Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14264415871170872328 59 LOGL03 the Vexing (level 4, -2/27 HPs) Began as a Poltergeist Hexslinger on May 13, 2026. Slain by a gnoll ... wielding a +2 whip of electrocution (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:03 (766 turns). LOGL03 the Vexing (Poltergeist Hexslinger) Turns: 766, Time: 00:05:03 Health: -2/27 AC: 3 Str: 4 XL: 4 Next: 3% Magic: 6/6 EV: 11 Int: 15 God: Gold: 69 SH: 0 Dex: 18 Spells: 4/6 levels left rFire . . . (100%) a - +2 sling rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +2 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +2 cloak (haunted) Scrolls p - a scroll of poison b - 2 scrolls of blinking Potions a - a potion of ambrosia d - a potion of enlightenment {unknown} Skills: - Level 0.8 Fighting * Level 2.2 Ranged Weapons - Level 2.1 Dodging * Level 2.7 Stealth + Level 1.6 Spellcasting + Level 4.8 Hexes + Level 1.3 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 30% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 15% N/A 10% 3 Inner Flame Hex/Fire 10% N/A 21% 3 Cause Fear Hex 7% N/A 32% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The frilled lizard leaves your sight. A frilled lizard comes into view. You shoot a sling bullet. The sling bullet hits the frilled lizard! You kill the frilled lizard! Things that are here: a +0 club; a gnoll corpse You encounter a gnoll. It is wielding a +0 whip. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You hear a shout! You encounter a gnoll. It is wielding a +2 whip of electrocution. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is severely wounded. You shoot a sling bullet. The sling bullet hits the gnoll. You kill the gnoll! You have reached level 4! You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the gnoll. You encounter a goblin. It is wielding a +0 club. You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet barely misses the goblin. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +2 whip of electrocution. You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +2 whip of electrocution. The gnoll hits you with a +2 whip of electrocution! You are too injured to fight recklessly! The gnoll closely misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #.#.# #.#.# #.#.## #)... #.†. #.. #.# #j# #@# #.# ##)########### .# #.........[..# .### #..####.####.# ...# #..# #.# #.##.#.# #..####.# #.#..#.# #....l..####.#.##.# #.#####.^..[....... You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) A dart slug (D:1) 3 endoplasms 3 hobgoblins 3 quokkas 3 ball pythons A bat (D:1) 3 frilled lizards 2 goblins (D:1) 2 rats (D:2) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LOGL03 the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 43 | D:1 | Reached skill level 1 in Fire Magic 67 | D:1 | Reached skill level 1 in Stealth 117 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 158 | D:1 | Learned a level 2 spell: Jinxbite 581 | D:2 | Reached XP level 3. HP: 22/22 MP: 1/5 759 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/6 766 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic D:2: layout_loops_ring, minivault_19 Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 1 | 1.3 Stealth | 1 2 | 2.7 Ranged Weapons | 2 | 2.2 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.6 Hexes | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 65 | 5 || 70 Cast: Jinxbite | 6 | || 6 Read: Identify | 1 | || 1 Enchant weapon | 1 | || 1 Enchant armour | 1 | || 1 Blinking | 1 | || 1 Fog | 1 | || 1 Vulnerability | 1 | || 1 Butterflies | 1 | || 1 Armour: None | 7 | 4 || 11 Dodge: Dodged | 9 | 2 || 11