Mango Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, 3, D:1) a +0 club (3, -27, D:1) a +0 short sword (9, -27, D:1) a +0 short sword (12, -7, D:1) a -3 ring of protection (17, -35, D:1) 21 stones (19, -13, D:1) a +0 club (23, -33, D:1) a +0 dagger (25, -21, D:1) a +0 short sword (28, -19, D:1) a +0 dagger (35, -6, D:1) a +0 dagger (41, -21, D:1) a +0 club (41, -10, D:1) a +0 ring mail (46, -29, D:1) a +0 robe (54, 3, D:1) a +0 club Level 2 of the Dungeon (2, -21, D:2) a stone (5, -22, D:2) 2 stones (7, -22, D:2) a stone (8, -37, D:2) 26 bolts (8, 4, D:2) a +0 club (9, -22, D:2) a +0 leather armour (13, -30, D:2) a stone (17, -13, D:2) a +0 helmet (18, -28, D:2) a stone (18, -27, D:2) a stone (22, -29, D:2) a +0 dagger (22, -8, D:2) a +0 ring mail (35, -22, D:2) a +0 club (43, -20, D:2) a +0 dagger 34 stones a +0 leather armour (44, -10, D:2) a +0 club (45, -31, D:2) a stone (45, -13, D:2) a +0 short sword of speed (46, -31, D:2) a stone (54, -28, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, -17, D:3) a scroll of blinking (10, 10, D:3) a +0 spear (14, -7, D:3) a +0 dagger (17, -18, D:3) a cursed +0 ring mail (27, 21, D:3) a +0 dagger a +1 robe of magic resistance (27, 24, D:3) a cursed -2 morningstar (31, 4, D:3) a +0 robe (32, 18, D:3) a +0 short sword a +0 club (33, 9, D:3) a +0 centaur barding (33, 18, D:3) a stone (36, -2, D:3) a +0 ring mail 4 tomahawks a +0 club (36, 0, D:3) a tomahawk (41, 9, D:3) 2 potions of haste (45, -17, D:3) a +0 ring mail (51, 34, D:3) a +0 scale mail (53, -11, D:3) a +0 club (53, 13, D:3) a +0 ring mail (58, 2, D:3) a +0 dagger of protection Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 whip of the Crypt {holy, rElec} (2850 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. the +2 dagger "Beriaj" {antimagic, *Contam Int+9 Dex-2 SInv} (3630 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It affects your dexterity (-2). It lets you see invisible. It causes magical contamination when unequipped. the +11 hunting sling of Popular Demand {freeze, rN+ Str+4} (7730 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from negative energy. the cursed +0 hunting sling of Forgiveness {venom, rF++ Int-2 Dex+4} (2750 gold) It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (+4). It greatly protects you from fire. It has a curse placed upon it. (0, 0, D:4) a +0 hand axe (18, 10, D:4) a +0 scale mail (30, -9, D:4) a +0 falchion (30, -2, D:4) a +0 club (41, 3, D:4) 21 stones (58, -2, D:4) a scroll of random uselessness (60, 2, D:4) an uncursed amulet of the gourmand an uncursed amulet of magic regeneration a +0 mace a +0 flail (61, 36, D:4) a +0 short sword (62, 36, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 0, D:5) 18 arrows (4, 4, D:5) a potion of mutation (15, -16, D:5) a +0 club a +0 leather armour (15, -13, D:5) a +0 club a +0 scale mail (16, -13, D:5) a +0 dagger a +0 robe (17, -8, D:5) a +0 giant spiked club (20, 10, D:5) 17 sling bullets (33, 11, D:5) a +0 ring mail (35, 5, D:5) 24 stones (40, -19, D:5) a +0 leather armour a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, -18, D:5) a +0 flail a +0 scale mail (41, -18, D:5) a +0 short sword