Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 4178250564852442792 14 Ksurls the Conjurer (level 2, -2/2 HPs) Began as a Draconian Conjurer on Apr 25, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:06:56 (393 turns). Ksurls the Conjurer (Draconian Conjurer) Turns: 393, Time: 00:06:57 Health: -2/2 AC: 4 Str: 9 XL: 2 Next: 27% Magic: 1/5 EV: 12 Int: 18 God: Gold: 34 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . b - melded staff of earth rCold . . . (shield currently unavailable) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves currently unavailable) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn %: no passive effects @: blade hands A: reduced hp, AC +4, unfitting armour, cold-blooded a: Begin Untransformation You were on level 1 of the Dungeon. You had blades for hands. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Magical Staves b - a staff of earth (melded) Talismans d - a blade talisman (active) Scrolls c - a scroll of immolation {unknown} Potions a - 2 potions of magic Skills: + Level 1.7 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Slow Hex 4% N/A 19% 1 Confusing Touch Hex 1% N/A 47% 3 Sigil of Binding Hex 1% N/A 47% 3 Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have blades for hands. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You kill the bat! An endoplasm comes into view. The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... ...# ..# ..# ..# #.# #.# #J# ..# #@# #.# #.# #### #.# #.# ..# #.# #.# #.# #.# #.# ##.######.# #.# .#........######.# .................# ....############## You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 3 hobgoblins (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ksurls the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 198 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 393 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: mushboom_english_gardens, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Staff || 7 Unarmed || 6 Tailslap || 1 Cast: Magic Dart || 21 Armour: Skin || 5 Dodge: Dodged || 7 Form: Blade || 1