Mango the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 animal skin a +0 falchion a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +6 shillelagh "Devastator" {shatter} the cursed +0 triple sword of Immorality {pain, rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a +3 trident of piercing (61, 8, D) +2 ice dragon scales (61, 16, D) an uncursed staff of air (61, 26, D) a lightning rod (4/4) (62, 8, D) a +2 leather armour of fire resistance (62, 16, D) a +1 plate armour of fire resistance (62, 17, D) a +6 lajatang of speed (62, 22, D) a water moccasin skeleton (62, 26, D) a +0 crystal plate armour (62, 32, D) a shapeshifter corpse (63, 0, D) a +4 hand crossbow (63, 16, D) a fan of gales (63, 17, D) a +4 short sword of speed (63, 26, D) a phial of floods (63, 27, D) an uncursed amulet of the gourmand (64, 16, D) a +1 plate armour of fire resistance (64, 17, D) a +3 leather armour of fire resistance (64, 21, D) a black mamba skeleton (64, 22, D) a +0 short sword (64, 26, D) a cursed -3 ring of strength (64, 27, D) a +6 executioner's axe of pain (64, 33, D) a shapeshifter corpse (65, 26, D) a +4 short sword of draining (67, 0, D) a +1 great sword of freezing (69, 0, D) an uncursed staff of summoning (69, 36, D) a fan of gales (70, 8, D) a crystal ball of energy (70, 9, D) an uncursed staff of cold (70, 33, D) an uncursed amulet of faith a +1 robe of cold resistance (70, 36, D) a lamp of fire (70, 37, D) a box of beasts (71, 17, D) a +2 leather armour of fire resistance (71, 20, D) a +2 quarterstaff of speed (71, 26, D) a crystal ball of energy (71, 36, D) a +3 morningstar of protection (71, 37, D) the +2 spear "Gorolott" {pierce, -Tele Str+6 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (+5). It prevents most forms of teleportation. (72, 9, D) an uncursed staff of cold (72, 20, D) a +0 robe a +0 battleaxe (72, 27, D) a +2 rapier of holy wrath (72, 36, D) a box of beasts (72, 37, D) a +2 scythe of freezing (72, 41, D) a +0 mace (73, 1, D) an uncursed ring of poison resistance (73, 16, D) a +0 spear (73, 27, D) the cursed +1 longbow "Cisoeps" {freeze, MR+ Int+2 Stlth-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (73, 36, D) a +2 flail of protection (73, 37, D) a +0 quarterstaff of draining