Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8995515852236474374 26 MainiacJoe the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on Feb 17, 2025. Slain by Sigmund ... wielding a +0 scythe (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:15 (1774 turns). MainiacJoe the Conjurer (Demigod Conjurer) Turns: 1774, Time: 00:04:15 Health: -1/20 AC: 3 Str: 8 XL: 2 Next: 69% Magic: 1/7 EV: 10 Int: 20 God: Gold: 83 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Missiles c - 15 stones g - 3 poisoned darts Armour a - a +0 robe h - a +0 ring mail i - a +0 leather armour (worn) j - the orb of Leapfrog {*Rage, +Inv Fire} (You found it on level 2 of the Dungeon) +Inv: It lets you turn invisible. Fire: It increases the power of your Fire spells. Scrolls e - a scroll of identify Potions b - 2 potions of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 8% N/A 22% 1 Call Imp Summ 4% N/A 32% 2 Call Canine Familiar Summ 2% N/A 54% 3 Fulminant Prism Conj/Alch 5% 3d7 67% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 67% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The searing ray hits Sigmund. Sigmund is lightly wounded. The searing ray misses Sigmund. You finish channelling your searing ray. Sigmund misses you. Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe (lightly wounded, 75% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You are confused. You bump into the rock wall. Sigmund closely misses you. You bump into the rock wall. Sigmund hits you with a +0 scythe. You bump into the rock wall. Sigmund hits you with a +0 scythe. You barely miss Sigmund. Sigmund is moderately wounded. You bump into the rock wall. Sigmund barely misses you. You bump into the rock wall. You feel less confused. Sigmund barely misses you. You barely miss Sigmund. Sigmund is moderately wounded. You hit Sigmund but do no damage. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe. You hit Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss Sigmund. Sigmund is moderately wounded. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. #....#. #..# #....#. #..# #...... ...# #...... #.## ##...... #.# ..........#####.###### #....................# ### #.##..#.#.###@#.####.# #<# #.##..#.#. #@#.####.# #.# #.##..#.## #!....##.# #.## #.#.....# #.#.####.# #..# #.#.....# #.#.# #.# #..# ####.#.....# #.#.####.###..## ...........# #.#.##.........# ####.......#####.#.##.#.####.## #####...........##.#.# #.# ##.######.####.#.# #.# You could see Sigmund. Vanquished Creatures 4 endoplasms 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:2) A quokka (D:2) 6 ball pythons 2 bats A kobold (D:1) 2 rats (D:2) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MainiacJoe the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 790 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 793 | D:1 | Learned a level 2 spell: Searing Ray 1247 | D:2 | Identified the orb of Leapfrog {*Rage, +Inv Fire} 1329 | D:2 | Reached skill level 4 in Conjurations 1749 | D:2 | Noticed Sigmund 1773 | D:2 | HP: 1/20 [Sigmund/+0 scythe (11)] 1774 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_basic, chequers_avenue, nicolae_kite_square_tiling_tiny D:2: layout_basic, minmay_crystal_room, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.4 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Spear || 5 Cast: Magic Dart || 33 Searing Ray || 4 Use: Scroll || 2 Armour: Leather armour || 5 Dodge: Dodged || 5