Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 4751149288291034516 44 LabRat the Conjurer (level 3, -5/28 HPs) Began as a Draconian Conjurer on May 17, 2026. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:32 (1379 turns). LabRat the Conjurer (Draconian Conjurer) Turns: 1379, Time: 00:02:33 Health: -5/28 AC: 6 Str: 9 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 20 God: Gold: 19 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) c - +0 pair of gloves rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. You spent 20 gold pieces at shops. Inventory: Armour c - a +0 pair of gloves (worn) Magical Staves a - a staff of necromancy b - a staff of cold Scrolls c - a scroll of summoning {unknown} d - 2 scrolls of teleportation {unknown} i - 2 scrolls of identify e - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of curing {unknown} Skills: + Level 1.4 Fighting - Level 1.7 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The adder barely misses you. The adder bites you. The searing ray misses the adder. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. The adder barely misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. You tail-slap the gnoll, but do no damage. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! You die... ##.####...# #.# #...# ####.# #...####### #....# #.......... #.... #.#.######. ... #.#.# #j# #...# #j# #..## #.###@######..# #.............# ################.#######.# .....................# #.# .###############.###.# #.# .# #.# #.# #.# .### #)# #.# #.# ...# #.###.###.# .#.# #.##.#.##.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 2 adders (D:2) A dart slug (D:2) A hobgoblin (D:1) A quokka (D:1) 3 ball pythons 3 bats (D:1) 4 frilled lizards 3 goblins (D:1) 3 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LabRat the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 517 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 640 | D:1 | Learned a level 2 spell: Searing Ray 1011 | D:2 | Found Cuyte's General Store. 1015 | D:2 | Bought a scroll of identify for 20 gold pieces 1108 | D:2 | Reached skill level 1 in Fighting 1375 | D:2 | Reached XP level 3. HP: 24/28 MP: 2/6 1379 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms, serial_bayou, serial_bayou_pond_c, serial_bayou_crossing, serial_bayou_shore_a, serial_bayou_lake_a D:2: layout_loops_ring, basic_altar, serial_shops, shop, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Fighting | 1 | 1.4 Dodging | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Unarmed || 32 Tailslap || 4 Cast: Magic Dart || 16 Searing Ray || 9 Armour: None || 20 Dodge: Dodged || 24