Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 16075185804130306334 357918 LeafLetters the Philosopher (level 22, -14/135 HPs) Began as a Poltergeist Alchemist on Oct 27, 2025. Was the Champion of Sif Muna. Shot with a bolt by a yaktaur (29 damage) ... led by a yaktaur captain ... on level 5 of the Vaults on Oct 28, 2025. The game lasted 03:28:25 (51560 turns). LeafLetters the Philosopher (PoAl) Turns: 51560, Time: 03:28:25 Health: -14/135 AC: 26 Str: 4 XL: 22 Next: 37% Magic: 12/48 EV: 22 Int: 30 God: Sif Muna [******] Gold: 1907 SH: 8 Dex: 21 Spells: 3/65 levels left rFire + + + a - +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + + . Y - +2 buckler rNeg + + + e - +1 cloak {Stlth+} rPois ∞ F - +3 cloak of Prudence {Int+4} rElec + X - +2 pair of gloves of Recklessness {rPois Dex+4} rCorr + J - +0 pair of gloves of the Seven Songs {*Corrode rElec rF++} SInv + O - +2 helmet {SInv} Will +++.. P - +2 cloak Stlth +++++++++ v - amulet of magic regeneration HPRegen 0.42/turn U - +5 ring of evasion MPRegen 0.71/turn A - ring of Jenacs {+Blink Will+ rCorr Slay+4} %: corrode self (3%) @: flying, studying 4 skills, trickster (+7 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster }: 2/15 runes: serpentine, barnacled a: Cacophony, Renounce Religion, Evoke Blink, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Ice Cave and Wizlab. You collected 4708 gold pieces. You spent 2801 gold pieces at shops. Inventory: Hand Weapons a - the +9 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in an ice cave) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Armour e - a +1 cloak of stealth (haunted) F - the +3 cloak of Prudence (haunted) {Int+4} (You bought it in a shop on level 4 of the Shoals) Int+4: It affects your intelligence (+4). J - the +0 pair of gloves of the Seven Songs (haunted) {*Corrode rElec rF++} (You found it on level 14 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. O - a +2 helmet of see invisible (haunted) P - a +2 cloak (haunted) X - the +2 pair of gloves of Recklessness (haunted) {rPois Dex+4} (You took it off Nikola on level 1 of the Shoals) rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Y - a +2 buckler (worn) Magical Staves b - a staff of death c - the staff of the Modern God {rC++ rN+ Earth} (You found it on level 3 of the Elven Halls) [staff of earth] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. Jewellery k - the ring of the Raven {rPois rC+ SInv} (You took it off a naga ritualist on level 1 of the Snake Pit) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. v - an amulet of magic regeneration (worn) z - the ring of Midsummer {rCorr Int+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). A - the ring of Jenacs (worn) {+Blink Will+ rCorr Slay+4} (You found it on level 1 of the Snake Pit) [ring of slaying] +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). G - an amulet of regeneration U - a +5 ring of evasion (worn) Wands g - a wand of polymorph (12) j - a wand of quicksilver (26) R - a wand of digging (18) S - a wand of roots (29) Scrolls d - 6 scrolls of revelation h - 2 scrolls of summoning i - 4 scrolls of fog l - 16 scrolls of teleportation m - 7 scrolls of enchant weapon p - 10 scrolls of blinking r - 9 scrolls of vulnerability t - a scroll of brand weapon w - 6 scrolls of immolation x - 2 scrolls of silence y - 5 scrolls of enchant armour B - a scroll of torment C - 7 scrolls of poison V - 4 scrolls of fear Z - 3 scrolls of amnesia Potions f - 8 potions of enlightenment o - 5 potions of brilliance q - 3 potions of ambrosia s - 6 potions of curing u - 4 potions of mutation D - 2 potions of haste E - 4 potions of cancellation I - 3 potions of might L - 3 potions of resistance N - 6 potions of magic Miscellaneous H - a +0 phantom mirror M - a +2 tin of tremorstones (2/2) Q - a +0 lightning rod (4/4) T - a +2 Gell's gravitambourine (2/2) W - a +1 sack of spiders Skills: + Level 7.0 Fighting - Level 4.2 Long Blades + Level 9.5 Polearms + Level 9.1 Dodging + Level 19.7 Stealth + Level 4.6 Shields + Level 22.4 Spellcasting + Level 6.5 Conjurations * Level 14.2 Necromancy + Level 0.4 Forgecraft - Level 0.7 Air Magic + Level 23.9 Alchemy * Level 10.9 Invocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Borgnjor's Vile Clut Necr/Erth 33% N/A 2% 5 b - Mercury Arrow Conj/Alch 100% 2d11 0% 2 c - Mephitic Cloud Conj/Alch/Air 77% N/A 1% 3 d - Olgreb's Toxic Radia Alch 100% N/A 0% 4 e - Sticky Flame Fire/Alch 81% 2d13 1% 4 f - Fulminant Prism Conj/Alch 45% 3d21 1% 4 g - Leda's Liquefaction Alch/Erth 40% N/A 1% 4 h - Alistair's Walking A Alch/Frge 82% N/A 1% 5 i - Eringya's Noxious Bo Alch 54% 4d6 0% 6 j - Ignite Poison Fire/Alch 81% N/A 1% 4 k - Sculpt Simulacrum Ice/Alch 40% N/A 1% 6 l - Dispel Undead Necr 88% 3d28 1% 4 m - Yara's Violent Unrav Hex/Alch 40% 3d16 1% 5 n - Death Channel Necr 44% N/A 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 100% 1d4 0% 1 Soul Splinter Necr 100% N/A 0% 1 Grave Claw Necr 100% 2d14 0% 2 Fugue of the Fallen Necr 88% N/A 0% 3 Vampiric Draining Necr 88% 2d12 0% 3 Apportation Tloc 66% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 52% 3d10 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Blink Tloc 66% N/A 2% 2 Construct Spike Launche Frge 72% 2d6 2% 2 Ensorcelled Hibernation Hex/Ice 66% N/A 2% 2 Jinxbite Hex 66% N/A 2% 2 Lesser Beckoning Tloc 66% N/A 2% 2 Scorch Fire 66% 2d7 2% 2 Launch Clockwork Bee Frge 36% N/A 4% 3 Swiftness Air 37% N/A 4% 3 Call Canine Familiar Summ 33% N/A 5% 3 Dazzling Flash Hex/Fire 66% N/A 5% 3 Inner Flame Hex/Fire 33% N/A 5% 3 Ozocubu's Armour Ice 33% N/A 5% 3 Passwall Erth 33% N/A 5% 3 Sigil of Binding Hex 33% N/A 5% 3 Summon Ice Beast Ice/Summ 33% N/A 5% 3 Teleport Other Tloc 33% N/A 5% 3 Tukima's Dance Hex 33% N/A 5% 3 Volatile Blastmotes Fire/Tloc 66% 2d15 5% 3 Alistair's Intoxication Alch 72% N/A 0% 5 Anguish Hex/Necr 33% N/A 1% 4 Animate Dead Necr 88% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 68% N/A 1% 4 Martyr's Knell Necr/Summ 66% N/A 1% 4 Petrify Alch/Erth 81% N/A 1% 4 Curse of Agony Necr 88% N/A 1% 5 Detonation Catalyst Fire/Alch 81% 2d7 1% 5 Irradiate Conj/Alch 45% 3d26 1% 5 Brom's Barrelling Bould Conj/Erth 52% 2d9 4% 4 Flame Wave Conj/Fire 52% 2d13 4% 4 Iskenderun's Mystic Bla Conj/Tloc 52% 2d11 (+2d64% 4 Rending Blade Conj/Frge 53% 2d(10+2*) 4% 4 Arcjolt Conj/Air 26% 1d36 11% 5 Airstrike Air 18% 2d(3-19) 13% 4 Forge Lightning Spire Air/Frge 37% 3d6 14% 4 Forge Blazeheart Golem Fire/Frge 35% N/A 16% 4 Vhi's Electric Charge Tloc/Air 70% N/A 16% 4 Dimensional Bullseye Hex/Tloc 16% N/A 17% 4 Freezing Cloud Conj/Ice/Air 24% 6-21 19% 5 Fulsome Fusillade Conj/Alch 45% (3-5)d16 22% 8 Infestation Necr 44% N/A 32% 8 Nazja's Percussive Temp Frge 18% 4d7 38% 5 Silence Hex/Air 17% N/A 38% 5 Hoarfrost Cannonade Ice/Frge 17% 3d6/3d13 41% 5 Metabolic Englaciation Hex/Ice 16% N/A 43% 5 Summon Forest Summ/Tloc 16% N/A 43% 5 Summon Mana Viper Hex/Summ 33% N/A 43% 5 Bombard Conj/Erth 26% 9d5 56% 6 Starburst Conj/Fire 26% 6d8 56% 6 Rimeblight Ice/Necr 33% 2d7 (prima61% 7 Orb of Destruction Conj 32% 9d10 71% 7 Forge Phalanx Beetle Frge 18% N/A 92% 6 Fortress Blast Frge 48% 6d13 92% 6 Plasma Beam Fire/Air 17% 2x1d29 93% 6 Forge Monarch Bomb Fire/Frge 17% 4d9 94% 6 Dispersal Tloc 16% N/A 95% 6 Gell's Gavotte Tloc 16% 2d(18-27) 95% 6 Permafrost Eruption Ice/Erth 16% 2x4d4 95% 6 Summon Cactus Giant Summ 16% N/A 95% 6 Diamond Sawblades Frge 18% 4d6 100% 7 Hellfire Mortar Fire/Erth/Frge 17% 4d8 100% 7 Manifold Assault Tloc 16% N/A 100% 7 Sphinx Sisters Hex/Summ 16% N/A 100% 7 Splinterfrost Shell Ice/Frge 17% 6d8 100% 7 Summon Hydra Summ 16% N/A 100% 7 Discord Hex 16% N/A 100% 8 Ignition Fire 16% 3d7 100% 8 Chain Lightning Conj/Air 26% 3d35 100% 9 Fire Storm Conj/Fire 26% 8d7 100% 9 Platinum Paragon Frge 18% 4d13 100% 9 Polar Vortex Ice 16% 12d2* 100% 9 Shatter Erth 16% 3d16* 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 IceCv (visited) WizLab (visited) Depths: D:15 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Lugonu Shops: D:5 [ D:13 !(*?: D:14 ?[* Orc:2 [[*( Elf:2 * Elf:3 [(** Shoals:4 [ Snake:1 * Portals: Trove: Vaults:1 (give 8 scrolls of fog) Annotations: Shoals:3 1 runed translucent door Elf:2 5 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. Message History You ignite the poison in your surroundings! The ettin seems to burn from within!!! The ettin is almost dead. The vault guard seems to burn from within!! You kill the vault guard! Sif Muna accepts your kill. The yaktaur seems to burn from within!! The yaktaur is severely wounded. The vault guard seems to burn from within! The vault guard is almost dead. The yaktaur seems to burn from within!!! You kill the yaktaur! Sif Muna accepts your kill. The yaktaur captain seems to burn from within! The yaktaur captain is moderately wounded. The yaktaur seems to burn from within!! The yaktaur is almost dead. You kill the ettin! Sif Muna accepts your kill. You kill the vault guard! Sif Muna accepts your kill. The yaktaur is poisoned. The yaktaur captain is poisoned. You kill the yaktaur! Sif Muna accepts your kill. The yaktaur captain is no longer repelling missiles. The yaktaur captain is engulfed in blazing flames. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt completely misses you. Unknown command. Unknown command. Unknown command. Unknown command. Your toxic aura wanes. The yaktaur captain is engulfed in blazing flames. The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * The yaktaur shoots a bolt. The bolt hits you!! 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