Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 4165468183937767110 132 LottaHair the Sneak (level 5, 0/4 HPs) Began as a Human Delver on Sept 11, 2025. Slain by a crimson imp ... wielding a +0 club (4 damage) ... in a sewer. The game lasted 00:05:19 (690 turns). LottaHair the Sneak (Human Delver) Turns: 690, Time: 00:05:19 Health: 0/4 AC: 2 Str: 12 XL: 5 Next: 15% Magic: 5/5 EV: 13 Int: 10 God: Gold: 39 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . a - melded +0 short sword rCold . . . (offhand unavailable) rNeg . . . b - melded +0 leather armour rPois + h - +2 hat "Aroop" {-Tele rElec rPois Regen+} rElec + (no cloak) rCorr . (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.00/turn (no ring) MPRegen 0.09/turn %: no teleportation @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, explore regen a: End Transformation You were in a sewer. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You also visited: Sewer. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 short sword (melded) Armour b - a +0 leather armour (melded) h - the +2 hat "Aroop" (worn) {-Tele rElec rPois Regen+} (You found it on level 5 of the Dungeon) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Wands g - a wand of digging (3) k - a wand of flame (15) Scrolls c - a scroll of fog d - a scroll of revelation e - a scroll of fear j - a scroll of identify {unknown} Potions f - a potion of invisibility {unknown} i - a potion of curing {unknown} Baubles l - a flux bauble Skills: + Level 3.6 Fighting + Level 2.8 Short Blades + Level 2.8 Dodging * Level 5.9 Stealth + Level 0.6 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 0% 2d10 75% 3 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You regain HP and MP as you explore. Message History Ouch! That really hurt! You feel less confused. The crimson imp disappears for a moment. The crimson imp throws an atropa-tipped dart. The atropa-tipped dart hits you. You are blinded for an even longer time. You are confused. You feel less confused. There is an open door, spattered with blood here. Things that are here: a +0 short sword; 2 stones; a kobold corpse You hit the crimson imp but do no damage. The crimson imp closely misses you. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp barely misses you. You closely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp barely misses you. You hit the crimson imp but do no damage. You closely miss the crimson imp. The crimson imp hits you but does no damage. You miss the crimson imp. The crimson imp barely misses you. You barely miss the crimson imp. Your vision returns to normal. The crimson imp hits you with a +0 club. You hit the crimson imp. The crimson imp is moderately wounded. The crimson imp misses you. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 short sword and +0 leather armour meld into your body. You barely miss the crimson imp. The crimson imp is lightly wounded. The crimson imp misses you. You miss the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you with a +0 club. Ouch! That really hurt! You die... ≈≈≈≈≈≈~.'..≈# ≈≈≈≈≈≈≈≈≈~~.#.~~# ≈≈≈≈≈≈≈≈≈≈~.#..~# ≈≈≈≈≈≈≈≈~≈~.#..~# ≈≈≈≈≈≈≈≈~~..#.~~###+++## ~≈~≈~≈≈~....#.~≈##.....## ~#~.###≈#.####.###..§...# ..........≈~#..)#.....§.+ .........≈≈≈≈...p5§._...+ ..........≈~#..)#.....§.+ ##.##~###.####.###..§...# ≈≈~≈≈~≈~~...#.~≈##.....## ≈≈≈≈≈≈≈≈≈~..#.~≈###+++## ≈≈≈≈≈≈≈≈~~~.#.~≈# ≈≈≈≈≈≈≈≈≈~~.#.~≈# ≈≈≈≈≈≈≈≈≈≈~.#.~≈# ≈≈≈≈≈≈≈≈≈≈~.'.~≈# You could see a crimson imp. Vanquished Creatures A hound (D:5) An orc wizard (D:6) 2 river rats (D:6) An adder (D:5) 4 shadow imps (Sewer) 2 ufetubi (D:5) 2 orcs (D:6) 3 ball pythons 5 kobolds (Sewer) 2 kobold zombies (Sewer) 2 rats (D:6) 25 creatures vanquished. Vanquished Creatures (others) A kobold zombie (Sewer) 1 creature vanquished. Grand Total: 26 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | LottaHair the Human Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 18/18 MP: 1/1 25 | D:5 | Identified the +2 hat "Aroop" {-Tele rElec rPois Regen+} 73 | D:5 | Reached XP level 2. HP: 9/24 MP: 2/2 79 | D:5 | Noticed an ogre 202 | D:5 | Reached XP level 3. HP: 29/29 MP: 3/3 346 | D:6 | Reached XP level 4. HP: 16/35 MP: 4/4 442 | D:6 | Found a glowing drain. 471 | Sewer | Entered a sewer 566 | Sewer | Reached XP level 5. HP: 34/41 MP: 5/5 648 | Sewer | Found a burning altar of Makhleb. 690 | Sewer | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:5: layout_basic, nicolae_gozag_zags_fifth_avenue, kennysheep_generic_room_9, uniq_sigmund D:6: layout_gridville, makhleb_grotto_becter, portal_sewer_entry_a, minmay_misc_feat_tiny Sewer: kennysheep_sewer_church Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 66 | 104 || 170 Unarmed | | 2 || 2 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | 2 || 3 Armour: Leather armour | 63 | 52 || 115 Skin | | 1 || 1 Dodge: Dodged | 70 | 39 || 109