Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 14941723807791437978 24 LeafLetters the Conjurer (level 3, -6/19 HPs) Began as a Gargoyle Conjurer on Feb 12, 2026. Mangled by an ogre ... wielding a +0 giant club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (49 turns). LeafLetters the Conjurer (Gargoyle Conjurer) Turns: 49, Time: 00:00:27 Health: -6/19 AC: 5 Str: 10 XL: 3 Next: 2% Magic: 1/6 EV: 10 Int: 20 God: Gold: 0 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . h - +0 dagger (elec) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no teleportation @: on berserk cooldown A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +0 dagger of electrocution (weapon) Armour a - a +0 robe (worn) Wands f - a wand of charming (4) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 7.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History h - a +0 dagger of electrocution You hear the crackle of electricity. h - a +0 dagger of electrocution (weapon) Okay, then. Unknown command. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. You start resting. HP restored. You start waiting. You feel yourself speed up. You open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. You hit the ogre but do no damage. The ogre is almost dead. The ogre barely misses you. You hit the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Gargoyle Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 13 | D | Killed Ijyb 14 | D | Reached skill level 7 in Conjurations 14 | D | Reached XP level 2. HP: 11/15 MP: 3/5 14 | D | Reached XP level 3. HP: 14/19 MP: 3/6 24 | D | Learned a level 2 spell: Searing Ray 43 | D | Noticed an ogre 49 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Conjurations | 7 | 7.4 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 2 Cast: Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 5