Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9417634184641020822 36 Kiredor the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 7, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:13 (806 turns). Kiredor the Conjurer (Deep Elf Conjurer) Turns: 806, Time: 00:05:14 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 19% Magic: 6/10 EV: 11 Int: 24 God: Gold: 20 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a ring of magical power Scrolls t - a scroll of teleportation d - a scroll of poison {unknown} V - a scroll of vulnerability c - a scroll of enchant armour {unknown} h - 2 scrolls of revelation {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of cancellation {unknown} Skills: + Level 2.6 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Ignite Poison Fire/Alch 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Found 14 gold pieces. Found 4 gold pieces. You encounter an endoplasm. You start memorising the spell. You continue memorising. x2 The gnoll misses you. x2 You finish memorising. Spell assigned to 'b'. The gnoll attacks as it pursues you! The gnoll closely misses you. The endoplasm quivers. The gnoll attacks as it pursues you! The gnoll closely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The gnoll closely misses you. The gnoll hits you but does no damage. The endoplasm hits you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ....# ########## ....# #........# # ....# #......$.#.# ....#######........#.# .##..................### ...............$........ $....)..........jJ...... #.#########.....j..##... #.# #.....@..# ..# ...........# #.# #...........# #:. #.....####### #... ####### #.##. You could see 2 gnolls and an endoplasm. Vanquished Creatures 2 gnolls (D:2) 3 endoplasms (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) 3 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Kiredor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 316 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 790 | D:2 | Reached XP level 3. HP: 8/19 MP: 3/10 801 | D:2 | Learned a level 2 spell: Searing Ray 806 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_crystal Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | | 2.6 Spellcasting | | 3.6 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Short sword || 1 Cast: Magic Dart || 38 Read: Teleportation || 1 Vulnerability || 1 Armour: Robe || 11 Dodge: Dodged || 12