Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6809482120576525690 25 LeafLetters the Conjurer (level 2, -8/20 HPs) Began as a Draconian Conjurer on Feb 6, 2026. Mangled by an ogre ... wielding a +0 giant club (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:22 (37 turns). LeafLetters the Conjurer (Draconian Conjurer) Turns: 37, Time: 00:00:23 Health: -8/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . g - +4 dagger (holy) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no teleportation @: on berserk cooldown A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +4 dagger of holy wrath (weapon) Wands e - a wand of paralysis (7) Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 6.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History e - a wand of paralysis (7) Things that are here: a +4 dagger of holy wrath; a +0 leather armour g - a +4 dagger of holy wrath You feel a strong urge to attack something. Your +4 dagger of holy wrath softly glows with a divine radiance! g - a +4 dagger of holy wrath (weapon) You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You start waiting. You feel yourself speed up. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 6 in Conjurations 12 | D | Reached XP level 2. HP: 20/20 MP: 3/5 28 | D | Learned a level 2 spell: Searing Ray 33 | D | Noticed an ogre 37 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Tailslap || 1 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Skin || 5