Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 5952931347662996117 727 MainiacJoe the Slasher (level 7, 0/56 HPs) Began as a Merfolk Monk on Mar 6, 2025. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:10:52 (4535 turns). MainiacJoe the Slasher (Merfolk Monk) Turns: 4535, Time: 00:10:52 Health: 0/56 AC: 9 Str: 9 XL: 7 Next: 72% Magic: 7/7 EV: 13 Int: 9 God: Gold: 292 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . a - +3 dagger (speed) rCold . . . d - orb {light} rNeg . . . m - +0 acid dragon scales rPois . e - +0 helmet rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.29/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -11), glowing A: (nimble swimmer 2), mertail, iridescent scales 1, inhibited regeneration, weak 1, wild magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 292 gold pieces. Inventory: Hand Weapons a - a +3 dagger of speed (weapon) b - a +0 falchion l - a +0 rapier Missiles c - a stone Armour d - an orb of light (worn) e - a +0 helmet (worn) h - a +0 chain mail i - a +1 robe m - +0 acid dragon scales (worn) Wands f - a wand of iceblast (6) o - a wand of flame (19) Scrolls j - a scroll of vulnerability n - a scroll of noise p - a scroll of fear Potions g - a potion of mutation k - a potion of attraction Skills: + Level 5.6 Fighting * Level 7.9 Long Blades + Level 6.6 Dodging You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 65% 1 Magic Dart Conj 0% 1d3 65% 1 Sting Conj/Alch 0% 1d3 65% 1 Jinxbite Hex 0% N/A 78% 2 Mercury Vapours Alch/Air 0% N/A 78% 2 Searing Ray Conj 0% 2d4 78% 2 Sublimation of Blood Necr 0% N/A 78% 2 Call Canine Familiar Summ 0% N/A 94% 3 Sigil of Binding Hex 0% N/A 94% 3 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Zin Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are partially covered in iridescent scales. (AC +2) You do not regenerate when monsters are visible. You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. Message History You are too injured to fight recklessly! You hit the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! You hit the water moccasin but do no damage. The water moccasin is almost dead. You feel very sick. You closely miss the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You hit the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. You hit the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin misses you. You hit the water moccasin. You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel very sick. You see here a water moccasin corpse. Okay, then. You feel extremely strange. Your regeneration stops near monsters. You feel less in control of your magic. You feel weaker. Iridescent scales grow over part of your body. You die... ***,,,,,,,,,,,,,,,,,,,*****+*,,,, *,,,,,***####...,,,,*,*****,***** *,***,**,....)..*******,,,,,,,,,* ,,* *,,*,.......####**,,*******,, ,** ****,.......#..#_,,***_,_***, ,* *,......#...###,,**,,,**,, ,* *,............##,,,,,,,,,# .* **,.............####,,,*### #***##*,,,,,**#.@........#*_**#.. # *<..,,*,..###..........######.. ###...,,,.................##.#### .....#,,,.#.............#..#.#### ....#*****#.........?....#....... .##** *####...................... ..# ##.....$.#..........###.#### .<####..*##...#..........#*#.# # ....##.#* #####..........#*..# # There were no monsters in sight! Vanquished Creatures Sigmund (D:3) A water moccasin (D:5) A black bear (D:4) A phantom (D:5) A bombardier beetle (D:3) A jelly (D:5) An iguana (D:4) An orc wizard (D:4) Robin (D:4) 6 adders 4 ufetubi 4 dart slugs A ribbon worm (D:2) 7 orcs 4 bats 5 endoplasms 3 giant cockroaches 16 goblins 6 hobgoblins 7 jackals 5 kobolds 3 quokkas 6 ball pythons 4 frilled lizards 6 rats 96 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MainiacJoe the Merfolk Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 80 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 81 | D:1 | Reached skill level 4 in Long Blades 513 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1564 | D:3 | Reached XP level 4. HP: 35/37 MP: 4/4 1564 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1657 | D:3 | Reached skill level 5 in Long Blades 1783 | D:3 | Noticed Sigmund 1806 | D:3 | Killed Sigmund 1807 | D:3 | Reached skill level 6 in Long Blades 1807 | D:3 | Reached skill level 5 in Dodging 1807 | D:3 | Reached XP level 5. HP: 17/43 MP: 5/5 1807 | D:3 | Reached XP level 6. HP: 20/49 MP: 6/6 2015 | D:3 | Found a glowing silver altar of Zin. 3001 | D:4 | Noticed Robin 3066 | D:3 | HP: 1/50 [goblin/+0 club[Robin] (4)] 3477 | D:4 | Killed Robin 3651 | D:4 | Noticed a black bear 3659 | D:4 | Killed a black bear 3660 | D:4 | Reached skill level 5 in Fighting 3660 | D:4 | Reached skill level 7 in Long Blades 3660 | D:4 | Reached XP level 7. HP: 56/56 MP: 7/7 4293 | D:5 | Entered Level 5 of the Dungeon 4534 | D:5 | HP: 2/56 [poisoned by a water moccasin] 4535 | D:5 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 4535 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4535 | D:5 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 4535 | D:5 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 4535 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, minmay_box_of_dots D:2: layout_basic, minmay_tetromino_l4 D:3: minmay_chambers_of_twos, layout_basic, kiku_gazebo_garden_becter, nicolae_overflow_hidden_temple, uniq_sigmund D:4: layout_basic, serial_curves, eino_curves_02, eino_curves_03, uniq_robin D:5: layout_rooms, nicolae_ashenzari_skybound, chequers_temple_overflow_minitemple, serial_shops, shop Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Long Blades | 4 6 7 | 7.9 Fighting | 4 5 | 5.6 Dodging | 5 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Falchion | 78 | | || 78 Dagger | 13 | 212 | 78 || 303 Throw: Stone | 11 | 17 | 8 || 36 Use: Scroll | 7 | 6 | 3 || 16 Potion | | 4 | 1 || 5 Armour: Robe | 34 | 2 | || 36 Acid dragon scale | | 105 | 23 || 128 Dodge: Dodged | 50 | 135 | 35 || 220