MalacsX the Dungeon (0, 6, D) a +0 animal skin (0, 16, D) a +3 quarterstaff of chaos (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, 4, D) an uncursed staff of energy (4, 10, D) a +1 dagger of speed (5, 4, D) a +2 mace a +2 hand axe (5, 12, D) a +0 falchion (6, 4, D) a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (8, 10, D) a +0 quarterstaff of protection (8, 11, D) a +2 dagger of venom (8, 17, D) a +0 halberd (8, 18, D) a +0 club a +0 robe (8, 19, D) a +0 spear (8, 21, D) a +3 scale mail (9, 9, D) a +0 mace of crushing (9, 10, D) a +2 hand axe of chopping (9, 11, D) a +1 trident of piercing (9, 12, D) a +3 ring mail (10, 6, D) a +0 spear (11, 23, D) a +0 long sword (17, 19, D) a +0 centaur barding (17, 20, D) a +4 chain mail (17, 21, D) a +2 war axe of freezing (17, 22, D) a +2 dire flail of protection (17, 23, D) a +2 rapier of draining (18, 19, D) a +0 cloak (18, 20, D) a +5 ring mail (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +2 halberd of protection (18, 23, D) a +2 falchion a +0 long sword of holy wrath (21, 9, D) 3 large rocks (21, 10, D) a +0 club a +0 flail a +0 ring mail a +0 glaive a +0 chain mail (22, 9, D) a +0 mace a +0 chain mail a +0 leather armour (22, 10, D) a +0 whip (23, 8, D) a +0 ring mail a large rock a +0 short sword a cursed +0 chain mail (25, 17, D) a +0 shortbow (27, 15, D) a +0 dagger a +0 club a +0 ring mail (29, 12, D) a +0 mace a +0 bardiche a +0 robe (29, 14, D) a +0 rapier a +0 robe (30, 11, D) a +0 long sword (unseen) (39, -7, D) a +0 buckler +0 swamp dragon scales (39, -6, D) 32 arrows 18 bolts a +2 arbalest of velocity a +2 shortbow of freezing (39, 8, D) a +0 long sword a +0 chain mail (39, 12, D) a +4 battleaxe of venom a +0 shortbow (40, -7, D) a scroll of magic mapping a potion of mutation 2 scrolls of enchant armour 4 scrolls of identify a potion of brilliance 5 scrolls of remove curse 4 potions of berserk rage 4 potions of magic (40, -6, D) the +7 scimitar of Action {venom, rElec Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It insulates you from electricity. the +6 great sword of Guile {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you see invisible. a +9 vampiric great sword a +5 great sword of slicing a +4 scimitar of flaming a +1 triple sword of flaming a +2 scimitar of holy wrath a +1 antimagic great sword (40, 7, D) a +0 battleaxe a +0 chain mail (40, 8, D) a +0 scimitar a +0 plate armour (40, 15, D) a +0 dagger a +0 robe (41, 7, D) a +0 halberd a +0 chain mail an orc skeleton (41, 8, D) a +2 war axe a +0 plate armour an orc skeleton (41, 16, D) a +0 trident (42, 7, D) a +0 mace (43, -2, D) a +0 short sword (unseen) (43, 2, D) a +0 great mace of venom (53, 11, D) an uncursed amulet of faith (53, 23, D) an uncursed ring of see invisible (54, 21, D) a +3 short sword (54, 22, D) an uncursed ring of see invisible (64, -2, D) a +0 cloak a cursed +0 leather armour (74, 1, D) a +0 dagger a cursed +0 robe