Dungeon Sprint DCSS version 0.23-a0-828-g036b721 (webtiles) character file. 25 MalacsX the Conjurer (level 3, -15/19 HPs) Began as a Gargoyle Conjurer on Jan 22, 2019. Demolished by an ogre ... wielding a +0 giant spiked club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:49 (117 turns). MalacsX the Conjurer (Gargoyle Conjurer) Turns: 117, Time: 00:00:49 Health: -15/19 AC: 5 Str: 11 XL: 3 Next: 4% Magic: 0/6 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg + . . Faith . a - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 leather armour Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Comestibles c - a ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 1.1 Unarmed Combat + Level 2.4 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 #...... b - Searing Ray Conj ###... 1% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Dazzling Spray Conj/Hex ##.... 14% 3 ###.... Iskenderun's Mystic Bla Conj ###..... 12% 4 #####.. Force Lance Conj/Tloc ##...... 43% 4 #####.. Fulminant Prism Conj/Hex ##........ 43% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You don't have enough magic to cast that spell. Unknown command. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded) The magic dart hits the ogre but does no damage. The ogre is severely wounded. The ogre barely misses you. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. You barely miss the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.O'..# #..'..#..+ #..#### +# #..# #.O# #.@# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | MalacsX the Gargoyle Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 1 in Unarmed Combat 16 | D | Reached skill level 6 in Conjurations 16 | D | Reached XP level 2. HP: 15/15 MP: 5/5 16 | D | Reached XP level 3. HP: 19/19 MP: 6/6 48 | D | Learned a level 2 spell: Searing Ray 98 | D | Noticed an ogre 117 | D | Demolished by an ogre Vault maps used: D: dungeon_sprint_1 Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Unarmed Combat | 1 | 1.1 Conjurations | 6 | 6.9 Stealth | | 2.6 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 2 Dodge: Dodged || 7 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------