Kramin Level 1 of the Dungeon (0, 0, D:1) 19 bolts (3, 6, D:1) a +0 hand axe (-17, 16, D:1) a +0 club (-14, 17, D:1) a +0 pair of gloves (-16, 18, D:1) a +0 club (1, 20, D:1) a potion of invisibility (-30, 25, D:1) a +0 scale mail (-25, 32, D:1) a +0 short sword a +0 club (-29, 35, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (-24, 1, D:2) 30 bolts (0, 2, D:2) a rat skeleton (-17, 10, D:2) 6 gold pieces (-28, 13, D:2) a +0 robe (-29, 32, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a stone (-13, 2, D:3) 14 stones (-7, 8, D:3) a jackal skeleton (0, 8, D:3) a +0 short sword (12, 8, D:3) an uncursed ring of positive energy (22, 8, D:3) a +0 short sword (0, 21, D:3) a potion of cure mutation