Dungeon Crawl Stone Soup version 0.35-a0-353-g84272383f9 (webtiles) character file. Game seed: 7419829603175982595 585 Lemonspray55555 the Conjurer (level 6, -13/48 (50) HPs) Began as a Demigod Conjurer on May 8, 2026. Mangled by a wight ... wielding a +4 halberd (17 damage) ... on level 6 of the Dungeon. The game lasted 00:08:57 (3541 turns). Lemonspray55555 the Conjurer (Demigod Conjurer) Turns: 3541, Time: 00:08:57 HP: -13/48 (50) AC: 5 Str: 8 XL: 6 Next: 91% MP: 4/13 EV: 10 Int: 28 God: Gold: 115 SH: 0 Dex: 17 Spells: 8/11 levels left rFire + + . (33%) d - staff of fire rCold x . . (150%) h - orb {Glass} rNeg . . . (100%) f - +1 leather armour "Ledirph" {rElec rF+ rC- Dex+5} rPois + (33%) e - +0 helmet rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lightly drained A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons b - a +0 short sword i - a +3 war axe of freezing Missiles g - 4 atropa-tipped darts Armour a - a +0 robe e - a +0 helmet (worn) f - the +1 leather armour "Ledirph" (worn) {rElec rF+ rC- Dex+5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. h - an orb of glass (worn) Magical Staves d - a staff of fire (weapon) Jewellery c - a ring of poison resistance (worn) Wands c - a wand of warping (5) p - a wand of polymorph (10) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of noise {unknown} l - a scroll of amnesia {unknown} m - a scroll of blinking {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of enlightenment {unknown} j - 2 potions of curing {unknown} k - a potion of lignification {unknown} n - a potion of might {unknown} o - a potion of moonshine {unknown} Skills: + Level 2.8 Fighting + Level 1.4 Staves - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.2 Spellcasting + Level 5.4 Conjurations + Level 1.5 Fire Magic * Level 2.2 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 z - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 12% 1 Frozen Ramparts Ice 8% 1d2 34% 3 Passwall Erth 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Brom's Barrelling Bould Conj/Erth 19% 2d5 36% 4 Fulminant Prism Conj/Alch 9% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 halberd and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight hits you from afar with a +4 halberd! The searing ray hits the wight. The wight is lightly damaged. The wight misses you. The searing ray hits the wight. The wight is lightly damaged. You finish channelling your searing ray. The wight hits you from afar with a +4 halberd! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 halberd and wearing a +0 robe (lightly damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) You encounter a wight. It is wielding a +0 halberd. The wight hits you from afar with a +4 halberd! The searing ray hits the wight. The wight is severely damaged. The wight hits you from afar with a +4 halberd. * * * LOW HITPOINT WARNING * * * You feel drained. The searing ray hits the wight but does no damage. The wight is severely damaged. The wight hits you from afar with a +4 halberd! * * * LOW HITPOINT WARNING * * * You encounter a wight. It is wielding a +0 dire flail. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight hits you from afar with a +4 halberd! You die... ######+ #≈≈≈≈≈# #....≈# #[...≈# ##....≈# #'###### #.##.##### #.@.z....z ########## You could see 2 wights. Vanquished Creatures Grinder (D:3) Pargi (D:3) An ogre (D:2) A wight (D:6) Robin (D:2) 3 gnolls 4 adders 2 dart slugs (D:1) A ribbon worm (D:2) 9 endoplasms 14 hobgoblins 4 jackals (D:3) 6 quokkas 4 ball pythons 8 bats 4 frilled lizards 13 goblins 7 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lemonspray55555 the Demigod Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 393 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 615 | D:1 | Reached skill level 4 in Conjurations 825 | D:1 | Reached skill level 1 in Fighting 1277 | D:2 | Encountered Robin 1290 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/8 1294 | D:1 | Learned a level 2 spell: Searing Ray 1436 | D:2 | Encountered an ogre 1442 | D:2 | Killed an ogre 1443 | D:2 | Reached XP level 4. HP: 36/36 MP: 0/10 1568 | D:2 | Reached skill level 5 in Conjurations 1568 | D:2 | Reached XP level 5. HP: 25/41 MP: 6/11 1621 | D:2 | Killed Robin 2280 | D:2 | Identified the +1 leather armour "Ledirph" {rElec rF+ rC- | Dex+5} 3031 | D:3 | Encountered Pargi 3036 | D:3 | Killed Pargi 3037 | D:3 | Reached skill level 1 in Evocations 3037 | D:3 | Reached XP level 6. HP: 50/50 MP: 6/13 3169 | D:3 | Reached skill level 1 in Fire Magic 3188 | D:3 | Encountered Grinder 3196 | D:3 | Killed Grinder 3197 | D:3 | Reached skill level 1 in Staves 3340 | D:3 | You fall into a shaft and drop 3 floors! 3541 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic D:2: layout_rooms, uniq_robin D:3: layout_basic, gammafunk_temple_overflow_forgotten, minmay_hedge_maze, uniq_pargi, uniq_natasha, uniq_grinder D:6: layout_basic, minmay_temple_entry_slanted, chequers_serial_rivers_room_a, st_stairs_11 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 4 5 | 5.4 Fighting | 1 2 | 2.8 Evocations | 1 2 | 2.2 Fire Magic | 1 | 1.5 Staves | 1 | 1.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 69 || 78 Melee: Short sword | 9 | 46 || 55 Staff | | 23 || 23 Cast: Magic Dart | 66 | 59 || 125 Searing Ray | 4 | 12 || 16 Stab: Sleeping | | 1 || 1 Armour: Robe | 21 | 37 || 58 Leather armour | | 21 || 21 Dodge: Dodged | 17 | 62 || 79 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3549 | 3443 | 106 | 666 | 2235 | 4 | 887.2 | Dungeon | 3549 | 3443 | 106 | 666 | 2235 | 4 | 887.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1631 daAuts D:2: 928 daAuts D:3: 788 daAuts D:6: 201 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+