LOGL03 the Dungeon (1, 11, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +3 tower shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (11, 0, D) a +0 falchion a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 chain mail of cold resistance (61, 11, D) a scorpion corpse (62, 0, D) a +0 hunting sling of flaming (62, 1, D) a book of Death (62, 8, D) a cursed staff of summoning (62, 9, D) an uncursed staff of cold (62, 11, D) a scorpion corpse (63, 8, D) a +2 chain mail of magic resistance (63, 11, D) a tarantella corpse (67, 0, D) a +2 glaive of venom (68, 0, D) 3 scrolls of fog (69, 17, D) a +2 great sword (unseen) (70, 9, D) a +2 hunting sling of freezing (70, 16, D) 3 bolts (70, 17, D) +0 ice dragon scales (unseen) (71, 16, D) a +1 short sword of protection (71, 18, D) a +0 arbalest (unseen) (72, 8, D) a lightning rod (4/4) (72, 9, D) an uncursed staff of earth (72, 16, D) Cuihal's Volume of Hurtful Beguiling Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Corona Hexes 1 yes c - Iskenderun's Mystic Blast Conjuration/Translocation 4 no d - Fulminant Prism Conjuration/Hexes 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (72, 17, D) a +0 flail of protection (unseen) (72, 22, D) a bolt (73, 1, D) a +5 plate armour of ponderousness (73, 2, D) a scorpion corpse (73, 16, D) a cursed ring of fire (73, 17, D) a +4 rapier of draining (74, 2, D) a scorpion corpse (75, 1, D) a +0 hunting sling of freezing