Dungeon Crawl Stone Soup version 0.23-a0-650-ga4d50d4 (webtiles) character file. 2 MalacsX the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Jan 5, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:01:13 (142 turns). MalacsX the Grave Robber (Mummy Necromancer) Turns: 142, Time: 00:01:13 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 25% Magic: 4/4 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/5 levels left rFire x . . SeeInvis . d - +0 spear rCold + . . Gourm . (no shield) rNeg + + + Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 spear (weapon) Missiles b - 10 stones (quivered) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Skills: + Level 1.6 Dodging + Level 1.5 Stealth + Level 2.7 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A b - Animate Skeleton Necr N/A 4% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Vampiric Draining Necr ##........ 13% 3 N/A Animate Dead Necr N/A 38% 4 N/A Regeneration Chrm/Necr Unusable N/A 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club (resting, chance to defeat MR: 83%) The hobgoblin shouts! The hobgoblin writhes in agony! You kill the hobgoblin! Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. You open the door. There is an open door here. Magic restored. Memorise Animate Skeleton, consuming 1 spell level and leaving 3? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. You open the door. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm .# .. .# .# .# #.# ########.# +......@.# #######..# #..# #..# #..# #..# # #..# # #..# # ######..# # There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MalacsX the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 100 | D:1 | Learned a level 1 spell: Animate Skeleton 142 | D:1 | Quit the game Vault maps used: D:1: evilmike_arrival_run_for_it Action || total -------------------------++------- Cast: Pain || 3 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------