Dungeon Crawl Stone Soup version 0.32-a0-913-g739538a (webtiles) character file. Game seed: 6561761806233758900 22 Lovepenguin the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Apr 8, 2024. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:02:29 (1106 turns). Lovepenguin the Conjurer (Octopode Conjurer) Turns: 1106, Time: 00:02:30 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 91% Magic: 2/5 EV: 12 Int: 20 God: Gold: 68 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of protection from cold rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-2 -> -18) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Jewellery c - a ring of protection from cold (left tentacle) Scrolls d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} h - a scroll of fear {unknown} Potions b - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting * Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10894 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits the scorpion but does no damage. The scorpion is lightly wounded. You lose 1MP, and have [0/5] MP Without enough magic to sustain it, your searing ray dissipates. The scorpion misses you. x2 You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. The scorpion stings you. You take 5 HP, and have [12/17] HP !!!!! HP Warning !!!!! MP Full (5) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (lightly wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You take 7 HP, and have [5/17] HP !!!!! HP Warning !!!!! You lose 2MP, and have [3/5] MP The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! You take 4 HP, and have [1/17] HP !!!!! HP Warning !!!!! You lose 1MP, and have [2/5] MP The searing ray hits the scorpion. The scorpion is heavily wounded. You die... #........###.## #.........# #........###..# #.........# #.........###.###....s....# #########........#####..### ###############.#.####....s. #........# #..........##.). #........#######...r.....# .. #.......>.......s...##...# ( #........######.@...# #.. #........# ##.......... ########.##### #......### #.....# #....### #####.###....# #..##....# #..##..(.# ##.#####... ####### #..#####. You could see a scorpion and a rat. Vanquished Creatures 2 endoplasms (D:1) 3 goblins A kobold (D:1) 5 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:2) 5 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Lovepenguin the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 672 | D:1 | Found Qemal's Armour Shop. 876 | D:1 | Learned a level 2 spell: Searing Ray 1087 | D:2 | Noticed a scorpion 1106 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_loops_cross, serial_glass, glass_columns_b, glass_columns_a, serial_shops, shop, minmay_pentomino_q2 D:2: layout_rooms, kennysheep_pointless_box Action || total ---------------------------++------- Melee: Unarmed || 1 Constrict || 1 Cast: Magic Dart || 36 Searing Ray || 2 Use: Potion || 1 Armour: Skin || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1105 | 1046 | 59 | 25 | 908 | 2 | 552.5 | Dungeon | 1105 | 1046 | 59 | 25 | 908 | 2 | 552.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 960 daAuts D:2: 144 daAuts