Dungeon Sprint DCSS version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 12360744039289607058 0 LeafLetters the Tinkerer (level 1, 9/13 HPs) Began as a Mummy Forgewright on Feb 13, 2026. Quit the game in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:09 (4 turns). LeafLetters the Tinkerer (Mummy Forgewright) Turns: 4, Time: 00:00:10 Health: 9/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/5 levels left rFire x . . a - +0 hammer rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no teleportation, faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.6 Spellcasting + Level 3.2 Forgecraft You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 22% 2d3 9% 2 Launch Clockwork Bee Frge 11% N/A 17% 3 Forge Blazeheart Golem Fire/Frge 6% N/A 75% 4 Forge Lightning Spire Air/Frge 6% 3d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Welcome, LeafLetters the Mummy Forgewright. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of warping. Unknown command. There is an open door here. Ijyb hits you with a +0 dagger. You can't drink. You can't drink. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | LeafLetters the Mummy Forgewright began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D | Noticed Ijyb 4 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Armour: Robe || 1