Makeinu Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (8, -7, D:1) a quokka skeleton (11, 3, D:1) a bat corpse (skeletalised by now) (12, -7, D:1) a bat skeleton (12, -2, D:1) a +0 whip (33, 18, D:1) 3 javelins (45, 10, D:1) a +0 ring mail (46, -1, D:1) a bat corpse (skeletalised by now) (47, -6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Wexumm's Antique Weapon Emporium a +1 spectral giant club (231 gold) a +0 rapier (104 gold) the +6 spear "Widowermaker" {heavy, rCorr MP-9 Str+3 Int+3} (792 gold) rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a +0 hand axe (57 gold) a +0 sling (28 gold) a +0 sling (28 gold) a +0 rapier (104 gold) a +0 spectral quarterstaff (275 gold) a +0 sling (28 gold) a +0 rapier (104 gold) a +0 spear (57 gold) (0, 0, D:2) 3 boomerangs (2, -19, D:2) a +1 dagger of draining 2 stones (7, -6, D:2) a quokka skeleton (15, -17, D:2) a bat corpse (skeletalised by now) (28, 4, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (28, 14, D:2) 6 poisoned darts a frilled lizard skeleton (41, 7, D:2) a +0 dagger (42, 6, D:2) a +0 leather armour (47, 13, D:2) a +0 dagger a goblin corpse