MalacsX the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 plate armour (5, 4, D) a +6 ring of strength a +6 ring of dexterity 3 potions of berserk rage a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin a +0 falchion the +0 sword of Power (7, 6, D) 4 scrolls of amnesia (9, 16, D) a +1 robe of positive energy (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 16, D) a lamp of fire (11, 1, D) the +6 shillelagh "Devastator" {shatter} the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a manual of Long Blades (12, 16, D) a box of beasts (14, 28, D) a quicksilver dragon corpse (15, 26, D) a +0 rapier (unseen) (15, 27, D) a +1 battleaxe of flaming (15, 28, D) a +0 war axe (unseen) (15, 29, D) a +1 antimagic eveningstar a +3 antimagic quarterstaff (19, 0, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (19, 16, D) a scroll of brand weapon (19, 17, D) a +0 leather armour of cold resistance (19, 32, D) an uncursed ring of wizardry (19, 33, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (20, 0, D) a +0 morningstar (20, 1, D) the cursed +0 hand crossbow of Vuwkism {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. (20, 16, D) a +1 dagger of speed (20, 17, D) the ring of the Circus Animal {rElec rPois rN+ Int+3 Stlth-} [ring of poison resistance] It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It makes you less stealthy. (20, 32, D) a +2 ring mail of cold resistance (20, 33, D) a crystal ball of energy (21, 1, D) a +0 dagger (21, 16, D) an uncursed amulet of harm (21, 17, D) a +0 scythe of venom (21, 18, D) a +2 hat (21, 23, D) an uncursed amulet of the acrobat (21, 32, D) an uncursed amulet of the acrobat (21, 33, D) a +2 robe (21, 34, D) a +2 leather armour of positive energy (22, 1, D) a +1 glaive of venom (22, 16, D) a +0 antimagic lajatang (22, 32, D) a +3 leather armour of poison resistance (22, 33, D) a +2 scimitar of holy wrath (22, 34, D) an uncursed staff of poison (23, 1, D) an uncursed staff of air (23, 18, D) a fan of gales (23, 32, D) a +8 blowgun (23, 33, D) a +0 morningstar of holy wrath (23, 34, D) an uncursed staff of wizardry (24, 0, D) a +4 mace of protection (24, 5, D) 4 scrolls of enchant weapon a scroll of brand weapon (24, 16, D) a +2 shortbow of freezing (24, 18, D) the +9 dagger "Ixtof" {holy, Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (24, 33, D) the Handbook of the Unholy Traveller Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Blink Translocation 2 d - Regeneration Charms/Necromancy 3 e - Gell's Gravitas Translocation 3 f - Disjunction Translocation 8 Trog disapproves of the use of such an item. (24, 34, D) an uncursed staff of wizardry (25, 1, D) an uncursed staff of conjuration (25, 16, D) a +1 spear of flaming (25, 18, D) a +6 hunting sling (25, 32, D) an uncursed ring of ice (25, 33, D) a +2 broad axe of venom (25, 34, D) an uncursed ring of see invisible (26, 0, D) the +6 battleaxe of Fortitude {chop, rF- Str+3 Int+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It lets you see invisible. (26, 1, D) an uncursed staff of wizardry (26, 16, D) a +0 quarterstaff of crushing (26, 32, D) a +4 ring of strength (26, 34, D) an uncursed staff of death (27, 1, D) the cursed +0 mace "Fucsaenor" {drain, rC- MR++ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 11, D) a +0 dagger a +0 robe (27, 16, D) the cursed +0 rapier of the Valley {speed, rC+ MR+ Str+4 Dex-3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (27, 17, D) a +3 shortbow of freezing (27, 33, D) an uncursed staff of power (27, 34, D) an uncursed ring of protection from magic (28, 1, D) a +0 dagger of flaming (28, 10, D) a cursed +1 spear of venom a +0 robe (28, 13, D) an uncursed ring of fire (28, 16, D) an uncursed ring of see invisible (28, 17, D) an uncursed staff of wizardry (28, 32, D) a +2 ring of evasion (28, 33, D) an uncursed staff of earth (28, 39, D) a +4 antimagic scimitar a +3 antimagic great sword a +7 antimagic falchion (29, 1, D) a scroll of brand weapon (29, 16, D) an uncursed staff of cold (29, 17, D) the +7 mace of Vatasch {flame, *Corrode rPois MR++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (29, 32, D) a +1 mace of protection (29, 33, D) a +2 blowgun (30, 10, D) a +4 antimagic falchion a +0 robe (30, 11, D) a +1 falchion of electrocution a +0 robe (30, 12, D) a +0 robe a +4 war axe of freezing a +0 robe (30, 13, D) a +1 scimitar a +0 robe a +0 long sword a +0 chain mail a potion of blood (30, 29, D) a hydra corpse (skeletalised by now) (31, 11, D) a +4 battleaxe of freezing a +0 robe (31, 12, D) a +4 flail of crushing a potion of blood a cursed +5 long sword a +0 robe a +6 scimitar of electrocution a +1 vampiric scimitar (31, 13, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. the +6 halberd of Agabom {chop, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). a +4 scimitar of venom (31, 27, D) a spiny frog corpse (skeletalised by now) (31, 28, D) a hydra corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) a hydra corpse (skeletalised by now) (31, 29, D) a +4 antimagic falchion a +2 scimitar of electrocution a +5 antimagic scimitar (34, 28, D) the +0 hand axe "Leviticus" {vamp, rN++ Str+3 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your intelligence (-5). It greatly protects you from negative energy. (35, 0, D) an uncursed ring of flight (35, 28, D) the +6 battleaxe "Wany" {speed, rC- Str+2 Dex+6} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+6). It makes you vulnerable to cold. (35, 29, D) the +2 fustibalus "Spiderslayer" {velocity, rF+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from fire. (36, 1, D) a fan of gales (36, 14, D) a lamp of fire (36, 29, D) a lightning rod (4/4) (37, 1, D) the cursed +0 pair of boots of the Wild Haggis {Stlth+} It makes you more stealthy. It has a curse placed upon it. (37, 15, D) the +6 lajatang "Xeaneo" {venom, rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. (37, 16, D) the ring of Darkness {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. (37, 28, D) a +5 glaive of pain (37, 29, D) the cursed +2 trident of Harmony {flame, *Drain +Fly rPois rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (38, 14, D) a cursed staff of wizardry (38, 15, D) a +0 club (38, 29, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (38, 30, D) a +5 crystal plate armour (39, 0, D) a +3 spear of piercing (39, 1, D) a lamp of fire (39, 5, D) a +4 flail of freezing a +0 robe (39, 14, D) a +0 robe (39, 29, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (40, 0, D) an uncursed staff of poison (40, 1, D) an uncursed staff of earth (40, 14, D) the +1 arbalest of Bougor Cono {freeze, +Blink MR+ Str+6 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you blink. (40, 15, D) an uncursed staff of conjuration (40, 19, D) a +3 mace of crushing a +0 scale mail (40, 28, D) an uncursed staff of conjuration (40, 29, D) an uncursed amulet of the gourmand (41, 0, D) a +1 robe of cold resistance (41, 14, D) a +0 dagger (41, 15, D) a +2 ring mail of poison resistance (41, 29, D) a +2 spear of piercing (41, 39, D) an uncursed ring of ice (42, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (42, 3, D) an uncursed ring of flight (42, 15, D) a +4 chain mail of fire resistance (42, 22, D) a +1 great mace of crushing a javelin a +0 chain mail a wand of paralysis (9) the amulet of Buil {Gourm *Drain rElec rF+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (42, 25, D) a potion of flight (43, 9, D) a +0 scythe of venom (43, 15, D) an uncursed amulet of magic regeneration (43, 21, D) a +0 dagger of chaos a +3 leather armour of fire resistance (43, 23, D) a +0 dagger a +2 robe of magic resistance a +2 spear of venom a +0 robe (43, 24, D) a +3 scimitar of flaming (43, 29, D) a +0 battleaxe of electrocution (43, 39, D) a +0 trident of venom (44, 7, D) a +0 trident (44, 10, D) a +2 hand crossbow of freezing (44, 22, D) a +0 battleaxe 2 throwing nets a +2 chain mail of poison resistance (44, 23, D) 2 javelins (44, 24, D) a +1 scimitar of slicing a throwing net a +8 great mace of venom a +0 chain mail a +3 quarterstaff of chaos a +0 cloak (44, 28, D) an uncursed staff of summoning (45, 8, D) a +0 scythe of slicing (45, 11, D) a +3 antimagic falchion (45, 17, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (45, 23, D) a +2 longbow of flaming a +0 centaur barding (45, 25, D) 2 javelins a +1 antimagic falchion a +2 antimagic demon blade (45, 39, D) a +3 great sword of holy wrath (48, 9, D) a javelin (49, 0, D) a +0 leather armour (49, 5, D) a cursed -3 spear a +2 scale mail of fire resistance (49, 6, D) a +0 trident of protection a +0 leather armour (49, 9, D) 3 javelins (49, 24, D) a cursed staff of conjuration (49, 37, D) a lightning rod (4/4) (50, 0, D) a phial of floods (50, 1, D) an uncursed staff of fire (50, 5, D) 2 javelins a +4 spear of venom a cursed +0 leather armour (50, 7, D) the +3 arbalest of Cylefreb {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). 3 javelins (50, 8, D) 2 javelins a tomahawk (50, 13, D) a +0 spear (50, 36, D) a scroll of brand weapon (51, 1, D) a +4 spear (51, 4, D) a +0 spear of pain 10 javelins a +0 leather armour (51, 6, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. 15 javelins a +0 leather armour (51, 13, D) a +2 trident of protection (51, 15, D) a +5 arbalest of velocity (51, 24, D) the +8 plate armour "Runai" {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (51, 25, D) a +1 vampiric battleaxe (51, 26, D) an uncursed ring of ice (51, 37, D) a +0 dire flail (51, 38, D) a +3 shield (51, 39, D) +5 ice dragon scales +5 fire dragon scales (52, 3, D) 4 poisoned tomahawks (52, 4, D) a +0 trident a +0 arbalest of freezing a +0 robe the +3 rapier "Syuxt" {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. 3 tomahawks (52, 6, D) a +1 vampiric demon trident a +0 leather armour (52, 13, D) an uncursed staff of air (52, 25, D) a +0 short sword of protection (52, 27, D) a +2 ring of dexterity (52, 36, D) a +2 hand axe of pain (52, 37, D) a cursed ring of attention (52, 39, D) +5 shadow dragon scales (53, 0, D) an uncursed staff of cold (53, 1, D) a +0 trident (53, 14, D) a +5 ring of intelligence (53, 24, D) a +2 ring mail of cold resistance (53, 36, D) an uncursed staff of poison (53, 37, D) an uncursed staff of death (53, 43, D) the +9 mace "Worm's Wrath" {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (53, 44, D) a +0 halberd (54, 1, D) an uncursed ring of wizardry (54, 3, D) a +0 spear (54, 17, D) a +0 hand axe a +0 robe (54, 24, D) a cursed staff of wizardry (54, 44, D) a +0 flail a +0 war axe a +0 war axe (55, 1, D) an uncursed ring of resist corrosion (55, 9, D) +5 storm dragon scales (55, 16, D) a +0 hand axe of venom a +0 robe an uncursed ring of flight (55, 17, D) a +0 spear a +0 robe (55, 24, D) a crystal ball of energy (55, 43, D) a +0 battleaxe a +0 scimitar (55, 44, D) a +6 falchion of slicing (56, 17, D) a +5 long sword of electrocution (57, 17, D) a +0 short sword a +0 robe a +0 shield a cursed ring of attention (57, 19, D) a +0 spear (57, 20, D) a +5 antimagic long sword (57, 33, D) a +5 falchion of flaming a +6 antimagic scimitar (59, 36, D) 2 potions of brilliance (59, 37, D) a +2 vampiric whip (61, 16, D) a +3 buckler the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (61, 21, D) a +0 shortbow (61, 36, D) a +0 war axe (61, 40, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (62, 1, D) a cursed +0 dagger a +0 ring mail (62, 3, D) a +0 short sword a +0 buckler (62, 4, D) a +3 mace of protection (62, 8, D) an uncursed staff of wizardry (62, 12, D) a +0 short sword a +0 robe (62, 16, D) a phial of floods (62, 17, D) an uncursed staff of poison (62, 26, D) an uncursed ring of see invisible (62, 27, D) an uncursed staff of energy (62, 36, D) a crystal ball of energy (63, 0, D) an uncursed staff of power (63, 4, D) a +0 battleaxe of chopping (63, 8, D) the +2 halberd "Hapor" {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). (63, 16, D) the +8 chain mail of Too Many Cooks {MR+} It affects your resistance to hostile enchantments. (63, 20, D) a +0 trident (63, 21, D) a +0 trident (63, 22, D) a +5 antimagic long sword (63, 26, D) an uncursed staff of fire (63, 27, D) an uncursed staff of fire (63, 33, D) a +1 great sword of flaming (63, 36, D) an uncursed staff of fire (63, 44, D) a +0 battleaxe a +0 chain mail (64, 20, D) a cursed +0 trident (64, 21, D) a +0 trident (64, 22, D) a +0 shortbow (64, 27, D) the +3 eveningstar "Conservator" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (64, 42, D) a +0 arbalest (64, 44, D) a +0 long sword of slicing a cursed +0 chain mail a +2 dire flail of draining a +0 plate armour a +0 war axe a +0 chain mail (65, 43, D) a +0 battleaxe a +3 plate armour a +4 great mace of crushing a +0 chain mail a +1 battleaxe a +0 chain mail a +0 war axe a +0 plate armour (65, 44, D) a +3 antimagic broad axe (67, 0, D) an uncursed amulet of harm (68, 0, D) an uncursed amulet of rage (69, 0, D) an uncursed staff of fire (69, 36, D) a +3 leather armour of fire resistance (70, 9, D) an uncursed staff of air (70, 18, D) a +0 trident (70, 36, D) an uncursed staff of conjuration (70, 37, D) an uncursed staff of conjuration (70, 39, D) the +4 longbow "Giantbane" {flame, rC+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you see invisible. (71, 12, D) a +1 short sword a +0 robe (71, 19, D) a +0 shortbow (71, 26, D) a +1 scimitar of slicing (71, 37, D) a +2 short sword of venom (71, 40, D) an uncursed staff of earth (71, 41, D) a +3 antimagic falchion a +3 demon blade of venom (72, 16, D) a +3 leather armour of poison resistance (72, 17, D) a crystal ball of energy (72, 19, D) a +2 shortbow of flaming (72, 22, D) a throwing net (72, 26, D) a +1 falchion of freezing (72, 27, D) a +1 shortbow of velocity (72, 36, D) the +2 helmet of the Beekeeper {rF+} It protects you from fire. (73, 1, D) a +0 great sword of protection (73, 3, D) a +0 giant club (73, 16, D) an uncursed staff of air (73, 17, D) the cursed ring "Bilysh" {rPois rN+ AC-3 Str+4} [ring of protection] It affects your AC (-3). It affects your strength (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (73, 20, D) a +0 shortbow (73, 26, D) an uncursed ring of wizardry (73, 27, D) +2 ice dragon scales (73, 37, D) a +2 scimitar of protection (74, 3, D) a +0 giant spiked club a +0 giant club