Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 1823856769776631217 25 LeafLetters the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Mangled by an ogre ... wielding a +0 giant spiked club (30 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (57 turns). LeafLetters the Magician (Djinni Conjurer) Turns: 57, Time: 00:00:18 Health: -8/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-9 HP) @: on berserk cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Wands e - a wand of charming (3) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 0.1 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. HP restored. e - a wand of charming (3) Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Djinni Conjurer began the quest for the | Orb. 0 | D | LeafLetters set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 10 | D | Killed Ijyb 11 | D | Reached skill level 5 in Spellcasting 11 | D | Reached skill level 5 in Conjurations 11 | D | Reached skill level 5 in Hexes 11 | D | Reached skill level 5 in Summonings 11 | D | Reached skill level 5 in Necromancy 11 | D | Reached skill level 5 in Translocations 11 | D | Reached skill level 5 in Forgecraft 11 | D | Reached skill level 5 in Fire Magic 11 | D | Reached skill level 5 in Ice Magic 11 | D | Reached skill level 5 in Air Magic 11 | D | Reached skill level 5 in Earth Magic 11 | D | Reached skill level 5 in Alchemy 11 | D | Reached XP level 2. HP: 14/21 MP: 0/0 11 | D | Reached XP level 3. HP: 17/25 MP: 0/0 11 | D | Learned a level 1 spell: Kinetic Grapnel 54 | D | Noticed an ogre 57 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 5 | 5.1 Hexes | 5 | 5.1 Summonings | 5 | 5.1 Necromancy | 5 | 5.1 Translocations | 5 | 5.1 Forgecraft | 5 | 5.1 Fire Magic | 5 | 5.1 Ice Magic | 5 | 5.1 Air Magic | 5 | 5.1 Earth Magic | 5 | 5.1 Alchemy | 5 | 5.1 Fighting | | 0.1 Dodging | | 2.8 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2