Seeded DCSS version 0.34.1 (webtiles) character file. Game seed: 2323421 (custom seed) 2 LunarBright the Grave Robber (level 1, 0/14 HPs) Began as a Revenant Necromancer on Oct 5, 2026. Killed from afar by a dart slug (5 damage) ... with a slug dart ... on level 1 of the Dungeon. The game lasted 00:01:22 (90 turns). LunarBright the Grave Robber (Revenant Necromancer) Turns: 90, Time: 00:01:23 Health: 0/14 AC: 2 Str: 11 XL: 1 Next: 33% Magic: 2/3 EV: 11 Int: 14 God: Gold: 15 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions g - a potion of magic Skills: * Level 1.9 Dodging * Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. The jackal closely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal completely misses you. The jackal bites you. You encounter a dart slug. The jackal closely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, chance to affect: 63%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal closely misses you. The jackal barely misses you. The jackal barely misses your soul wisp. The jackal closely misses you. x2 The jackal closely misses your soul wisp. Your soul wisp misses the jackal. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal barely misses your soul wisp. Your soul wisp touches the jackal. The jackal dies! The jackal bites you. The dart slug launches a dart at you. The slug dart hits you. You die... #....# #.# #....# #.# #....# #.# ## ####....# #.# ...h.......# #.# #...###....####.######## .......h................ #...##.*h######.######## # #.@.######......... #...#.............. #...#...)########## #...#....# #.w.##.###≈#### #...##.# #≈#∩.##### #...##.# #≈#..+.... ######.# #≈##'###'# #.# #≈≈#.#.... You could see a dart slug, 2 jackals and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) A goblin (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | LunarBright the Revenant Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 90 | D:1 | Killed from afar by a dart slug Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Cast: Soul Splinter || 1 Armour: Robe || 13 Dodge: Dodged || 12