Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4928180534627188236 24 LeafLetters the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Slain by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:15 (46 turns). LeafLetters the Magician (Djinni Conjurer) Turns: 46, Time: 00:00:16 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of iceblast (14) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 3.1 Dodging - Level 1.5 Stealth + Level 1.1 Unarmed Combat + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 13% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Ice Magic skill gained 2 levels and is now at level 5! Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. e - a wand of iceblast (14) Things that are here: a +0 club; a +0 leather armour You start resting. You feel a strong urge to attack something. You start resting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start waiting. You feel yourself speed up. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..').#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Djinni Conjurer began the quest for the | Orb. 0 | D | LeafLetters set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 1 in Unarmed Combat 10 | D | Reached skill level 5 in Spellcasting 10 | D | Reached skill level 5 in Conjurations 10 | D | Reached skill level 5 in Hexes 10 | D | Reached skill level 5 in Summonings 10 | D | Reached skill level 5 in Necromancy 10 | D | Reached skill level 5 in Translocations 10 | D | Reached skill level 5 in Forgecraft 10 | D | Reached skill level 5 in Fire Magic 10 | D | Reached skill level 5 in Ice Magic 10 | D | Reached skill level 5 in Air Magic 10 | D | Reached skill level 5 in Earth Magic 10 | D | Reached skill level 5 in Alchemy 10 | D | Reached XP level 2. HP: 21/21 MP: 0/0 10 | D | Reached XP level 3. HP: 25/25 MP: 0/0 10 | D | Learned a level 1 spell: Kinetic Grapnel 43 | D | Noticed an ogre 46 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.1 Unarmed Combat | 1 | 1.1 Spellcasting | 5 | 5.1 Conjurations | 5 | 5.1 Hexes | 5 | 5.1 Summonings | 5 | 5.1 Necromancy | 5 | 5.1 Translocations | 5 | 5.1 Forgecraft | 5 | 5.1 Fire Magic | 5 | 5.1 Ice Magic | 5 | 5.1 Air Magic | 5 | 5.1 Earth Magic | 5 | 5.1 Alchemy | 5 | 5.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 3