Mango Level 1 of the Dungeon (0, 0, D:1) a +0 robe (12, 2, D:1) a +0 robe (12, 4, D:1) a +0 club (13, -55, D:1) a +2 dagger of venom (15, -45, D:1) 6 javelins (15, -18, D:1) a +0 club (25, -32, D:1) 16 stones (32, -9, D:1) a +0 dagger (39, -34, D:1) a +0 short sword (43, -14, D:1) a +0 dagger (50, -54, D:1) a +0 pair of boots (58, -49, D:1) a +0 club (58, -40, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a cursed -3 club (7, 19, D:2) 14 bolts (16, -14, D:2) a +0 dagger (19, 21, D:2) a +0 hand axe (24, 8, D:2) 20 arrows (26, 10, D:2) a cursed -1 dagger (27, 17, D:2) a +0 ring mail (28, 21, D:2) a +0 club (28, 25, D:2) a +0 whip 16 stones (29, 2, D:2) a +0 dagger (30, 3, D:2) a +0 club (30, 5, D:2) a +0 short sword (30, 14, D:2) a +0 club (33, 10, D:2) a +0 mace (37, 11, D:2) a +0 dagger (44, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (10, -19, D:3) a +0 short sword (12, 16, D:3) a +0 robe (16, -19, D:3) 23 stones (17, -5, D:3) a stone (17, 22, D:3) a +0 buckler (19, -3, D:3) a +0 short sword a +0 dagger a +0 dagger (19, 32, D:3) 16 sling bullets (27, 3, D:3) a +0 long sword a +0 hunting sling (33, -13, D:3) a +0 short sword (38, 30, D:3) a +0 chain mail (40, -14, D:3) a +0 dagger (41, -15, D:3) a +0 dagger (41, 30, D:3) a +0 ring mail (42, 22, D:3) a cursed -3 club (43, -12, D:3) 16 sling bullets (49, 1, D:3) a +0 club a +0 ring mail (49, 26, D:3) a +0 ring mail (50, 21, D:3) a +0 hand axe (52, 13, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 23 stones (3, 17, D:4) 19 stones (3, 38, D:4) a +0 dagger (12, 5, D:4) a +0 plate armour (17, 16, D:4) a +0 robe a +0 dagger (17, 27, D:4) a +0 giant club (19, 17, D:4) a +0 dagger (22, 17, D:4) a +0 scale mail (26, 26, D:4) a +0 robe a +0 dagger (27, 27, D:4) a +0 chain mail a +0 falchion (30, 10, D:4) a +0 leather armour a +0 short sword (41, 33, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) 17 stones (3, 15, D:5) a +0 glaive (6, -4, D:5) 21 arrows (6, 0, D:5) a +0 robe (8, 25, D:5) a +0 dagger a +0 robe (8, 27, D:5) a +0 mace a +0 ring mail (9, 35, D:5) a +0 flail (9, 40, D:5) a +0 rapier (9, 44, D:5) a scroll of noise (10, 27, D:5) 26 stones (13, 6, D:5) 24 bolts a +0 ring mail (15, 28, D:5) a +0 war axe a +0 ring mail a +0 dagger of venom (26, 26, D:5) a +0 long sword (27, 46, D:5) 29 stones (40, 10, D:5) a cursed -3 mace (44, 16, D:5) a +0 lajatang (45, 12, D:5) 15 poisoned darts (45, 33, D:5) a +0 mace of draining a +0 dagger a +0 war axe a +0 club Level 6 of the Dungeon (4, -2, D:6) a +0 flail a +0 scale mail (7, -11, D:6) a -3 ring of evasion (12, -4, D:6) 18 bolts (14, 6, D:6) a +0 whip (21, -21, D:6) a +0 short sword (21, -19, D:6) 3 scrolls of random uselessness (21, -14, D:6) a +3 ring of intelligence (26, -19, D:6) 20 stones (30, -17, D:6) a +0 leather armour (34, -38, D:6) a +0 war axe (34, -37, D:6) a +0 trident a +0 plate armour (34, -32, D:6) the +2 helmet of Fortitude {Str+4} It affects your strength (+4). If you switch to wearing this armour, your AC will increase by 1 (10 -> 11). (35, -40, D:6) a +0 leather armour (35, -38, D:6) a +0 short sword (36, -38, D:6) a +0 dagger a +0 leather armour a +0 club a +0 flail a +0 robe a +0 ring mail a +5 rapier a +0 plate armour (51, -36, D:6) a +0 short sword (57, -34, D:6) a +0 hunting sling (57, -29, D:6) 4 javelins Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (4, -16, D:7) a +2 robe a +1 halberd of pain (7, 6, D:7) a +0 mace (7, 7, D:7) a +0 chain mail a +0 flail of protection (9, 9, D:7) a +0 giant club (16, 3, D:7) a sling bullet (17, 4, D:7) a sling bullet (17, 5, D:7) a sling bullet (18, 6, D:7) a sling bullet (19, 35, D:7) a +0 giant spiked club (20, 8, D:7) a +0 leather armour 21 sling bullets a +0 quarterstaff a +0 hunting sling (33, 8, D:7) a +0 club (34, 40, D:7) 5 boomerangs (41, 30, D:7) a +0 longbow (45, 30, D:7) a +4 ring of strength (46, 1, D:7) a +0 glaive (46, 32, D:7) 23 arrows (49, -5, D:7) +2 steam dragon scales a +0 dagger (51, -5, D:7) a +0 short sword a +0 leather armour (55, 37, D:7) 6 arrows Level 8 of the Dungeon (0, 0, D:8) a +1 pair of gloves (7, 21, D:8) 23 bolts (10, 12, D:8) a +1 hand axe of electrocution (14, 4, D:8) a +0 lajatang (18, 21, D:8) a +0 robe (22, 31, D:8) a scroll of enchant weapon (27, 8, D:8) 21 stones a +0 short sword (28, 8, D:8) a stone a +0 whip (28, 9, D:8) 5 stones a +0 short sword (28, 11, D:8) a stone a +0 club (28, 15, D:8) a stone (38, -1, D:8) a +0 war axe a +0 mace a +0 club (38, 5, D:8) a +0 leather armour (43, 14, D:8) a +0 club (44, 14, D:8) a +0 hand axe (45, 3, D:8) a +0 helmet a +0 dagger (45, 4, D:8) a +0 ring mail (45, 11, D:8) a +0 morningstar (45, 12, D:8) a +0 trident (45, 15, D:8) a cursed -1 club a +0 leather armour (45, 17, D:8) a +0 whip a cursed +0 ring mail (45, 22, D:8) a +0 whip a +0 plate armour a +0 glaive a +0 leather armour a +0 flail (46, 5, D:8) a +0 hand axe (47, 3, D:8) a +0 hand axe a +0 chain mail a +0 flail a +0 ring mail a +0 flail (47, 22, D:8) a +0 dagger (48, 4, D:8) a +1 hand axe of distortion a +0 leather armour (48, 14, D:8) a +0 club a +0 chain mail a +0 whip 2 boomerangs (49, 4, D:8) a +0 trident a +0 chain mail (49, 5, D:8) a cursed -3 flail (49, 6, D:8) a +0 falchion (49, 14, D:8) a +0 flail a +0 leather armour a +0 dagger a +0 robe (49, 16, D:8) a +0 hand axe (51, 11, D:8) a +0 giant club (52, 10, D:8) a +1 spear a +0 animal skin (52, 12, D:8) a +0 hand axe Level 9 of the Dungeon [Shop] Pemicken's Antique Weapon Emporium a +0 hand axe (90 gold) a +0 spear (90 gold) a +0 hand axe (90 gold) a +2 long sword of protection (486 gold) a +2 vorpal hand crossbow (516 gold) a +5 war axe (915 gold) the +4 hunting sling of the Scorpion {freeze, rElec Int+7} (1542 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It insulates you from electricity. a +0 scimitar (120 gold) a +0 halberd (120 gold) the +7 scimitar of Dishonesty {flame, *Slow rPois Str+3} (1623 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It may slow you when you take damage. a +0 spear (90 gold) a +0 rapier (120 gold) (0, 1, D:9) a +0 chain mail (12, 32, D:9) a +0 hand axe (13, 16, D:9) a +0 dagger (13, 18, D:9) a +0 falchion (21, 38, D:9) 20 stones (21, 43, D:9) a +0 dagger (22, 14, D:9) an arrow (23, 38, D:9) 22 bolts (24, 12, D:9) 2 arrows (27, 12, D:9) a +0 shortbow 13 arrows (28, 12, D:9) 8 stones (33, 0, D:9) a tremorstone (36, 26, D:9) an arrow (36, 27, D:9) an arrow (37, 15, D:9) a +0 hand axe (37, 29, D:9) a +0 shortbow 12 arrows (41, 38, D:9) a +0 short sword (41, 39, D:9) a +0 dagger a cursed +0 robe (42, 38, D:9) a +3 hand axe a cursed +0 leather armour (47, 42, D:9) 22 arrows a +0 shortbow (50, 37, D:9) a +0 short sword a +0 whip a +0 scale mail a +0 flail a +0 leather armour a +0 flail a +0 chain mail (51, 36, D:9) a +0 flail a +0 leather armour (55, 32, D:9) 21 sling bullets Level 10 of the Dungeon (0, 0, D:10) 19 arrows (5, 12, D:10) a +0 trident a +0 leather armour (6, 11, D:10) a +2 robe of resistance a +0 dagger of venom a +0 robe (6, 12, D:10) a +0 flail a +0 leather armour (7, 11, D:10) a +0 trident a +0 dagger a +0 robe (7, 12, D:10) a +0 dagger a +0 robe (8, -11, D:10) a scroll of amnesia (13, -13, D:10) a cursed +0 hand axe a +0 hand axe a +0 hand axe (13, -12, D:10) a +0 hand axe (14, -1, D:10) a +0 ring mail (20, 13, D:10) 27 stones (27, 15, D:10) a +0 flail a +0 whip a +0 leather armour (28, 15, D:10) a cursed -2 flail (28, 16, D:10) a +0 club a +0 giant club (32, 22, D:10) 23 sling bullets (35, -4, D:10) a +0 long sword (35, 17, D:10) 19 stones (36, 27, D:10) 2 boomerangs (45, 19, D:10) 9 poisoned darts (47, -12, D:10) 12 bolts (58, 18, D:10) an uncursed ring of protection from cold Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (0, 18, D:11) a +0 dagger a +0 robe (5, -13, D:11) a +0 dagger a +0 robe (5, 6, D:11) a +0 shortbow 11 arrows (7, 3, D:11) a +0 robe (7, 7, D:11) an arrow (9, 8, D:11) an arrow (23, 15, D:11) a +0 giant club (23, 22, D:11) a +0 dagger (27, -9, D:11) 12 stones (32, 25, D:11) 21 stones (35, -7, D:11) a +0 dagger (47, 13, D:11) a scroll of amnesia (49, 20, D:11) a +0 war axe (51, -28, D:11) a +0 giant club a +0 giant spiked club (53, 23, D:11) 25 stones (54, 13, D:11) a +0 quarterstaff (57, 26, D:11) a +0 trident (58, 25, D:11) a +0 morningstar (58, 26, D:11) a +0 short sword 6 boomerangs a +0 plate armour (58, 27, D:11) a +0 dagger a +0 robe (63, 20, D:11) 17 arrows (66, -17, D:11) a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 long sword (1, -11, Lair:1) a water moccasin corpse (skeletalised by now) (6, -6, Lair:1) 12 arrows (16, -3, Lair:1) 21 stones (25, -11, Lair:1) the +9 glaive of Disembowelment {flame, +Rage MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). It lets you go berserk. (31, -5, Lair:1) 9 stones (31, -4, Lair:1) a scroll of brand weapon (31, -3, Lair:1) 17 gold pieces (33, -23, Lair:1) a cursed -3 long sword a +0 scale mail (43, -4, Lair:1) a javelin (44, 22, Lair:1) a +0 plate armour (54, 22, Lair:1) 12 bolts