Seeded DCSS version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 20260207 (custom seed) 0 LanZrLott the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Feb 7, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (60 turns). LanZrLott the Vexing (Poltergeist Enchanter) Turns: 60, Time: 00:00:52 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 17 God: Gold: 28 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - a scroll of fear {unknown} Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History A bat is nearby! A bat is nearby! You encounter a bat. Found a scroll labelled HABLUZ QEHEU. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! c - a scroll labelled HABLUZ QEHEU Okay, then. You encounter a jackal. You encounter a jackal. The jackal barks! x2 The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. You encounter a frilled lizard. The jackal bites you. x2 You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You closely miss the jackal. The jackal barely misses you. The jackal bites you. The jackal closely misses you. x2 You barely miss the jackal. The frilled lizard hisses angrily. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. You die... ..#########........###.#.# .. #.....##.......# #####.######...### #..# ####.....###### #.#............#.... #...#####........... ..###..###.............. ......lh##.............. ......h@................ #####.###............... # #............... #.......^....... #..####.....#.... #.## ########### #.. #.# #. You could see 2 jackals and a frilled lizard. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LanZrLott the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 60 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_rooms Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Stab: Sleeping || 1 Armour: None || 11 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 59 | 53 | 6 | 0 | 34 | 1 | 59.0 | Dungeon | 59 | 53 | 6 | 0 | 34 | 1 | 59.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 59 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+