Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4750793040838498459 25 LeafLetters the Magician (level 3, -7/25 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Mangled by an ogre ... wielding a +0 giant club (29 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (54 turns). LeafLetters the Magician (Djinni Conjurer) Turns: 54, Time: 00:00:24 Health: -7/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger Armour a - a +0 robe (worn) Wands e - a wand of warping (10) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 0.1 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations + Level 5.1 Hexes + Level 5.1 Summonings + Level 5.1 Necromancy + Level 5.1 Translocations + Level 5.1 Forgecraft + Level 5.1 Fire Magic + Level 5.1 Ice Magic + Level 5.1 Air Magic + Level 5.1 Earth Magic + Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. e - a wand of warping (10) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +1 chain mail of fire resistance; the goblin corpse of Ijyb g - a +0 dagger You start resting. You recover from your berserk rage. You need no library to learn spells. Unknown command. You start resting. HP restored. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Djinni Conjurer began the quest for the | Orb. 0 | D | LeafLetters set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 12 | D | Killed Ijyb 13 | D | Reached skill level 5 in Spellcasting 13 | D | Reached skill level 5 in Conjurations 13 | D | Reached skill level 5 in Hexes 13 | D | Reached skill level 5 in Summonings 13 | D | Reached skill level 5 in Necromancy 13 | D | Reached skill level 5 in Translocations 13 | D | Reached skill level 5 in Forgecraft 13 | D | Reached skill level 5 in Fire Magic 13 | D | Reached skill level 5 in Ice Magic 13 | D | Reached skill level 5 in Air Magic 13 | D | Reached skill level 5 in Earth Magic 13 | D | Reached skill level 5 in Alchemy 13 | D | Reached XP level 2. HP: 16/21 MP: 0/0 13 | D | Reached XP level 3. HP: 19/25 MP: 0/0 13 | D | Learned a level 1 spell: Summon Small Mammal 52 | D | Noticed an ogre 54 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.1 Conjurations | 5 | 5.1 Hexes | 5 | 5.1 Summonings | 5 | 5.1 Necromancy | 5 | 5.1 Translocations | 5 | 5.1 Forgecraft | 5 | 5.1 Fire Magic | 5 | 5.1 Ice Magic | 5 | 5.1 Air Magic | 5 | 5.1 Earth Magic | 5 | 5.1 Alchemy | 5 | 5.1 Fighting | | 0.1 Dodging | | 2.8 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2