Kramin Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -7, D:1) a +0 dagger (17, 7, D:1) 5 stones (19, -15, D:1) a +0 leather armour (21, 28, D:1) a +0 club (30, -14, D:1) a +0 robe (33, 11, D:1) 8 stones (45, 23, D:1) a +0 short sword (46, 19, D:1) a +0 leather armour (49, 22, D:1) a +0 dagger (50, -11, D:1) 5 stones (51, 20, D:1) a +0 robe (51, 25, D:1) a +0 ring mail (54, 25, D:1) a +0 robe (54, 26, D:1) a +0 leather armour (57, -5, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, -1, D:2) a +0 club (2, 5, D:2) a +0 club (4, -20, D:2) a +0 sling (9, -6, D:2) a +0 whip a +0 club (13, -31, D:2) the +3 chain mail of the Feral Slorg {+Inv} +Inv: It lets you turn invisible. (20, -33, D:2) a +0 club (20, -6, D:2) a +0 ring mail (45, -28, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Tipogim's Book Shop a book of Debilitation (280 gold) a book of Rime (392 gold) a book of Chaos (700 gold) a book of Spatial Translocations (364 gold) a Grand Grimoire (476 gold) Ypnuu's Book of Algid Combustion (672 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Fireball Conjuration/Fire 5 c - Simulacrum Ice/Necromancy 6 d - Ozocubu's Refrigeration Ice 7 a book of Displacement (336 gold) a book of Beasts (532 gold) a book of the Tundra (476 gold) a Grand Grimoire (476 gold) (0, 0, D:3) a +0 buckler (2, 22, D:3) an adder corpse (8, 47, D:3) 13 gold pieces (12, 10, D:3) a dart slug corpse (12, 41, D:3) a +0 dagger a +0 falchion a +0 leather armour a rat corpse (12, 46, D:3) a scroll of identify (13, 44, D:3) 5 stones (15, 38, D:3) 3 stones