Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 6748604299423608170 25 LeafLetters the Conjurer (level 2, -8/20 HPs) Began as a Draconian Conjurer on Feb 11, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:18 (228 turns). LeafLetters the Conjurer (Draconian Conjurer) Turns: 228, Time: 00:00:19 Health: -8/20 AC: 4 Str: 9 XL: 2 Next: 82% Magic: 0/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Wands e - a wand of iceblast (8) Scrolls f - a scroll of blinking Potions a - 3 potions of magic b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.5 Spellcasting + Level 6.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History HP restored. You start waiting. You recover from your berserk rage. You start waiting. You start waiting. You start waiting. You start waiting. Done waiting. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is severely wounded. The ogre barely misses you. The searing ray misses the ogre. You finish channelling your searing ray. You hit the ogre but do no damage. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded) Okay, then. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! You die... ########## #<.#@O'..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D | Noticed Ijyb 17 | D | Killed Ijyb 18 | D | Reached skill level 6 in Conjurations 18 | D | Reached XP level 2. HP: 8/20 MP: 3/5 222 | D | Learned a level 2 spell: Searing Ray 222 | D | Noticed an ogre 227 | D | HP: 1/20 [ogre/+0 giant spiked club (19)] 228 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 6 | 6.8 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 14 Tailslap || 3 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Skin || 7 Dodge: Dodged || 6