Mango Level 1 of the Dungeon (16, 9, D:1) a +0 hunting sling (22, 16, D:1) a +0 whip (27, 52, D:1) a +0 dagger (29, 52, D:1) a +0 dagger (36, 14, D:1) a +0 ring mail (41, 33, D:1) a +0 club (45, 5, D:1) a +0 hunting sling (46, 41, D:1) a +0 ring mail (49, 28, D:1) a +0 whip (52, 15, D:1) a +0 club Level 2 of the Dungeon (1, -6, D:2) a +0 short sword (3, -14, D:2) a +0 short sword (4, 1, D:2) 17 stones (4, 5, D:2) 5 stones (5, -2, D:2) 7 stones (6, -43, D:2) a +0 short sword (6, -42, D:2) a +0 dagger (18, -23, D:2) a +0 dagger (29, -44, D:2) a +0 flail a +0 dagger (29, -43, D:2) a +0 dagger (33, -30, D:2) a +0 short sword (35, -25, D:2) 5 tomahawks Level 3 of the Dungeon (0, 0, D:3) 13 arrows (15, 17, D:3) a +0 dagger (17, -13, D:3) a +0 flail (18, -12, D:3) 26 bolts (24, 30, D:3) 13 stones (30, 0, D:3) a +0 long sword (34, 19, D:3) a +0 flail (36, 20, D:3) a +0 spear an uncursed ring of see invisible (54, -1, D:3) a +0 quarterstaff (56, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 11 bolts (4, -4, D:4) 2 scrolls of teleportation (8, -22, D:4) a +0 scale mail (15, -25, D:4) 18 sling bullets (16, 29, D:4) a +0 dagger a +0 robe (21, 25, D:4) a cursed -2 mace a +0 leather armour (23, 26, D:4) a +0 mace a +0 leather armour (24, 25, D:4) a +0 club a +0 leather armour (25, 25, D:4) a +0 dagger (27, -5, D:4) 18 arrows (27, 10, D:4) 19 sling bullets (29, -2, D:4) a +0 giant spiked club (29, 17, D:4) a +0 mace (34, -2, D:4) a +0 morningstar (38, 13, D:4) 24 arrows (40, 13, D:4) 13 stones (47, 16, D:4) a +0 hand axe a +0 leather armour (58, -18, D:4) a +0 war axe (60, 23, D:4) a +0 dagger a +0 leather armour (61, 5, D:4) 4 needles of confusion Level 5 of the Dungeon [Shop] Zasif's Weapon Boutique the +4 war axe of Summac {flame, Int+3 Dex+3 SInv} (601 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). It lets you see invisible. a +0 war axe (42 gold) a +4 flail (306 gold) 20 arrows (48 gold) a +0 long sword (42 gold) a +2 halberd of chopping (216 gold) a +0 long sword (42 gold) 12 stones (14 gold) the +5 rapier of Optimality {pierce, *Corrode +Rage MR- Str+8} (582 gold) It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your resistance to hostile enchantments. It lets you go berserk. It may corrode you when you take damage. 13 poisoned needles (62 gold) (0, 0, D:5) a cursed +0 hunting sling (6, 36, D:5) a +0 ring mail (8, 33, D:5) 21 stones (15, -8, D:5) a +0 shortbow 11 arrows (16, -7, D:5) an arrow (17, -6, D:5) an arrow (17, -3, D:5) a +0 short sword (20, -7, D:5) a +0 hunting sling (20, -2, D:5) an arrow (32, 8, D:5) a cursed +0 ring mail (35, -8, D:5) a +0 rapier (36, 12, D:5) a +0 giant club (39, 10, D:5) a +0 ring mail (40, 17, D:5) a scroll of teleportation (43, 16, D:5) a +0 spear (46, -1, D:5) 15 poisoned needles (46, 9, D:5) 17 sling bullets (49, 26, D:5) a +0 flail a +0 hand axe a +0 scale mail (49, 28, D:5) a +0 dagger a +0 robe (50, 8, D:5) a +0 robe (52, -2, D:5) a cursed -3 giant spiked club (56, 5, D:5) a +3 flail of draining a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a cursed +0 broad axe (2, -3, D:6) a +0 scimitar (unseen) (2, -1, D:6) a scroll of amnesia (unseen) (2, 0, D:6) 2 arrows (2, 1, D:6) the +1 robe of Fun and Games {rC+ rN+ Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It protects you from cold. It protects you from negative energy. (7, 1, D:6) a book of Geomancy (8, -2, D:6) 14 stones