Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 333222111 (custom seed) 16 LaminatedAxolotl the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Aug 18, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon on Aug 19, 2024. The game lasted 00:06:15 (436 turns). LaminatedAxolotl the Apothecary (DjFE) Turns: 436, Time: 00:06:15 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 75% Gold: 46 EV: 13 Int: 16 God: SH: 0 Dex: 19 rFire + + . l - +0 trident rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons f - a +0 club i - a +0 rapier k - a +0 dagger l - a +0 trident (weapon) Missiles g - 12 stones Armour a - a +0 robe (worn) Jewellery d - a +6 ring of dexterity (left hand) Scrolls c - a scroll of enchant weapon e - a scroll of fear {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of ambrosia {unknown} j - a potion of curing {unknown} m - a potion of attraction {unknown} Skills: + Level 0.1 Short Blades + Level 0.1 Polearms + Level 2.9 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal closely misses you. The jackal barks! You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal completely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal misses you. The jackal completely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. x3 You closely miss the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal misses you. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. x2 The jackal bites you but does no damage. The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. The jackal is moderately wounded. The jackal bites you. You die... .......#.#.#..# # ..... ###÷...#.#.##.# ##### .......# #.##.## ###.#.##.#.....# .........#####.# ###.#.########.## ............##.^######## ####........###..##....# .#.......#..# ##@.#....### .#.⌠...⌠.#..# ##h§§.....## .#..#'#..#..# ##........# #..#<#..#..# #........# #..###.....##.....>......# ...⌠...⌠....##.####.......# .........#..# #...##### ....######..# ##### .. .### #..# # You could see a jackal. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (others) 12 foxfires (D:1) 12 creatures vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LaminatedAxolotl the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | LaminatedAxolotl set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 144 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 434 | D:1 | HP: 1/21 [jackal (2)] 436 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_corner_cb, co_window_2corner, co_window_broadway_a, co_window_corner_ca, co_window_paths_c, co_window_paths_e, glass_columns_a, chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Short Blades | | 0.1 Polearms | | 0.1 Dodging | | 2.9 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Club || 9 Trident || 13 Rapier || 4 Cast: Foxfire || 13 Use: Scroll || 1 Armour: Robe || 22 Dodge: Dodged || 38