MalacsX the Dungeon (0, 0, D) a +0 dagger a +0 robe a +0 whip a +0 robe (0, 6, D) a +0 dagger a +0 robe (0, 7, D) a +0 dagger a +0 robe (0, 23, D) a +0 leather armour (0, 24, D) a +0 dagger a +0 robe a +0 long sword a +0 cloak a +0 quarterstaff a +0 robe (0, 29, D) a +0 spear (1, -2, D) a +0 dagger a +0 robe a +2 battleaxe of venom a +0 chain mail a +0 dagger a +0 robe a +0 dagger a cursed +0 robe a +0 war axe a +0 plate armour a +0 shield (1, -1, D) a cursed -1 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger an uncursed staff of death a +0 robe a +4 demon whip of flaming a +0 plate armour an uncursed staff of power a +0 robe a +0 demon whip of slashing a +0 plate armour a +0 dagger a +0 robe a cursed -2 dagger a +0 robe a +0 dagger a +0 robe a potion of degeneration a +1 halberd of flaming a cursed +0 plate armour a +3 great sword a +0 chain mail a +0 great sword a +0 plate armour a +0 glaive a +0 plate armour a +0 great mace a +0 chain mail a +1 great mace of protection a +0 scale mail a +0 war axe a +0 plate armour (1, 5, D) a +5 bardiche of venom a cursed staff of conjuration a +0 robe (1, 6, D) a +0 dagger a +0 robe (1, 7, D) a cursed -3 dagger a +0 robe (1, 8, D) a +2 demon whip a +0 chain mail an uncursed amulet of harm (1, 9, D) a +0 dagger a +2 robe of fire resistance a +3 great mace a +0 chain mail (1, 21, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, -2, D) a +0 broad axe a +0 plate armour a +0 war axe of pain a +0 chain mail a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail (2, -1, D) a +4 antimagic morningstar (2, 2, D) a +3 ring of slaying (2, 3, D) a +0 demon trident a +0 plate armour a +0 dagger a +0 robe a potion of degeneration a +0 great mace a +0 chain mail (2, 4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 great mace a +0 plate armour a +0 dagger a +0 robe a +0 robe a +0 chain mail a +0 dagger a +0 robe a +5 broad axe of chopping a +0 plate armour a +0 battleaxe of distortion (2, 10, D) a +0 dagger a +0 robe (2, 21, D) an uncursed staff of energy (2, 34, D) a +3 ring mail a +0 club a cursed +0 leather armour a +0 club a +0 hand axe (3, -2, D) a cursed -3 dagger (3, -1, D) a +4 scimitar a +0 chain mail (3, 3, D) a +2 battleaxe of flaming a +0 plate armour a +0 great sword a +0 plate armour (3, 4, D) a +0 dagger a +0 robe a +0 helmet of intelligence (3, 7, D) a +0 dagger (3, 21, D) a +0 falchion (3, 34, D) a +0 whip (4, -1, D) a +2 antimagic scimitar a +1 antimagic short sword a +2 antimagic scimitar (4, 2, D) a +2 helmet (4, 4, D) a +2 naga barding (4, 11, D) a manual of Long Blades (4, 12, D) a +0 mace (4, 26, D) a +0 club (5, 2, D) a +7 chain mail (5, 10, D) a +0 robe (5, 11, D) a +1 war axe of chopping a +0 chain mail (5, 21, D) a +2 dagger (6, 2, D) a +5 longbow of freezing (6, 3, D) a +3 battleaxe of flaming (6, 4, D) a +6 broad axe of chopping (6, 21, D) a +2 quarterstaff a +2 trident of freezing (7, 13, D) a +0 dagger (7, 21, D) a +2 mace a +2 hand axe (8, -21, D) 3 scrolls of identify (8, 4, D) a +9 broad axe (8, 11, D) a +0 shield (8, 12, D) an uncursed staff of fire (8, 23, D) an uncursed staff of death a +0 halberd (8, 25, D) a +0 animal skin (8, 26, D) a +2 hand axe of freezing (8, 27, D) a +0 mace of protection (8, 28, D) a +0 quarterstaff of protection (8, 36, D) a +0 short sword a +0 halberd a +0 chain mail (8, 37, D) a +0 club a cursed +0 leather armour (9, 8, D) a +0 dagger (9, 26, D) a +2 dagger of draining (9, 27, D) a +2 falchion (9, 28, D) a +0 trident of piercing (9, 38, D) a +0 mace a +0 leather armour a +0 hand axe a +0 plate armour (10, -7, D) a +0 spear a +0 robe (10, 37, D) a +0 dagger a cursed +0 robe (10, 39, D) a +0 dagger a +0 robe (11, -8, D) a +2 war axe of chopping (11, -7, D) a +0 dire flail a +0 dire flail a +0 large shield (12, -7, D) a +0 cloak (12, -4, D) a +0 war axe (12, 0, D) an uncursed staff of earth (13, -16, D) quicksilver dragon scales a quicksilver dragon skeleton (13, -4, D) a +2 hand axe of flaming (13, 0, D) a +0 ring mail (13, 1, D) a +1 war axe of chopping (13, 23, D) a +0 whip a +0 chain mail (13, 24, D) a +0 long sword (14, -15, D) a +1 hand crossbow of flaming (14, 16, D) a +0 longbow a +0 leather armour (14, 25, D) a +0 spear a +0 leather armour a +2 mace of holy wrath (15, -20, D) a +2 hand crossbow of flaming a +2 hand crossbow of freezing (15, -3, D) a +0 robe (16, -14, D) a +0 mace a black draconian corpse (16, -3, D) a +1 antimagic long sword (17, -12, D) 13 bolts (17, 13, D) a +0 rapier a +0 rapier a +0 leather armour (17, 36, D) a +4 scale mail (17, 37, D) a +0 helmet (17, 38, D) a +2 dire flail of crushing (17, 39, D) a +2 halberd of protection (17, 40, D) the +2 war axe "Lorphurr" {chaos, rElec rC+ Stlth+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It insulates you from electricity. It makes you more stealthy. (18, 36, D) a +5 ring mail (18, 37, D) a +4 scale mail (18, 38, D) a +2 long sword of flaming (18, 39, D) a +0 lajatang (18, 40, D) a +2 rapier of venom (19, 15, D) a +0 ring mail (20, 16, D) a +0 dagger a cursed +0 robe (20, 24, D) a +2 antimagic great sword (21, -4, D) a +0 chain mail (21, 16, D) a +0 trident (21, 19, D) a +0 flail a +0 dagger a +2 robe of magic resistance (22, -5, D) a +3 morningstar a +0 chain mail (22, 0, D) a +0 halberd a +0 robe a +0 hand axe a +0 morningstar a +0 giant spiked club a +0 long sword a +0 plate armour a cursed +0 flail a +2 leather armour of poison resistance a +0 bardiche of protection a +0 plate armour a +0 dagger a +0 club a +0 chain mail a +0 dagger a +0 robe a +0 hand axe a +0 scimitar a +0 chain mail a +0 giant spiked club a +0 trident a +0 plate armour a +1 antimagic hand axe a +0 chain mail an uncursed staff of poison a +0 ring mail a +0 war axe a +0 leather armour a +3 dire flail a +0 plate armour a cursed +0 plate armour a +0 club a +0 leather armour a +0 dire flail a +0 chain mail a +1 buckler of protection a +0 dagger a cursed -2 robe (22, 1, D) a +0 war axe a +0 plate armour a cursed -2 short sword a +0 flail a +0 long sword a +0 chain mail a +0 war axe a +0 chain mail a +2 halberd of flaming a +0 chain mail an uncursed amulet of guardian spirit (23, -14, D) a +6 hunting sling of freezing 4 needles of sleeping 14 bolts (23, 1, D) a +6 quarterstaff a +0 robe (23, 11, D) a +1 dire flail of protection (24, -12, D) a +0 whip a +0 cloak a +3 sacred scourge of holy wrath a +0 large shield (24, 25, D) a +4 antimagic great sword (25, 4, D) a +0 robe (25, 34, D) a +0 long sword a +0 ring mail (27, 2, D) a +0 rapier of speed a +0 plate armour (27, 4, D) a +0 mace a +0 robe (28, -12, D) a +1 hand crossbow of flaming (28, 2, D) a +0 short sword a +0 chain mail (29, 4, D) a +5 antimagic mace (30, 0, D) a +0 dagger (30, 28, D) a +0 morningstar (31, 10, D) an uncursed ring of ice a +2 scale mail of positive energy a +1 ring mail of cold resistance a +3 amulet of reflection a +1 antimagic falchion (33, 4, D) a +2 scimitar of slicing a +0 demon whip of slashing a +1 antimagic scimitar a +2 demon blade of electrocution a +1 long sword of holy wrath a +2 antimagic falchion a cursed -3 spear a +3 antimagic long sword a +1 spear of freezing (33, 7, D) a +0 robe (33, 8, D) a +2 large shield (34, 4, D) a +0 flail a +0 robe (35, 6, D) the +2 long sword of Unumommu {protect, -Tele rElec rN+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. (35, 17, D) a +0 arbalest (36, 7, D) a +2 dagger of electrocution (36, 16, D) a +0 war axe a +0 chain mail 4 large rocks (36, 29, D) a +0 robe (37, 11, D) a crystal ball of energy (37, 16, D) a +0 battleaxe a +0 chain mail (37, 18, D) a +1 centaur barding of cold resistance (38, 5, D) a +0 longbow a +0 leather armour (38, 10, D) 7 needles of paralysis 172 stones 6 needles of confusion a +6 arbalest of flaming a +5 longbow of freezing a +2 longbow of velocity a +3 hunting sling of freezing a +1 triple crossbow of flaming a +4 triple crossbow of velocity a +3 arbalest 522 bolts 508 arrows a throwing net (38, 11, D) the +7 demon whip of Jituacom {elec, rPois rN+ MR- MP+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +4 staff of Dispater the +11 broad axe "Vejenem" {drain, rPois MR- MP+9 Int+4 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the +3 scythe of Calamity {holy, rF+++ rN+++ MP-9 Dex-5 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-5). It renders you almost immune to fire. It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you see invisible. the +8 glaive of Valour {chop, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. the +10 war axe of Qyimung {distort, rElec} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. (38, 38, D) a +0 shortbow (39, 10, D) the ring "Ynkisai Atec" {MR+ Slay+3 Stlth-} [ring of attention] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. the ring of Ahecimow {rC+ Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It protects you from cold. It makes you more stealthy. the ring "Enuka" {Fire +Fly rElec rPois Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. It lets you fly. the ring "Bobla" {MR+ Str+4 Dex+3} [ring of protection from magic] It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the ring of Amupetemp {rElec MR+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. It affects your resistance to hostile enchantments. the ring of Morality {rElec rF+ MR+ Str+3 Slay+5} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. the ring "Otahyosu" {MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It affects your resistance to hostile enchantments. the amulet of Xueppeor {Gourm rF++ Stlth-} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It greatly protects you from fire. It makes you less stealthy. the amulet of Joti {RegenMP rC+ Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+4). It protects you from cold. the amulet of the Republic {rN++ Regen+ Int-5 Dex+2 Stlth+} [amulet of regeneration] It affects your intelligence (-5). It affects your dexterity (+2). It greatly protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. the ring "Tezxun" {rElec rF+ rC+ Int+6} [ring of intelligence] It affects your intelligence (+6). It protects you from fire. It protects you from cold. It insulates you from electricity. the amulet of Joanow {RegenMP rPois rF+ Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It protects you from fire. It protects you from poison. the ring of the Unkillable {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. the ring of Salvation {rF+ Int+3} [ring of protection from fire] It affects your intelligence (+3). It protects you from fire. a +3 ring of intelligence a +4 ring of dexterity an uncursed amulet of regeneration the amulet of Emyuzy {Reflect MR+ Dex+2 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your SH (+2). a +6 ring of intelligence a +6 ring of protection a +6 ring of intelligence a +6 ring of evasion the ring "Sanihuoqa" {rN+ MR+} [ring of positive energy] It protects you from negative energy. It affects your resistance to hostile enchantments. the ring "Cafam" {Ice rN+ Int+3} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. the ring "Sextoes" {Fire rPois rN+++ Str-2 Stlth+} [ring of fire] It enhances your fire magic. It affects your strength (-2). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It makes you more stealthy. a +3 ring of protection a +3 ring of intelligence the amulet of Moot {Spirit Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). an uncursed ring of fire (39, 11, D) the +4 dragonskin cloak the +5 swamp dragon scales of Parlour Games {rElec rPois rC+++ MR- rCorr} It renders you almost immune to cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. +4 acid dragon scales +8 storm dragon scales a +2 shield of positive energy a +0 troll leather armour {Purgy} the +0 large shield "Angalil" {+Blink MR- Dex+5} It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you blink. a +3 plate armour of fire resistance a +1 plate armour of magic resistance the cursed +1 leather armour of Kindness {rElec rC+ Str-2} It affects your strength (-2). It protects you from cold. It insulates you from electricity. It has a curse placed upon it. a +2 chain mail of positive energy +4 ice dragon scales a +2 large shield a +2 plate armour of cold resistance +0 steam dragon scales (39, 39, D) a +0 trident (40, 5, D) a +1 dire flail of draining (40, 10, D) 8 scrolls of enchant weapon 9 scrolls of remove curse 5 potions of magic 6 potions of mutation (40, 11, D) a +11 demon blade of flaming the +5 demon blade of Abomination {drain, +Rage rPois rN+++ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +2 demon blade of freezing a +4 double sword of holy wrath a +7 antimagic falchion the +7 double sword of a Thousand Lives {vamp, rElec MR++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. the +7 double sword "Ipti" {slice, *Drain rPois rF++ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It greatly protects you from fire. It protects you from poison. It causes draining when unequipped. the +7 double sword "Laefuw" {slice, *Contam Int+7 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+3). It causes magical contamination when unequipped. a +4 falchion of holy wrath a +5 scimitar of slicing the +9 scimitar "Sanogg" {slice, *Slow +Blink +Inv} It inflicts extra damage upon your enemies. It lets you turn invisible. It lets you blink. It may slow you when you take damage. a +6 double sword a +5 great sword of venom the +7 triple sword of Cuxkumuf {flame, rElec rC+ MR+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. a +6 antimagic great sword the +2 falchion "Pariacod" {antimagic, rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from negative energy. a +5 scimitar of holy wrath a +2 antimagic triple sword a +3 triple sword of slicing a +6 great sword of holy wrath a +5 antimagic great sword a +8 great sword of protection a +3 antimagic falchion a +2 long sword of draining a +3 great sword of protection a +2 great sword of electrocution a +6 antimagic triple sword a +2 scimitar of flaming a +3 antimagic scimitar (40, 24, D) a +2 long sword a +0 plate armour a +0 plate armour (40, 25, D) a +1 battleaxe a +0 chain mail (41, -8, D) a +3 hunting sling of flaming (41, 34, D) a +0 dagger a +0 robe (42, -8, D) a +0 demon whip +2 acid dragon scales a +2 broad axe a +0 chain mail a +3 demon blade of draining a +3 great sword of slicing a +3 plate armour of cold resistance (42, -7, D) a +5 broad axe a cursed +0 plate armour a +0 rapier a +0 rapier a +0 leather armour (42, 9, D) +2 swamp dragon scales a +0 short sword a +0 cloak (42, 23, D) a +1 war axe a +0 arbalest a +0 chain mail a +2 battleaxe of freezing a +0 arbalest a +0 plate armour (43, -14, D) +0 shadow dragon scales (43, -9, D) a +5 battleaxe of draining a +0 chain mail (43, 8, D) a +1 rapier of protection a +0 robe (43, 9, D) a +6 hunting sling a +1 great mace a cursed +0 chain mail a cursed +0 trident a +0 glaive (43, 10, D) a +0 dire flail (43, 15, D) a +4 scimitar of holy wrath a +2 hunting sling of velocity a +1 antimagic long sword a +1 pair of gloves a +0 broad axe a +0 plate armour a +0 long sword a cursed +0 plate armour (43, 23, D) a +0 dire flail a +0 plate armour (44, -10, D) a +0 dagger a +0 robe (44, 10, D) a +0 scimitar a +0 battleaxe a +0 chain mail a +0 trident (44, 14, D) a +6 demon blade of electrocution a +2 pair of gloves a +0 large shield of reflection a +0 demon whip a +4 demon trident of pain a +0 plate armour a +0 large shield a +0 arbalest a +0 dagger a +0 robe (44, 15, D) a +0 hand axe (unseen) (45, 10, D) a +4 demon whip a +2 plate armour of poison resistance a +3 great mace of draining a +0 plate armour +0 ice dragon scales a +0 dagger a +0 robe (45, 14, D) a +0 long sword a +4 antimagic morningstar a +8 hunting sling (45, 17, D) a +0 hand axe (45, 18, D) a +3 arbalest (45, 19, D) a +5 dire flail (45, 21, D) a +1 executioner's axe (45, 22, D) a +5 quick blade (45, 23, D) a +3 double sword (46, 2, D) a +8 chain mail (46, 9, D) a +3 great sword of freezing (46, 10, D) a +3 scimitar of holy wrath a +2 large shield a +5 glaive of chopping a +0 plate armour (46, 17, D) a +3 great mace (46, 19, D) a +3 double sword (46, 23, D) a +0 falchion (47, 1, D) a +8 chain mail (47, 2, D) +8 storm dragon scales (47, 3, D) a +4 helmet (47, 10, D) a +3 long sword of flaming a +0 plate armour a +0 dagger a +0 robe a +3 long sword a +0 plate armour a +0 flail of draining a +0 dagger a cursed +0 robe a +0 arbalest (47, 15, D) a +0 battleaxe a +0 chain mail (47, 17, D) a +1 hand axe of venom (47, 19, D) a +3 great mace (47, 21, D) a +3 double sword (47, 22, D) a +3 lajatang (47, 23, D) a +3 lajatang (48, 25, D) a +4 short sword (49, 1, D) the ring "Semit" {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (49, 2, D) the ring of Nemelex Xobeh's Hatred {Str+5 SInv} [ring of see invisible] It affects your strength (+5). It lets you see invisible. (49, 18, D) a +2 war axe of venom (49, 19, D) a +6 lajatang (49, 20, D) a +2 morningstar of holy wrath (50, 9, D) a +2 scimitar of flaming a +0 shortbow a +0 robe (50, 15, D) a cursed -1 arbalest (51, 2, D) the amulet "Socez" {Harm *Drain Str+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It causes draining when unequipped. (51, 8, D) a +2 vampiric demon whip a cursed +0 robe a +0 buckler (51, 15, D) a +0 arbalest (51, 22, D) a +0 flail (52, 1, D) the ring "Cizait" {Fire Dex+2 Slay+5} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It makes you vulnerable to cold. (52, 29, D) a +0 arbalest (52, 40, D) a +0 dagger (53, -14, D) a +0 cloak (53, -4, D) the +7 lajatang "Zulayr" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (53, -3, D) the ring of Amowutel {Dex+2 Slay+4} [ring of slaying] It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). +8 shadow dragon scales (53, 8, D) a +2 quarterstaff of draining (53, 29, D) a +3 war axe of chopping (53, 40, D) a +1 mace of holy wrath (54, -16, D) a +4 scimitar of holy wrath 65 arrows (54, -5, D) the +2 trident "Ver Posm" {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. the +5 executioner's axe "Ahyudirr" {freeze, rPois rF+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It protects you from poison. (54, -3, D) the +7 bardiche of Tomorrow {drain, +Fly rElec Str-3 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+5). It insulates you from electricity. It lets you fly. (54, -2, D) a +4 hat (54, 19, D) a +1 antimagic great sword (54, 30, D) an uncursed ring of wizardry (54, 31, D) a +0 falchion (54, 38, D) a scroll of amnesia (55, -25, D) a +0 dire flail of protection (55, -10, D) a +0 bardiche a +0 chain mail (55, -9, D) a +0 longbow a +0 leather armour (55, -5, D) the +7 lajatang of Resourcefulness {protect, +Blink} It protects the one who uses it against injury (+AC on strike). It lets you blink. (55, -4, D) the +11 scythe of Destruction {elec, +Rage rPois Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It protects you from poison. It lets you go berserk. (55, -2, D) a +9 battleaxe of distortion (55, 15, D) a +2 plate armour a +2 antimagic halberd (56, -25, D) a +0 leather armour (56, -24, D) a +0 leather armour (56, -8, D) a +1 cloak a +1 glaive of venom (56, -2, D) the ring "Qeumiti" {*Contam Int+5 Dex+2} [ring of dexterity] It affects your intelligence (+5). It affects your dexterity (+2). It causes magical contamination when unequipped. (56, 14, D) a +2 dire flail a +0 plate armour (57, -23, D) a cursed ring of attention (57, -8, D) a cursed +0 glaive (57, -5, D) the ring of Kuczesh {MP+9 Int-5 Dex+3 SInv Stlth-} [ring of magical power] It affects your intelligence (-5). It affects your dexterity (+3). It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (57, 5, D) a cursed -3 halberd a +0 robe (57, 14, D) a +0 short sword a +0 shortbow (57, 15, D) a +0 war axe a +0 battleaxe a +0 plate armour a +0 arbalest (57, 28, D) the ring "Pautym" {Wiz Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). (57, 29, D) the ring of Camos {Fire Str+4} [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (57, 31, D) the ring of Ru's Whim {Fire Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (58, -25, D) a +3 ring of intelligence (58, -24, D) a +0 club (58, -23, D) a +0 ring mail (58, -22, D) 11 poisoned needles (58, -8, D) a +0 mace (58, -3, D) the ring "Exa Paru" {Fire Dex+6} [ring of fire] It enhances your fire magic. It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (58, 3, D) a +2 shortbow of velocity (58, 15, D) a +0 great sword a +0 plate armour (58, 16, D) a +0 arbalest a +0 arbalest a +0 war axe (58, 28, D) the ring of Ywaa {Str+6 Int+4 Dex-2} [ring of strength] It affects your strength (+6). It affects your intelligence (+4). It affects your dexterity (-2). (58, 31, D) the amulet "Nulog" {Harm *Drain rC++} [amulet of harm] It increases damage dealt and taken. It greatly protects you from cold. It causes draining when unequipped. (59, -25, D) an uncursed amulet of magic regeneration (59, -24, D) an uncursed staff of death (59, -23, D) a +2 plate armour of poison resistance (59, -4, D) the ring "Epam" {+Inv MP+9 Str-3 Dex+2} [ring of strength] It affects your strength (-3). It affects your dexterity (+2). It affects your magic capacity (+9). It lets you turn invisible. (59, -3, D) +4 acid dragon scales (59, 15, D) a +0 great sword a +0 plate armour (59, 30, D) an uncursed ring of see invisible (59, 31, D) the ring "Enuas" {+Inv rPois Int+6 Slay+5} [ring of slaying] It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from poison. It lets you turn invisible. (60, -23, D) 4 large rocks a +2 scale mail of magic resistance (60, -22, D) 7 curare-tipped needles a +0 hunting sling (60, -21, D) a +0 great mace a +0 dire flail 4 large rocks (60, -20, D) 2 large rocks a +0 great sword of flaming (60, -11, D) a +2 hunting sling of velocity (60, -4, D) a +9 antimagic glaive (60, 3, D) a +4 long sword of electrocution a +3 long sword of slicing a +3 antimagic scimitar a +0 short sword a +0 cloak (60, 30, D) the ring of Qoeqait {MP+9 Str+2 Int+3} [ring of magical power] It affects your strength (+2). It affects your intelligence (+3). It affects your magic capacity (+9). (61, -25, D) the +1 cloak "Poimis" {MP+9} It affects your magic capacity (+9). (61, -24, D) a +0 leather armour (61, 5, D) a +0 rapier a +0 rapier a cursed +0 leather armour (61, 30, D) the ring of Taasuzag {rElec Str-2 Int+9 Slay+5} [ring of slaying] It affects your strength (-2). It affects your intelligence (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. (62, -15, D) a +0 scimitar (62, -5, D) +0 pearl dragon scales (62, 5, D) a +12 club (62, 6, D) a +0 long sword a +0 cloak (62, 28, D) the ring "Boses" {*Slow rC+ Dex+5 SInv} [ring of protection from cold] It affects your dexterity (+5). It protects you from cold. It lets you see invisible. It may slow you when you take damage. (62, 29, D) the amulet "Lajaf" {-Tele +Rage rElec Dex+5} [amulet of rage] It affects your dexterity (+5). It insulates you from electricity. It lets you go berserk. It prevents most forms of teleportation. (63, -25, D) a +1 ring mail of cold resistance (63, -24, D) a +0 mace of protection (63, -22, D) an uncursed staff of power (63, -10, D) a +0 battleaxe of freezing (63, 2, D) a +0 long sword a +0 cloak (63, 6, D) a +0 short sword a +0 ring mail of fire resistance (63, 15, D) a +4 long sword of electrocution a +4 great sword of holy wrath a +0 flail a +0 robe (63, 28, D) the ring of Honesty {Wiz *Corrode Str+4 Int+4 SInv} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your intelligence (+4). It lets you see invisible. It may corrode you when you take damage. (64, -22, D) a +0 great sword of flaming (64, -19, D) a large rock (64, -11, D) a +0 scythe of venom (64, -8, D) a +1 scimitar of holy wrath (64, 28, D) the ring of the Duchess {-Tele Int+4 Dex+6} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It prevents most forms of teleportation. (65, -25, D) a +0 leather armour (65, -22, D) an uncursed staff of death (65, -14, D) +0 shadow dragon scales (65, -2, D) a +0 long sword a +0 leather armour (65, 14, D) a +0 long sword (65, 15, D) a +2 robe (65, 23, D) a +0 longbow a +0 leather armour (66, -23, D) a +7 trident of flaming (66, -22, D) a lamp of fire (66, -8, D) a +2 scythe of venom (66, 23, D) a +0 flail (67, -24, D) a +0 great sword of flaming (67, -23, D) a lamp of fire (67, -19, D) a large rock (67, 30, D) a +0 rapier a +0 cloak (68, -25, D) a +0 club (68, -23, D) a +0 battleaxe of freezing (68, -22, D) a crystal ball of energy (68, -19, D) a +2 great sword of flaming an uncursed ring of flight a scroll of amnesia a large rock (68, 30, D) a +3 quarterstaff of protection (69, -25, D) an uncursed staff of cold (69, -24, D) a +0 robe (69, -23, D) a +2 rapier of venom (69, -22, D) a +3 spear of freezing (69, -10, D) a +0 battleaxe of freezing (69, 25, D) a +0 halberd a +0 robe (70, -24, D) a +1 ring mail of magic resistance (70, -23, D) a +1 leather armour of cold resistance (70, -20, D) a +1 battleaxe of freezing (70, -19, D) a large rock (70, 15, D) a +0 long sword (70, 17, D) a +6 chain mail (70, 18, D) +4 ice dragon scales (70, 19, D) a +1 helmet (70, 21, D) a +2 robe (70, 23, D) a +7 scale mail (71, -25, D) an uncursed staff of poison (71, -24, D) an uncursed staff of poison (71, -23, D) an uncursed staff of wizardry (71, -22, D) 18 poisoned needles (71, -20, D) a +0 battleaxe of freezing an uncursed amulet of harm a +2 battleaxe of freezing (71, -19, D) a +2 fustibalus of velocity (71, -15, D) a +1 antimagic flail a +1 battleaxe of freezing (71, -11, D) a +4 rapier of electrocution a +1 cloak a +1 pair of gloves (71, 8, D) a +7 executioner's axe of chopping (71, 9, D) a +11 scythe of slicing (71, 10, D) a +7 longbow of velocity (71, 14, D) a +0 long sword (71, 15, D) a +0 dire flail a +0 dire flail a +0 dagger (71, 21, D) a +6 chain mail (71, 28, D) a +0 long sword a +0 cloak (72, -23, D) the +5 whip "Zuyl Ot Umen" {flame, *Rage *Corrode Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It lets you see invisible. It may make you go berserk in combat. It may corrode you when you take damage. (72, -22, D) a +0 dagger (72, -20, D) 5 large rocks (72, -19, D) a +0 dire flail a +0 dire flail a large rock (72, -2, D) a +0 demon whip a +0 trident (72, 9, D) a +9 giant spiked club (72, 15, D) a +0 trident (72, 18, D) +2 gold dragon scales (72, 19, D) a +1 helmet of intelligence (72, 21, D) a +0 plate armour of cold resistance (72, 23, D) a +6 chain mail (73, -25, D) a +0 broad axe of freezing (73, -23, D) a +0 leather armour (73, -20, D) a +0 dire flail a +0 dire flail 7 large rocks (73, -19, D) a +4 hunting sling of freezing a large rock a +0 dire flail a +0 great mace (73, -2, D) a +1 morningstar of protection (73, 15, D) a +2 antimagic broad axe a +0 robe a +0 glaive (73, 28, D) a cursed +0 hand axe (73, 39, D) an uncursed staff of power (74, -20, D) 3 large rocks (74, -19, D) an uncursed ring of magical power a +1 great sword of flaming a +0 dire flail of protection a +0 dire flail a +0 great sword of flaming 17 large rocks (74, -2, D) a +1 falchion of flaming a +0 longbow a +0 robe (74, 15, D) a +0 club a cursed +0 robe (74, 16, D) a +2 ring mail of magic resistance a +0 long sword a +0 long sword (74, 24, D) a +0 spear a +0 robe (74, 25, D) a +0 robe a +0 short sword (74, 39, D) a crystal ball of energy (74, 40, D) an uncursed staff of energy (75, -20, D) 8 large rocks (75, -19, D) a +4 mace of protection a +1 great sword of flaming a +0 dire flail a +0 great mace 11 large rocks (75, -18, D) a +3 hunting sling of velocity a +0 dire flail a +0 dire flail the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +2 great sword of flaming a +0 dire flail a +0 dire flail a +2 battleaxe of freezing a +0 dire flail a +0 dire flail a cursed -2 dire flail a +0 dire flail a +2 battleaxe of freezing a +1 battleaxe of freezing a +4 executioner's axe 9 large rocks a +0 battleaxe of freezing a +2 battleaxe of freezing a +1 battleaxe of freezing (75, -17, D) a +0 dire flail a +0 dire flail a +4 fustibalus of freezing a +0 great sword of flaming a +0 great sword of flaming a +0 great mace a +0 dire flail a +1 battleaxe of freezing a +1 battleaxe of freezing a +2 battleaxe of freezing a +1 great sword of flaming a +2 battleaxe of freezing a +0 battleaxe of freezing 6 large rocks a +3 spear of venom (75, -16, D) a +3 hunting sling of freezing a +3 hunting sling of freezing a +2 antimagic great sword a +3 antimagic falchion a +0 dire flail a +0 dire flail a cursed -1 dire flail a +0 dire flail a +1 great sword of flaming a scroll of amnesia (75, -15, D) an uncursed ring of protection from cold an uncursed ring of positive energy a +2 ring of intelligence a +3 triple sword of holy wrath a +5 large shield (75, -12, D) a large rock (75, -11, D) a +0 short sword a +0 short sword a +0 leather armour (75, -10, D) a +0 longbow a +0 leather armour (75, -8, D) a +3 battleaxe of venom a +0 chain mail (75, -7, D) a +3 hunting sling of freezing (75, -2, D) a +0 short sword (75, -1, D) a +0 short sword a +4 flail of holy wrath a +0 robe a +0 buckler (75, 0, D) the +6 double sword of the Seven Orbs {slice, MR- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (75, 2, D) a +5 great sword a +0 chain mail (75, 6, D) a +0 rapier a cursed +0 cloak (76, -2, D) a +2 long sword of flaming a +0 fustibalus a cursed +0 robe a cursed +0 buckler