Dungeon Crawl Stone Soup version 0.32-a0-462-ga46d8fb (webtiles) character file. Game seed: 10010288134035688041 410840 Lovepenguin the Archmage (level 22, -21/121 (128) HPs) Began as a Deep Elf Conjurer on Feb 24, 2024. Was a High Priest of Sif Muna. Hit by a large rock thrown by a stone giant (32 damage) ... on level 5 of the Vaults. The game lasted 03:03:55 (77535 turns). Lovepenguin the Archmage (Deep Elf Conjurer) Turns: 77535, Time: 03:03:56 HP: -21/121 (128) AC: 14 Str: 4 XL: 22 Next: 46% MP: 64/64 EV: 15 Int: 35 God: Sif Muna [*****.] Gold: 4324 SH: 5 Dex: 13 Spells: 22/75 levels left rFire . . . a - staff of conjuration rCold + . . K - orb {*channel} rNeg . . . J - +0 steam dragon scales rPois . I - +0 helmet {SInv} rElec + q - +1 cloak {Will+} rCorr . P - +2 pair of gloves SInv + X - +2 pair of boots {Fly} Will +++.. G - amulet of Bytyeso {Reflect rElec MP+9 SH+5} Stlth +++++ E - ring of the Mage {Wiz Archmagi} HPRegen 0.40/turn C - ring of protection from cold MPRegen 0.39/turn %: reflection, wizardry (x1), archmagi, channel magic (20%) @: flying, drained A: no striking features }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 38 of its levels. You also visited: Bailey and Gauntlet. You collected 5760 gold pieces. You spent 1436 gold pieces at shops. Inventory: Armour q - a +1 cloak of willpower (worn) w - a +2 helmet of intelligence I - a +0 helmet of see invisible (worn) J - +0 steam dragon scales (worn) K - an orb of energy (worn) P - a +2 pair of gloves (worn) X - a +2 pair of boots of flying (worn) Magical Staves a - a staff of conjuration (weapon) h - the staff of Deformation {rPois Stlth+ Air Earth} (You found it on level 3 of the Elven Halls) [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. x - the staff "Mosiboy" {rC+ rN+ rCorr Int+4 Necro} (You found it on level 3 of the Elven Halls) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. Jewellery C - a ring of protection from cold (right hand) E - the ring of the Mage (left hand) {Wiz Archmagi} (You found it in a Gauntlet) [ring of wizardry] Wiz: It improves your spell success rate. Archmagi: It increases the power of your magical spells. G - the amulet of Bytyeso (around neck) {Reflect rElec MP+9 SH+5} (You acquired it on level 9 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). SH+5: It affects your SH (+5). Wands i - a wand of digging (12) D - a wand of light (16) Scrolls d - 5 scrolls of brand weapon f - 13 scrolls of teleportation g - 11 scrolls of revelation j - 7 scrolls of enchant armour k - 7 scrolls of blinking o - 6 scrolls of enchant weapon r - 3 scrolls of butterflies y - 7 scrolls of immolation A - 2 scrolls of fog B - 7 scrolls of fear H - 7 scrolls of poison N - a scroll of acquirement R - 5 scrolls of silence Potions c - 12 potions of might e - 5 potions of brilliance l - 12 potions of mutation m - 5 potions of attraction n - 11 potions of heal wounds p - 4 potions of berserk rage s - 8 potions of curing t - 6 potions of resistance u - 5 potions of haste v - 6 potions of invisibility z - 6 potions of enlightenment L - 10 potions of lignification M - 3 potions of cancellation Q - 7 potions of ambrosia T - 7 potions of magic Skills: - Level 10.8 Fighting + Level 8.6 Dodging - Level 12.0 Stealth - Level 8.0 Shields O Level 27 Spellcasting * Level 26.9 Conjurations + Level 13.1 Fire Magic - Level 15.0 Invocations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Spellforged Servitor Conj/Summ 72% N/A 2% 7 b - Starburst Conj/Fire 80% 6d20 1% 6 c - Fire Storm Conj/Fire 80% 8d20 12% 9 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 1% 4 e - Irradiate Conj/Alch 72% 3d35 1% 5 f - Orb of Destruction Conj 88% 9d19 1% 7 g - Fireball Conj/Fire 80% 3d30 1% 5 h - Ignition Fire 59% 3d16 12% 8 z - Blink Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Necrotise Necr 100% 1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Vapours Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Sublimation of Blood Necr 63% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 96% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d11 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 72% 3d29 1% 4 Ignite Poison Fire/Alch 96% N/A 1% 4 Sticky Flame Fire/Alch 96% 2d14 1% 4 Summon Blazeheart Golem Fire/Summ 96% N/A 1% 4 Arcjolt Conj/Air 72% 1d82 1% 5 Freezing Cloud Conj/Ice/Air 64% 6-21 1% 5 Iskenderun's Battlesphe Conj 100% 2d15 1% 5 Bombard Conj/Erth 72% 9d12 1% 6 Conjure Ball Lightning Conj/Air 72% 3x3d27 1% 6 Call Canine Familiar Summ 63% N/A 2% 3 Confusing Touch Hex 63% N/A 2% 3 Fugue of the Fallen Necr 63% N/A 2% 3 Gell's Gravitas Tloc 63% N/A 2% 3 Ozocubu's Armour Ice 63% N/A 2% 3 Passwall Erth 63% N/A 2% 3 Sigil of Binding Hex 63% N/A 2% 3 Summon Ice Beast Ice/Summ 63% N/A 2% 3 Swiftness Air 63% N/A 2% 3 Teleport Other Tloc 63% N/A 2% 3 Tukima's Dance Hex 63% N/A 2% 3 Vampiric Draining Necr 63% 2d10 2% 3 Airstrike Air 31% 2d(5-21) 5% 4 Animate Armour Summ/Erth 100% N/A 5% 4 Animate Dead Necr 63% N/A 5% 4 Cause Fear Hex 31% N/A 5% 4 Dimensional Bullseye Hex/Tloc 31% N/A 5% 4 Dispel Undead Necr 63% 3d22 5% 4 Leda's Liquefaction Alch/Erth 31% N/A 5% 4 Manifold Assault Tloc 63% N/A 5% 4 Martyr's Knell Necr/Summ 63% N/A 5% 4 Olgreb's Toxic Radiance Alch 63% N/A 5% 4 Petrify Alch/Erth 63% N/A 5% 4 Summon Lightning Spire Summ/Air 63% N/A 5% 4 Vhi's Electric Charge Tloc/Air 100% N/A 5% 4 Plasma Beam Fire/Air 48% 2x1d62 6% 6 Borgnjor's Vile Clutch Necr/Erth 31% N/A 12% 5 Curse of Agony Necr 63% N/A 12% 5 Metabolic Englaciation Hex/Ice 31% N/A 12% 5 Silence Hex/Air 31% N/A 12% 5 Summon Forest Summ/Tloc 31% N/A 12% 5 Yara's Violent Unravell Hex/Alch 31% 3d13 12% 5 Lehudib's Crystal Spear Conj/Erth 72% 10d16 12% 8 Death Channel Necr 31% N/A 41% 6 Dispersal Tloc 31% N/A 41% 6 Eringya's Noxious Bog Alch 31% 4d6 41% 6 Sculpt Simulacrum Ice/Alch 31% N/A 41% 6 Summon Cactus Giant Summ 31% N/A 41% 6 Chain Lightning Conj/Air 72% 3d96 71% 9 Enfeeble Hex 31% N/A 89% 7 Haunt Necr/Summ 31% N/A 89% 7 Malign Gateway Summ/Tloc 31% N/A 89% 7 Monstrous Menagerie Summ 31% N/A 89% 7 Summon Hydra Summ 31% N/A 89% 7 Borgnjor's Revivificati Necr 31% N/A 100% 8 Discord Hex 31% N/A 100% 8 Disjunction Tloc 31% N/A 100% 8 Infestation Necr 31% N/A 100% 8 Maxwell's Capacitive Co Air 31% ∞ 100% 8 Death's Door Necr 31% N/A 100% 9 Dragon's Call Summ 31% N/A 100% 9 Polar Vortex Ice 31% 12d4* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 21538 Temple (0/1) D:6 Lair (5/5) D:10 Zot: 19017 Shoals (4/4) Lair:3 Zot: 13657 Spider (4/4) Lair:2 Zot: 16114 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 5978 Elf (3/3) Orc:2 Zot: 11867 Vaults (5/5) D:14 Zot: 16810 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Sif Muna Trog Uskayaw Wu Jian Yredelemnul Zin The Shining One Beogh Jiyva Shops: Orc:2 :[(: Elf:1 * Elf:2 [ Vaults:1 = Vaults:4 ( Portals: Trove: D:14 (give 2 scrolls of acquirement) Message History The dread lich is blasted with magical radiation!!! The dread lich is almost destroyed. You are contaminated with residual magic. The dread lich touches you but does no damage. You feel less contaminated with magical energies. Casting: Irradiate (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! The bolt of fire hits the dread lich!! The dread lich resists. You destroy the dread lich! Sif Muna accepts your kill. You start resting. Magic restored. You start resting. Your magical contamination has completely faded away. HP restored. Done exploring. Unknown command. Okay, then. Okay, then. You fly downwards. The shadow dragon breathes negative energy at you. The bolt of negative energy hits you!!! You feel drained. The vault sentinel blows a loud note on a signal horn! The vault warden activates a sealing rune. The vault warden is empowered by the deep elf high priest's aura! x2 The titan is empowered by the deep elf high priest's aura! The stone giant throws a large rock. The large rock hits you!!! * * * LOW HITPOINT WARNING * * * The brown very ugly thing completely misses you. The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * The yaktaur shoots a bolt. The bolt barely misses you. The sphinx barely misses you. The sphinx hits you. * * * LOW HITPOINT WARNING * * * The sphinx hits you but does no damage. The stone giant throws a large rock. The large rock hits you!! You die... .# #.c..# #... ...#....##... ...#..c.#..C ...D.[pc... ##...[[[C.##### ...[.[..[.?.... ..[..<<..[.$... .[[[