Dungeon Crawl Stone Soup version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 10750897833378783086 24 Lock the Conjurer (level 2, -3/20 HPs) Began as a Draconian Conjurer on Jan 29, 2024. Slain by a cerulean imp ... wielding a +3 spear ... summoned by Natasha (4 damage) ... on level 2 of the Dungeon. The game lasted 00:11:17 (1350 turns). Lock the Conjurer (Draconian Conjurer) Turns: 1350, Time: 00:11:17 Health: -3/20 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 0/5 EV: 12 Int: 18 God: Gold: 55 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . d - staff of cold rCold + . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour g - a +0 pair of gloves Magical Staves d - a staff of cold (weapon) Jewellery c - a ring of resist corrosion (left hand) Scrolls b - a scroll of amnesia Potions e - a potion of brilliance {unknown} f - a potion of mutation {unknown} h - a potion of attraction Skills: + Level 2.1 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Natasha hisses. Natasha mumbles some strange words. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, 100% to hit) The magic dart hits the cerulean imp. The cerulean imp is almost dead. The cerulean imp hits you with a +3 spear. * * * LOW HITPOINT WARNING * * * The cerulean imp completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, 100% to hit) The magic dart hits the cerulean imp. The cerulean imp is almost dead. The cerulean imp hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The cerulean imp misses you. The cerulean imp hits you with a +3 spear. * * * LOW HITPOINT WARNING * * * You hit the cerulean imp but do no damage. The cerulean imp is almost dead. You feel yourself speed up. Natasha mumbles some strange words. The cerulean imp hits you with a +3 spear. * * * LOW HITPOINT WARNING * * * Natasha howls an incantation. You feel troubled. The cerulean imp hits you with a +3 spear. You die... # .. ... ...5 ############ ....5##..........#.# ....lh5..........#.# #@.........#.# #.....[....#.##### #..........#.#.... #..........#.#.### #..........#.#.### ##'########....... #.# #...#### #.# #....... #.# #....### You could see Natasha, 3 cerulean imps and a frilled lizard. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) 2 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 6 bats (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lock the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 401 | D:1 | Found a faded altar of an unknown god. 427 | D:1 | Reached XP level 2. HP: 17/20 MP: 1/5 1291 | D:1 | Learned a level 2 spell: Searing Ray 1338 | D:2 | Noticed Natasha 1350 | D:2 | HP: 1/20 [cerulean imp/+3 spear[Natasha] (3)] 1350 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, ebering_ecumenical_altar_rust, serial_forest, infiniplex_forest_clump_C, infiniplex_forest_clump_diagonal, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, infiniplex_forest_clump_small, infiniplex_forest_lined_3, infiniplex_forest_zigzag_2, infiniplex_forest_end_3 D:2: layout_basic, basic_altar, uniq_terence, uniq_jessica, uniq_natasha Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Staff || 56 Tailslap || 9 Unarmed || 1 Cast: Magic Dart || 28 Searing Ray || 1 Use: Scroll || 2 Potion || 1 Armour: Skin || 44 Dodge: Dodged || 47