37, -17, D:4) a hobgoblin corpse (skeletalised by now) (39, -12, D:4) a +0 whip a +0 leather armour (40, -14, D:4) a +0 dagger (40, -13, D:4) a +0 dagger (41, -41, D:4) a +0 leather armour (41, -15, D:4) a +0 club (42, 6, D:4) a +0 war axe (47, -36, D:4) the +2 ring mail "Jotrew" {^Drain rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison ^Drain: It drains your maximum health when unequipped. Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (6, 42, D:5) a +0 robe (20, -2, D:5) a +0 dagger (23, 1, D:5) 12 gold pieces (27, -1, D:5) a +0 club a +0 ring mail a black bear corpse an adder corpse an orc corpse (27, 0, D:5) a +0 mace +0 steam dragon scales a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 whip a +0 whip a steam dragon corpse an orc corpse an orc corpse