Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11873557140553755642 25 LeafLetters the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Feb 11, 2026. Slain by an ogre ... wielding a +0 giant spiked club (24 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:29 (71 turns). LeafLetters the Magician (Djinni Conjurer) Turns: 71, Time: 00:00:29 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands e - a wand of quicksilver (10) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.7 Dodging - Level 1.5 Stealth + Level 5.3 Spellcasting + Level 5.3 Conjurations + Level 5.3 Hexes + Level 5.3 Summonings + Level 5.3 Necromancy + Level 5.3 Translocations + Level 5.3 Forgecraft + Level 5.3 Fire Magic + Level 5.3 Ice Magic + Level 5.3 Air Magic + Level 5.3 Earth Magic + Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You need no library to learn spells. You start waiting. You feel yourself speed up. e - a wand of quicksilver (10) Things that are here: a +0 dagger; a +0 scale mail g - a +0 dagger g - a +0 dagger (weapon) You start waiting. You recover from your berserk rage. As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Djinni Conjurer began the quest for the | Orb. 0 | D | LeafLetters set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 15 | D | Reached skill level 5 in Spellcasting 15 | D | Reached skill level 5 in Conjurations 15 | D | Reached skill level 5 in Hexes 15 | D | Reached skill level 5 in Summonings 15 | D | Reached skill level 5 in Necromancy 15 | D | Reached skill level 5 in Translocations 15 | D | Reached skill level 5 in Forgecraft 15 | D | Reached skill level 5 in Fire Magic 15 | D | Reached skill level 5 in Ice Magic 15 | D | Reached skill level 5 in Air Magic 15 | D | Reached skill level 5 in Earth Magic 15 | D | Reached skill level 5 in Alchemy 15 | D | Reached XP level 2. HP: 18/21 MP: 0/0 15 | D | Reached XP level 3. HP: 21/25 MP: 0/0 15 | D | Learned a level 1 spell: Soul Splinter 69 | D | Noticed an ogre 71 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.3 Conjurations | 5 | 5.3 Hexes | 5 | 5.3 Summonings | 5 | 5.3 Necromancy | 5 | 5.3 Translocations | 5 | 5.3 Forgecraft | 5 | 5.3 Fire Magic | 5 | 5.3 Ice Magic | 5 | 5.3 Air Magic | 5 | 5.3 Earth Magic | 5 | 5.3 Alchemy | 5 | 5.3 Dodging | | 2.7 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 5