Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4949762381346665153 90 LeafLetters the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Dec 31, 2025. Slain by a water moccasin (3 damage) ... on level 3 of the Dungeon. The game lasted 00:04:30 (1693 turns). LeafLetters the Conjurer (Draconian Conjurer) Turns: 1693, Time: 00:04:31 Health: -2/33 AC: 5 Str: 11 XL: 4 Next: 32% Magic: 3/7 EV: 10 Int: 21 God: Gold: 139 SH: 0 Dex: 7 Spells: 0/7 levels left rFire . . . m - +0 dagger of Light {flame, rPois Str+2 Dex-2 Stlth+} rCold . . . (no offhand) rNeg . . . (no helmet) rPois + (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: mighty A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons m - the +0 dagger of Light (weapon) {flame, rPois Str+2 Dex-2 Stlth+} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. Scrolls b - a scroll of fog {unknown} d - 2 scrolls of amnesia {unknown} e - 4 scrolls of identify {unknown} f - a scroll of summoning {unknown} h - a scroll of blinking {unknown} j - a scroll of noise {unknown} Potions a - a potion of magic c - a potion of brilliance {unknown} i - a potion of heal wounds {unknown} l - a potion of enlightenment {unknown} n - a potion of mutation {unknown} Talismans g - a talisman of death Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 5.6 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Shops: D:1 = D:2 ( Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. You closely miss the water moccasin. Your tail-slap misses the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. x2 * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. The water moccasin bites you but does no damage. You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You puncture the water moccasin! You burn the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. The water moccasin bites you but does no damage. The water moccasin bites you. You die... ##.#. ... ... ... ##.# .. ..# #.# #S# #.# ##@## #.### ##...## ##...# ##.....#.. ##..#.###.......# ##.....##.........# ###.......'.........+ #.......###.........# #.....#.# ##.......## #......<# ##.....## You could see a water moccasin. Vanquished Creatures 4 gnolls 3 adders (D:2) 2 dart slugs (D:2) A ribbon worm (D:3) 5 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) 2 ball pythons (D:2) 2 bats 2 frilled lizards (D:2) A goblin (D:1) A kobold (D:1) A quokka (D:2) 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LeafLetters the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 265 | D:1 | Found Ikoxtyj's Jewellery Shoppe. 638 | D:2 | Reached XP level 2. HP: 3/20 MP: 0/5 696 | D:2 | Learned a level 2 spell: Searing Ray 862 | D:1 | Reached skill level 5 in Conjurations 862 | D:1 | Reached XP level 3. HP: 3/26 MP: 1/6 1084 | D:2 | Found Ellaheto's Antique Weapon Emporium. 1144 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1233 | D:2 | Reached XP level 4. HP: 23/33 MP: 1/7 1277 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1411 | D:2 | Identified the +0 dagger of Light {flame, rPois Str+2 Dex-2 | Stlth+} 1672 | D:3 | Noticed a water moccasin 1691 | D:3 | HP: 1/33 [water moccasin (1)] 1693 | D:3 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic, serial_shops, nicolae_shop_trees D:2: layout_rooms, basic_altar, serial_shops, shop D:3: layout_loops_corners, ebering_ecumenical_altar_abandoned, minmay_ogre_servants Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 52 | || 52 Tailslap | 4 | || 4 Dagger | | 14 || 14 Cast: Magic Dart | 28 | 6 || 34 Searing Ray | 6 | 3 || 9 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Skin | 45 | 13 || 58 Dodge: Dodged | 44 | 13 || 57