Dungeon Sprint DCSS version 0.23-a0-828-g036b721 (webtiles) character file. 25 MalacsX the Conjurer (level 3, -10/19 HPs) Began as a Gargoyle Conjurer on Jan 22, 2019. Mangled by an ogre ... wielding a +0 giant spiked club (29 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:04 (73 turns). MalacsX the Conjurer (Gargoyle Conjurer) Turns: 73, Time: 00:01:04 Health: -10/19 AC: 6 Str: 11 XL: 3 Next: 4% Magic: 3/7 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . k - +0 club rCold . . . Gourm . (no shield) rNeg + . . Faith . h - +0 leather armour rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons k - a +0 club (weapon) Armour a - a +0 robe h - a +0 leather armour (worn) Wands b - a wand of polymorph (8) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration j - a chunk of flesh Skills: * Level 2.3 Dodging * Level 3.4 Stealth * Level 2.9 Spellcasting + Level 6.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 19% 4 #####.. Dazzling Spray Conj/Hex ##.... 21% 3 ###.... Force Lance Conj/Tloc ##...... 56% 4 #####.. Fulminant Prism Conj/Hex ##........ 56% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (resting) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.O'..# #..'÷.#..+ #..#### +# #..# #.O# #.@# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MalacsX the Gargoyle Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 20 | D | Killed Ijyb 20 | D | Reached skill level 6 in Conjurations 20 | D | Reached XP level 2. HP: 15/15 MP: 3/5 20 | D | Reached XP level 3. HP: 19/19 MP: 4/7 58 | D | Learned a level 2 spell: Searing Ray 64 | D | Noticed an ogre 73 | D | Mangled by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | 3 | 3.4 Conjurations | 6 | 6.3 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------