Kiredor Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of electrocution a +0 dagger (5, -25, D:1) a +0 whip (7, -24, D:1) a +0 dagger (9, -42, D:1) a frilled lizard skeleton (16, -15, D:1) a frilled lizard skeleton (18, -27, D:1) a +0 leather armour (19, -21, D:1) a bat skeleton (21, -25, D:1) a +0 dagger of electrocution (22, -26, D:1) a hobgoblin corpse (skeletalised by now) (22, -25, D:1) a bat corpse (skeletalised by now) (37, -14, D:1) a hobgoblin corpse (skeletalised by now) (38, -13, D:1) a +0 dagger a kobold corpse (skeletalised by now) (45, -34, D:1) a +0 dagger 5 stones (49, -51, D:1) a +0 leather armour (49, -41, D:1) a +0 leather armour (51, -9, D:1) 4 poisoned darts (51, -4, D:1) a rat corpse (skeletalised by now) (53, -24, D:1) a frilled lizard skeleton (54, -53, D:1) a +0 leather armour (55, 3, D:1) a +0 club (59, -39, D:1) a +0 club (61, -41, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an inkwell talisman (8, -3, D:2) a hobgoblin corpse (8, 11, D:2) a scroll of identify (19, 4, D:2) a dart slug corpse (24, 11, D:2) a +0 whip (27, 29, D:2) a +0 club (28, 13, D:2) a quokka corpse (30, 28, D:2) a +0 dagger of draining (32, 29, D:2) a +0 ring mail