Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 8056949127306768243 578 Lemonspray55555 the Conjurer (level 6, -5/48 HPs) Began as a Demigod Conjurer on Mar 18, 2026. Slain by a crocodile (8 damage) ... in a sewer. The game lasted 00:09:04 (3105 turns). Lemonspray55555 the Conjurer (Demigod Conjurer) Turns: 3105, Time: 00:09:05 Health: -5/48 AC: 6 Str: 3 XL: 6 Next: 89% Magic: 2/14 EV: 11 Int: 36 God: Gold: 150 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . (100%) b - +2 hand axe "Tesiug" {chaos, rElec rPois Str-5 Int+8} rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +2 robe {Will+} rPois + (33%) a - +0 helmet {Ice} rElec + (33%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: very slow A: high MP 1, forlorn, divine attributes a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 150 gold pieces. Inventory: Hand Weapons b - the +2 hand axe "Tesiug" (weapon) {chaos, rElec rPois Str-5 Int+8} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+8: It affects your intelligence (+8). It cannot be enchanted further. e - a +1 hand axe of electrocution h - a +4 scythe of entangling j - a +0 short sword Missiles d - a throwing net i - 4 poisoned darts k - a curare-tipped dart Armour a - a +0 helmet of ice (worn) c - a +0 cloak (worn) f - a +0 leather armour g - a +2 robe of willpower (worn) Scrolls N - a scroll of noise c - 3 scrolls of fog {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} k - 2 scrolls of teleportation {unknown} m - a scroll of summoning {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic L - a potion of lignification j - a potion of invisibility {unknown} b - a potion of brilliance l - 2 potions of moonshine {unknown} d - 2 potions of ambrosia {unknown} f - a potion of heal wounds {unknown} Skills: + Level 1.9 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.8 Spellcasting * Level 6.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 20% N/A 7% 2 Fulminant Prism Conj/Alch 15% 3d10 12% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 12% 4 Rending Blade Conj/Frge 30% 2d8 12% 4 Tukima's Dance Hex 6% N/A 13% 3 Dimensional Bullseye Hex/Tloc 3% N/A 41% 4 Alistair's Intoxication Alch 4% N/A 77% 5 Detonation Catalyst Fire/Alch 6% 2d2 77% 5 Platinum Paragon Frge 3% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You focus your ray upon the brain worm. The searing ray hits the crocodile! The crocodile is severely wounded. The searing ray hits the brain worm! The brain worm is heavily wounded. (Press . to maintain the ray.) The crocodile bites you! The crocodile drags you backwards! You stop channelling your searing ray. You encounter a jackal. The crocodile bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (moderately wounded, 94% to hit) You focus your ray upon the brain worm. The searing ray hits the crocodile. The crocodile is severely wounded. The searing ray hits the brain worm. The brain worm is severely wounded. (Press . to maintain the ray.) The crocodile bites you. The searing ray hits the crocodile! The crocodile is almost dead. The searing ray hits the brain worm. The brain worm is almost dead. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a brain worm (almost dead, 94% to hit) You focus your ray upon the brain worm. The searing ray misses the crocodile. The searing ray hits the brain worm! You kill the brain worm! (Press . to maintain the ray.) The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! You die... ≈≈≈≈≈P~~...~~~.~.~ #######P..~..~~..P~ ≈≈≈≈≈≈≈.....~~..#~# ≈≈≈≈≈≈≈.P~~~~~.†#~# ≈≈≈≈≈≈≈.~.....~.#~# ≈≈≈≈≈≈≈≈.~P.~~.~#~# ≈≈≈≈≈≈≈≈.~.P..~.#~. ..P############.P...~#~# ~..†~~l@~~~~~~~P...~.#~# .†~############~...~.#~# ≈≈≈≈~.~~..~~#~# ≈≈≈≈.~.~..~~~~. ≈≈≈≈..~~..##### ≈≈≈≈≈≈~~..~~~~~ ≈≈≈≈≈≈≈≈.~##### ≈≈≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈ You could see a crocodile. Vanquished Creatures Sigmund (D:2) A kobold brigand (Sewer) A brain worm (Sewer) 3 clockroaches (D:3) Robin (D:3) 6 adders 4 gnolls (D:3) 3 river rats (Sewer) 3 ribbon worms (D:3) 4 dart slugs An orc (D:3) 6 endoplasms 7 hobgoblins A jackal (Sewer) 2 quokkas 11 ball pythons 3 bats 7 frilled lizards 12 goblins 9 kobolds 13 rats 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lemonspray55555 the Demigod Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 315 | D:1 | Reached skill level 4 in Conjurations 315 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 1066 | D:2 | Learned a level 2 spell: Searing Ray 1253 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/9 1510 | D:2 | Encountered Sigmund 1516 | D:2 | Killed Sigmund 1517 | D:2 | Reached skill level 5 in Conjurations 1517 | D:2 | Reached XP level 4. HP: 25/33 MP: 2/11 1517 | D:2 | Reached XP level 5. HP: 29/38 MP: 2/12 1825 | D:2 | Identified the +2 hand axe "Tesiug" {chaos, rElec rPois | Str-5 Int+8} 2097 | D:3 | Encountered Robin 2108 | D:3 | Killed Robin 2440 | D:3 | Reached XP level 6. HP: 46/46 MP: 2/14 2444 | D:3 | Reached skill level 6 in Conjurations 2451 | D:3 | Reached skill level 1 in Fighting 2457 | D:3 | Found a glowing drain. 2552 | Sewer | Entered a sewer 3105 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, hangedman_decor_points D:2: layout_basic, nicolae_ecumenical_snake_handling, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_sewer_entry_somewhere_in_here_2, uniq_crazy_yiuf_cottage, uniq_robin, uniq_natasha Sewer: sewer_co_scattered_pipes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.8 Conjurations | 4 5 6 | 6.5 Fighting | 1 | 1.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 59 || 60 Melee: Mace | 1 | || 1 Hand axe | | 73 || 73 Cast: Magic Dart | 67 | 94 || 161 Searing Ray | 2 | 12 || 14 Read: Identify | 3 | || 3 Stab: Sleeping | | 1 || 1 Confused | | 1 || 1 Armour: Robe | 2 | 47 || 49 Leather armour | 9 | || 9 Dodge: Dodged | | 37 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3183 | 2781 | 402 | 251 | 1812 | 4 | 795.8 | Dungeon | 2565 | 2163 | 402 | 123 | 1560 | 3 | 855.0 | Sewer | 618 | 618 | 0 | 128 | 252 | 1 | 618.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1046 daAuts D:2: 977 daAuts Sewer: 618 daAuts D:3: 541 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+