Mango Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 9, D:1) 2 stones (2, 7, D:1) a stone (3, 6, D:1) a stone (13, 32, D:1) 20 stones (21, 5, D:1) a +0 dagger a cursed -3 club (21, 24, D:1) 15 arrows (22, 11, D:1) a +0 dagger (24, 5, D:1) a cursed -3 dagger (25, 1, D:1) a +0 club (26, 26, D:1) 27 stones (28, 13, D:1) a +0 hunting sling (33, -9, D:1) a +0 dagger (34, 26, D:1) 3 stones (36, 27, D:1) a stone (50, 42, D:1) a +0 whip (51, 39, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, 25, D:2) a +0 robe (2, -4, D:2) 18 stones (3, -13, D:2) 6 stones a +0 hunting sling a +0 dagger a +0 club (3, -11, D:2) a +0 dagger a cursed +0 club (3, 11, D:2) 18 stones (4, -11, D:2) a +0 dagger (14, 24, D:2) a +0 dagger (17, -4, D:2) a +0 club (24, -11, D:2) 15 stones (24, 16, D:2) a +0 short sword (27, -31, D:2) a +0 scale mail (27, -13, D:2) 19 sling bullets (33, -30, D:2) a cursed +0 club (41, -2, D:2) a +0 club (54, -5, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 mace (7, 14, D:3) a +0 ring mail (8, 0, D:3) a +0 war axe (8, 1, D:3) a +0 dagger a +0 robe (8, 8, D:3) 9 stones (9, 0, D:3) a +0 war axe a +0 ring mail a +0 club a tomahawk of returning (10, 0, D:3) a tomahawk of returning (22, -6, D:3) 29 stones (30, -11, D:3) a +0 quarterstaff (34, 37, D:3) a +0 falchion (42, 16, D:3) 14 poisoned needles (42, 33, D:3) 14 stones a +0 hunting sling (43, 35, D:3) a +0 dagger (44, -3, D:3) 8 arrows (44, 21, D:3) a +0 mace (44, 32, D:3) a +2 helmet a +0 animal skin a +0 spear (44, 34, D:3) a +0 club a +0 club (44, 35, D:3) 5 stones (48, -4, D:3) a +0 leather armour (48, -3, D:3) a cursed -2 flail (49, -3, D:3) a +0 trident (51, -3, D:3) a +0 club (54, 15, D:3) a +0 club (58, -11, D:3) a +0 dagger (65, 30, D:3) a cursed -1 hand axe a +0 chain mail (70, 30, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a scroll of random uselessness (8, -4, D:4) a +0 spear (13, -4, D:4) a cursed -2 mace (17, 3, D:4) 19 stones (19, 10, D:4) a +0 giant club (20, 10, D:4) 8 stones (20, 13, D:4) 7 stones a +0 hand axe (21, 12, D:4) a +0 robe a +0 dagger (21, 13, D:4) a +0 leather armour a +0 mace (51, 3, D:4) 27 stones Level 5 of the Dungeon (0, 0, D:5) 17 arrows (1, -38, D:5) a +0 scythe of freezing a +0 robe (17, -23, D:5) a +0 hand axe of chopping (30, -6, D:5) a +0 dagger (30, 9, D:5) 10 bolts (34, -6, D:5) a +0 club (36, -38, D:5) 24 stones (50, -46, D:5) a scroll of random uselessness (58, -22, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe of the Invisible Hand {rN+ Int+4} (2030 gold) It affects your intelligence (+4). It protects you from negative energy. the +3 whip "Uddisyal" {flame, *Contam +Rage rF+ SInv} (3560 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. It lets you go berserk. It causes magical contamination when unequipped. the +4 hunting sling of Iconoclasm {venom, rF++ rC- MR+++ Int-2} (4630 gold) It poisons the ammo it fires. It affects your intelligence (-2). It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +3 quarterstaff of speed (2900 gold) (2, 32, D:6) a +0 shortbow 18 arrows (2, 33, D:6) a +0 halberd (3, 31, D:6) a +0 whip (4, 32, D:6) an arrow (5, 31, D:6) an arrow (6, 31, D:6) 2 arrows (7, 31, D:6) an arrow (10, -6, D:6) a +0 war axe (10, 37, D:6) 10 arrows (15, 15, D:6) a +0 leather armour (18, 9, D:6) a +0 long sword a +0 robe (19, 10, D:6) a cursed +0 falchion a +0 leather armour (23, 9, D:6) a +0 club (25, -1, D:6) a +0 war axe (28, 2, D:6) a +0 robe (30, 2, D:6) a +0 flail a +0 dagger a +0 robe (30, 22, D:6) a +0 shortbow (30, 33, D:6) a +0 giant spiked club (31, 2, D:6) 3 tomahawks (31, 3, D:6) a +0 flail (32, 1, D:6) a +0 dagger (32, 2, D:6) a +0 short sword a +0 chain mail a +0 flail (32, 3, D:6) a +0 club (34, 4, D:6) a +0 giant club (35, 2, D:6) a tomahawk (41, 15, D:6) 2 arrows (42, 14, D:6) an arrow (42, 17, D:6) a +0 whip a gnoll skeleton (44, 18, D:6) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (50, 27, D:6) a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger of electrocution (1, 0, D:7) a ration (1, 1, D:7) a cursed +0 short sword (unseen) (2, 2, D:7) 3 stones (3, 0, D:7) 2 stones (3, 1, D:7) a +0 great sword (unseen) the Ecumenical Temple