Mango the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 trident a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 12, D) the amulet "Gaelapn" {Harm *Drain Str+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It causes draining when unequipped. (49, 36, D) an uncursed staff of air (49, 41, D) a +0 glaive (50, 12, D) a +5 hand axe of venom (50, 13, D) a cursed staff of wizardry (50, 17, D) a tarantella corpse (still there?) a hornet corpse (still there?) (50, 19, D) a redback corpse (still there?) a wolf spider corpse (still there?) (50, 25, D) an uncursed staff of power (50, 36, D) a +3 scale mail of cold resistance (50, 41, D) a +0 halberd a +0 robe (50, 42, D) a +2 war axe of freezing (50, 43, D) a +0 flail a cursed +0 robe (51, 12, D) an uncursed staff of summoning (51, 13, D) the +1 scale mail "Gimiseytu" {-Cast rF- MR+++ Dex+6} It affects your dexterity (+6). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It prevents spellcasting. (51, 24, D) a phial of floods (51, 31, D) a +0 robe a cursed -3 dagger a cursed +0 robe a human corpse (skeletalised by now) (51, 32, D) a cursed +1 morningstar (unseen) (51, 33, D) an uncursed staff of conjuration a +0 robe a potion of blood (51, 37, D) a +0 buckler of protection (51, 42, D) a +0 scimitar a +0 robe (52, 12, D) a Young Poisoner's Handbook (52, 13, D) a lamp of fire (52, 19, D) a redback corpse (52, 30, D) a cursed +0 hand axe a +0 robe (52, 36, D) a phial of floods (52, 37, D) a +1 helmet of see invisible (52, 41, D) a +0 halberd (52, 42, D) a +0 flail (53, 12, D) a +4 ring mail of poison resistance (53, 13, D) a +1 plate armour of poison resistance (53, 25, D) a +0 dagger (53, 32, D) a +0 flail a +0 rapier of freezing a +0 robe a +3 dire flail a +0 plate armour (53, 33, D) a cursed +1 great sword a +3 plate armour of magic resistance (53, 36, D) an uncursed staff of earth (53, 37, D) the cursed +1 ring mail "Daroikes" {rF+ rC+ Int-5 Dex+3} It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. It protects you from cold. It has a curse placed upon it. (54, 12, D) a cursed staff of summoning (54, 13, D) the amulet of Iduz {+Rage Int+4 Dex+2} [amulet of rage] It affects your intelligence (+4). It affects your dexterity (+2). It lets you go berserk. (54, 36, D) a book of Alchemy (55, 12, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (55, 13, D) a +1 crystal plate armour (55, 24, D) a +0 long sword of slicing (59, 37, D) a +0 robe (60, 36, D) a +2 robe of cold resistance (60, 37, D) a +3 plate armour of cold resistance (60, 42, D) a +0 glaive (unseen) (60, 43, D) a +0 great sword a +0 chain mail (61, 0, D) a +2 spear of venom (61, 8, D) a +3 hand crossbow of velocity (61, 37, D) a bolt (61, 42, D) a +0 arbalest a +3 battleaxe a +0 plate armour 10 bolts a +0 giant club (61, 43, D) a +2 great sword a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 1, D) an uncursed staff of air (62, 8, D) a +4 dagger of draining (62, 9, D) an uncursed amulet of guardian spirit (62, 16, D) a +6 trident of distortion (62, 17, D) an uncursed amulet of faith (62, 33, D) (unseen) (62, 43, D) a cursed -2 club (unseen) (62, 44, D) a +0 dagger (unseen) (63, 0, D) a +2 halberd of freezing (63, 8, D) a +2 vampiric lajatang (63, 17, D) the +11 hunting sling of Parts Unknown {flame, Str+6 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (+4). (63, 26, D) a lamp of fire (63, 27, D) an uncursed staff of air (64, 17, D) a fan of gales (64, 26, D) an uncursed staff of fire (64, 27, D) a +1 trident of protection (65, 26, D) a +2 trident of venom (67, 0, D) a +2 vampiric rapier (70, 36, D) a +2 great mace of crushing (71, 12, D) a +7 great mace of holy wrath a +0 plate armour an arrow (71, 16, D) the +3 battleaxe "Zizxuuj" {vamp, *Corrode +Fly Dex+4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It lets you see invisible. It lets you fly. It may corrode you when you take damage. (71, 17, D) a +1 battleaxe of chopping (71, 26, D) a +0 short sword (71, 31, D) a +1 mace of crushing a +0 robe (72, 8, D) +1 shadow dragon scales (72, 9, D) a +0 longbow of freezing (72, 12, D) an arrow (72, 13, D) an arrow (72, 16, D) a +2 mace of protection (72, 17, D) an uncursed staff of wizardry (72, 37, D) an uncursed staff of conjuration (72, 40, D) a +0 trident a +0 robe (73, 3, D) a +0 dagger a +0 leather armour (73, 12, D) an arrow (73, 16, D) a +1 scimitar of venom (73, 17, D) an uncursed amulet of rage (73, 26, D) an uncursed staff of air (73, 27, D) a +1 leather armour of poison resistance (73, 31, D) a +0 quarterstaff a +0 robe (73, 32, D) a +0 short sword a +0 robe a +0 buckler (74, 3, D) a +0 scimitar a +0 buckler (74, 11, D) a +0 shortbow 16 arrows