Dungeon Sprint DCSS version 0.24-a0-118-g3d66cf4 (webtiles) character file. Game seed: 8973248917763205479 10452 MalacsX the Hill Orc Blade (level 17, -4/188 HPs) Began as a Hill Orc Berserker on Feb 18, 2019. Was a High Priest of Trog. Slain by a profane servitor ... wielding a +3 whip (17 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 01:03:45 (3246 turns). MalacsX the Hill Orc Blade (Hill Orc Berserker) Turns: 3246, Time: 01:03:45 Health: -4/188 AC: 38 Str: 26 XL: 17 Next: 39% Magic: 0/28 EV: 13 Int: 13 (14) God: Trog [*****.] Gold: 2 SH: 0 Dex: 20 Spells: 21/21 levels left rFire + + . SeeInvis . N - +3 great sword "Newt's Nightmare" {freeze, rN+} rCold + + + Gourm . (shield currently unavailable) rNeg + . . Faith . D - +4 gold dragon scales rPois + Spirit + a - +2 helmet of Gallantry {rC+ Regen+ MP+9} rElec + Reflect . y - +3 cloak "Zymargh" {Dex+7} rCorr + Harm . q - +2 pair of gloves of Cloud Cover {*Contam Regen+ Dex+10 Stlth+} MR +.... Rnd*Rage + A - +4 pair of boots "Gakhuxt" {Str+4} Stlth ..........NoTele + P - amulet of Lopal {Spirit rC++ Str-5 Int+2 Slay+6} HPRegen 1.21/turn w - ring of the Orange Skies {rCorr *Contam rElec Int+4} MPRegen 0.21/turn x - ring "Culush" {rPois rF+ rC+ Int+5 Dex-3} @: lethally poisoned (-4 -> -5), berserk cooldown, slowed, lightly drained, very slow A: berserk 1, blurry vision 3, clumsy 2, deformed body, deterioration 1, dopey 2, low mp 1 }: 4/15 runes: decaying, slimy, elven, gossamer a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was extremely pleased with you. You were near starving. You visited 1 branch You collected 7590 gold pieces. You spent 7588 gold pieces at shops. Inventory: Hand Weapons o - a +8 antimagic great sword r - the +11 long sword of Massacring {vamp, *Drain rElec rF+ Dex+4} (Trog gifted it to you in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. G - a +0 antimagic double sword N - the +3 great sword "Newt's Nightmare" (weapon) {freeze, rN+} (Trog gifted it to you in the Dungeon) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. Missiles z - 17 javelins of penetration (quivered) E - 5 javelins of returning Armour a - the +2 helmet of Gallantry (worn) {rC+ Regen+ MP+9} (You bought it in a shop in the Dungeon) It protects you from cold. It affects your magic capacity (+9). It increases your rate of regeneration. q - the +2 pair of gloves of Cloud Cover (worn) {*Contam Regen+ Dex+10 Stlth+} (You bought it in a shop in the Dungeon) It affects your dexterity (+10). It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. y - the +3 cloak "Zymargh" (worn) {Dex+7} (You bought it in a shop in the Dungeon) It affects your dexterity (+7). A - the +4 pair of boots "Gakhuxt" (worn) {Str+4} (You bought it in a shop in the Dungeon) It affects your strength (+4). D - +4 gold dragon scales (worn) O - the +0 buckler "Coysenig" {rC+++ Regen+ Str+5 Dex-4} (You bought it in a shop in the Dungeon) It affects your strength (+5). It affects your dexterity (-4). It renders you almost immune to cold. It increases your rate of regeneration. R - the +6 large shield "Litamin" {-Tele rN+++ Regen+ Dex-4} (You bought it in a shop in the Dungeon) It affects your dexterity (-4). It renders you almost immune to negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. S - the +3 shield of the Griffon {rPois Dex+4} (You bought it in a shop in the Dungeon) It affects your dexterity (+4). It protects you from poison. Jewellery b - the ring "Qecir" {rN+ Slay-4 SInv Stlth+} (You bought it in a shop in the Dungeon) [ring of positive energy] It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. c - the ring "Hequaj" {rF+ MR+ Int-2 Dex+3} (You bought it in a shop in the Dungeon) [ring of dexterity] It affects your intelligence (-2). It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. n - the ring "Jadiceyl" {rC+ Slay+2} (You bought it in a shop in the Dungeon) [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. w - the ring of the Orange Skies (left hand) {rCorr *Contam rElec Int+4} (You bought it in a shop in the Dungeon) [ring of resist corrosion] It affects your intelligence (+4). It insulates you from electricity. It causes magical contamination when unequipped. x - the ring "Culush" (right hand) {rPois rF+ rC+ Int+5 Dex-3} (You bought it in a shop in the Dungeon) [ring of poison resistance] It affects your intelligence (+5). It affects your dexterity (-3). It protects you from fire. It protects you from cold. It protects you from poison. I - the ring "Qucraur" {+Blink rPois rF+ Stlth+} (You bought it in a shop in the Dungeon) [ring of stealth] It protects you from fire. It protects you from poison. It lets you blink. It makes you more stealthy. J - the ring of Xom's Generosity {Wiz rElec rC+ Str+3 Dex+7} (You bought it in a shop in the Dungeon) [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your dexterity (+7). It protects you from cold. It insulates you from electricity. P - the amulet of Lopal (around neck) {Spirit rC++ Str-5 Int+2 Slay+6} (You bought it in a shop in the Dungeon) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (-5). It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from cold. Wands k - a wand of acid (5) l - a wand of iceblast (5) K - a wand of scattershot (5) Scrolls i - 4 scrolls of blinking m - 3 scrolls of fog C - a scroll of identify L - 13 scrolls of remove curse Potions d - a potion of curing e - 2 potions of heal wounds f - 4 potions of haste h - a potion of berserk rage j - a potion of resistance p - a potion of degeneration {unknown} t - a potion of mutation Miscellaneous v - a lamp of fire F - a fan of gales Skills: + Level 26.1(25.7) Fighting + Level 26.8(26.4) Long Blades Level 1.3(1.1) Bows Level 0.8(0.6) Crossbows + Level 5.1(4.8) Throwing + Level 18.4(18.1) Armour + Level 11.3(11.0) Dodging - Level 4.4(4.1) Stealth * Level 4.7(4.4) Shields * Level 2.9(2.6) Spellcasting + Level 3.5(3.3) Evocations You had 21 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D *[%??*?*:[((!!!! Innate Abilities, Weirdness & Mutations You tend to lose your temper in combat. Scrolls take you much longer to read. You are very clumsy. (Dex -4) Armour fits poorly on your strangely shaped body. Your body sometimes deteriorates upon taking damage. You are very dopey. (Int -4) Your magical capacity is low. (-10% MP) Message History The cherub goes into a battle-frenzy! You finish taking off the +0 buckler "Coysenig" {rC+++ Regen+ Str+5 Dex-4}. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You feel magic returning to you. The +3 great sword "Newt's Nightmare" {freeze, rN+} glows with a cold blue light! N - the +3 great sword "Newt's Nightmare" (weapon) {freeze, rN+} You feel sick. The daeva calls down the wrath of the Shining One upon you. The Shining One smites you! * * * LOW HITPOINT WARNING * * * The profane servitor hits you but does no damage. x2 You feel much better. You feel very sick. The daeva no longer looks unusually strong. The profane servitor hits you with a +3 whip!! * * * LOW HITPOINT WARNING * * * The profane servitor draws strength from your injuries! The profane servitor barely misses you. The profane servitor hits you with a +3 whip! You die... ###..[...[[.### #⌠...)))..[[[⌠# ######.8.)...[..[8.###### ##∩___.[...[###)....._._∩## ###∩........8)# #.8........∩### ##.............###....[[[......# #⌠.......)..###)))###[.).......⌠ #⌠........[.# #[