Dungeon Crawl Stone Soup version 0.32-a0-913-g739538a (webtiles) character file. Game seed: 17824321630394988679 187024 Lovepenguin the Sorcerer (level 17, -12/92 HPs) Began as a Deep Elf Conjurer on Apr 9, 2024. Was a High Priest of Sif Muna. Mangled by a merfolk impaler ... wielding a +3 trident of flaming (17 damage) ... on level 1 of the Shoals. The game lasted 01:15:46 (40550 turns). Lovepenguin the Sorcerer (Deep Elf Conjurer) Turns: 40550, Time: 01:15:47 Health: -12/92 AC: 21 Str: 9 XL: 17 Next: 44% Magic: 25/47 EV: 10 Int: 38 God: Sif Muna [*****.] Gold: 1555 SH: 0 Dex: 17 Spells: 28/64 levels left rFire + . . a - staff of conjuration rCold + + . (no shield) rNeg + + . h - quicksilver dragon scales of Jommoaj {Will+ Str+5 Stlth+} rPois + K - +1 helmet {SInv} rElec + t - +1 cloak rCorr . J - +2 pair of gloves SInv + E - +2 pair of boots of Moul {rElec rN++ Dex+4} Will ++... v - amulet of Agnosticism {rPois rC+ Regen+} Stlth ++ N - +6 ring of intelligence HPRegen 1.15/turn f - ring of the Median {rF+ rC+} MPRegen 0.30/turn %: no passive effects @: about to teleport, very slow A: no striking features }: 1/15 runes: serpentine a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 1 of the Shoals. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You visited 1 bazaar. You also visited: Volcano. You collected 2950 gold pieces. You spent 1395 gold pieces at shops. Inventory: Hand Weapons V - the +7 falchion of Light {chaos, Will- Int+4 Dex+4} (You took it off Nessos on level 5 of the Lair of Beasts) Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). Will-: It decreases your willpower. Armour h - the quicksilver dragon scales of Jommoaj (worn) {Will+ Str+5 Stlth+} (You bought it in a shop in a bazaar) Str+5: It affects your strength (+5). Will+: It increases your willpower. Stlth+: It makes you more stealthy. n - the +0 leather armour "Bovakku" {-Cast rN++ Regen+} (You found it on level 2 of the Dungeon) rN++: It greatly protects you from negative energy. -Cast: It prevents spellcasting. Regen+: It increases your rate of health regeneration. t - a +1 cloak (worn) A - the +1 pair of boots "Ynyamac" {Str+2 Int-2 Dex+7 Stlth-} (You found it on level 5 of the Dungeon) Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. B - the +2 ring mail "Poumader" {rC- Regen+ Dex+2} (You found it on level 1 of the Lair of Beasts) Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. E - the +2 pair of boots of Moul (worn) {rElec rN++ Dex+4} (You found it on level 8 of the Dungeon) Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. J - a +2 pair of gloves (worn) K - a +1 helmet of see invisible (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery f - the ring of the Median (right hand) {rF+ rC+} (You acquired it on level 14 of the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. o - a ring of protection from cold v - the amulet of Agnosticism (around neck) {rPois rC+ Regen+} (You found it on level 3 of the Snake Pit) [amulet of regeneration] rC+: It protects you from cold. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. H - a ring of resist corrosion N - a +6 ring of intelligence (left hand) Talismans e - the serpent talisman of the Wilderness {Dex+2} (You took it off Aizul on level 1 of the Snake Pit) [serpent talisman] Dex+2: It affects your dexterity (+2). Wands l - a wand of iceblast (54) O - a wand of digging (8) U - a wand of light (25) Scrolls d - 4 scrolls of fear g - 4 scrolls of blinking q - 3 scrolls of fog r - 10 scrolls of teleportation u - 4 scrolls of amnesia w - 3 scrolls of enchant armour x - 2 scrolls of vulnerability Q - 2 scrolls of poison S - 8 scrolls of identify T - 2 scrolls of torment W - 2 scrolls of immolation Potions b - 4 potions of magic c - 4 potions of lignification i - 2 potions of brilliance j - 5 potions of haste k - 2 potions of resistance m - 6 potions of might p - 2 potions of invisibility s - 5 potions of curing z - 4 potions of enlightenment F - 6 potions of heal wounds G - a potion of ambrosia I - 4 potions of mutation M - 4 potions of attraction Skills: - Level 5.0 Fighting - Level 5.0 Armour - Level 2.4 Dodging - Level 2.4 Stealth + Level 24.0 Spellcasting + Level 20.0 Conjurations * Level 15.7 Fire Magic - Level 10.0 Invocations You had 28 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fireball Conj/Fire 67% 3d25 1% 5 b - Orb of Destruction Conj 69% 9d16 1% 7 c - Fulminant Prism Conj/Alch 55% 3d25 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Irradiate Conj/Alch 55% 3d30 1% 5 f - Fire Storm Conj/Fire 67% 8d17 63% 9 q - Blink Tloc 90% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Searing Ray Conj 100% 2d8 0% 2 Slow Hex 100% N/A 1% 1 Call Imp Summ 90% N/A 1% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 90% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 90% N/A 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Inner Flame Hex/Fire 81% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d11 1% 4 Arcjolt Conj/Air 55% 1d65 1% 5 Starburst Conj/Fire 67% 6d17 1% 6 Freezing Cloud Conj/Ice/Air 48% 6-21 2% 5 Call Canine Familiar Summ 45% N/A 3% 3 Fugue of the Fallen Necr 45% N/A 3% 3 Tukima's Dance Hex 45% N/A 3% 3 Conjure Ball Lightning Conj/Air 55% 3x3d20 3% 6 Anguish Hex/Necr 22% N/A 12% 4 Animate Armour Summ/Erth 90% N/A 12% 4 Animate Dead Necr 45% N/A 12% 4 Cause Fear Hex 22% N/A 12% 4 Dimensional Bullseye Hex/Tloc 22% N/A 12% 4 Dispel Undead Necr 45% 3d17 12% 4 Borgnjor's Vile Clutch Necr/Erth 22% N/A 32% 5 Death Channel Necr 22% N/A 88% 6 Eringya's Noxious Bog Alch 22% 4d6 88% 6 Sculpt Simulacrum Ice/Alch 22% N/A 88% 6 Summon Cactus Giant Summ 22% N/A 88% 6 Enfeeble Hex 22% N/A 100% 7 Haunt Necr/Summ 22% N/A 100% 7 Malign Gateway Summ/Tloc 22% N/A 100% 7 Borgnjor's Revivificati Necr 22% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Zot: 22329 Temple (0/1) D:7 Lair (5/5) D:11 Zot: 21216 Shoals (1/4) Lair:2 Zot: 5980 Snake (4/4) Lair:3 Zot: 14036 Slime (0/5) Lair:5 Orc (2/2) D:11 Zot: 9144 Elf (0/3) Orc:2 Vaults (0/5) D:13 Volcano (visited) Altars: Ashenzari Cheibriados Dithmenos Makhleb Okawaru Qazlal Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Beogh Jiyva Shops: D:4 ( D:10 : D:12 =![ Orc:2 [(! Snake:1 [ Portals: Trove: D:11 (give 11 potions of heal wounds) Annotations: D:4 2 transporters, 10x100's ghost, novice FoFi Message History Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the manticore!!! You kill the manticore! Sif Muna accepts your kill. The fireball engulfs the wind drake!!! You kill the wind drake! Sif Muna accepts your kill. The fireball engulfs the merfolk impaler!! The merfolk impaler is severely wounded. The merfolk impaler is engulfed in a cloud of scalding steam. The stone giant throws a large rock. The large rock barely misses you. Your Spellcasting skill increases to level 24! Your Conjurations skill increases to level 20! You lose 4MP, and have [25/47] MP Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cyclops Aim: a cyclops, quivering large rocks Okay, then. Unknown command. Blink to where? Press: ? - help, Dir - move target Why would you want to do that? Blink to where? Press: ? - help, Dir - move target, f - you Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. As you read the scroll of fog, it dissolves into smoke. The cyclops throws a large rock. The large rock closely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The stone giant throws a large rock. The large rock hits you!! * * * LOW HITPOINT WARNING * * * The merfolk impaler hits you from afar with a +3 trident of flaming! You die... ~.~~~......~~~~≈ ~~ ~....)).~~~~~≈≈ ~~~...>CC.~~~≈≈≈≈≈ ~~~.#.~~~~))≈≈≈≈≈≈ ~~~.#.~~~~~~≈≈≈≈≈≈ ~~~..†§~~~§≈§≈≈≈≈≈ ~~~~.§§~~§§§§≈≈≈≈≈ ~~~†~§~