Mantyx the Dungeon (0, 50, D) a +3 quarterstaff of speed (0, 51, D) the Volume of Sinister Magic Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Animate Dead Necromancy 4 no c - Death Channel Necromancy 6 no (0, 52, D) a scroll of acquirement (1, 33, D) a scroll of brand weapon (1, 50, D) the +9 staff of Olgreb {rPois∞} It grants immunity to poison. (1, 51, D) an uncursed staff of poison (1, 52, D) a +6 ring of strength (2, 14, D) a tin of tremorstones (2/2) (2, 15, D) a +0 longbow of freezing (2, 16, D) the +5 quarterstaff "Ziliut" {distort, Str+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). (2, 32, D) a manual of Polearms a +0 leather armour (2, 50, D) a book of Annihilations (2, 51, D) a +5 dire flail of draining (2, 52, D) an uncursed ring of flight (2, 56, D) a glowing shapeshifter corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) an uncursed staff of poison (3, 15, D) a +3 scale mail of cold resistance (3, 16, D) a +3 long sword of venom (3, 33, D) a phantom mirror (3, 34, D) an uncursed staff of cold (3, 36, D) a +0 trident (still there?) a potion of might (still there?) a merfolk skeleton (still there?) (3, 41, D) the +11 glaive of the Ageing Hero {speed, *Rage rPois rF+++ Dex+5} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+5). It renders you almost immune to fire. It protects you from poison. It may make you go berserk in combat. a cursed +0 robe (still there?) (3, 50, D) a +0 helmet of see invisible (3, 51, D) a +2 battleaxe of flaming (3, 52, D) a scroll of brand weapon (3, 57, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +0 falchion 4 scrolls of amnesia 2 potions of brilliance a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a phantom mirror (4, 15, D) a +3 ring mail of fire resistance (4, 16, D) a +0 robe of the Archmagi (4, 32, D) a lightning rod (4/4) (4, 33, D) a lightning rod (4/4) (4, 34, D) the cursed +0 long sword "Cobejat" {vorpal, *Drain Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It causes draining when unequipped. It has a curse placed upon it. (4, 35, D) a +0 trident (still there?) 7 boomerangs (still there?) a +3 leather armour of willpower (still there?) a merfolk skeleton (still there?) (4, 38, D) a merfolk skeleton (4, 39, D) a sea snake corpse (skeletalised by now) (4, 50, D) a +2 robe of resistance (4, 51, D) a +2 mace of holy wrath (4, 52, D) a +1 fustibalus of freezing (4, 57, D) a glowing shapeshifter corpse (4, 58, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (5, 14, D) an uncursed staff of cold (5, 15, D) a book of Hexes (5, 16, D) an uncursed staff of fire (5, 33, D) an uncursed staff of conjuration (5, 34, D) the +3 troll leather armour "Jaozoutic" {Rampage Regen+ Int+3 SInv Stlth+} It affects your intelligence (+3). It lets you see invisible. It increases your rate of regeneration. It bestows one free step when moving towards enemies. It makes you more stealthy. (5, 35, D) a +2 spear of flaming (still there?) a +1 vorpal hunting sling (still there?) 18 javelins (still there?) the +8 ice dragon scales of Yggahid {Harm rPois rF- rC++ Str+2 Int+4} (still there?) It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It increases damage dealt and taken. (5, 39, D) a +3 mace of protection (still there?) a +0 robe (still there?) (5, 50, D) an uncursed ring of wizardry (5, 51, D) a +4 trident of freezing (5, 52, D) the ring "Xyowoes" {Wiz Int+8} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+8). (5, 54, D) a shapeshifter corpse (5, 56, D) a glowing shapeshifter corpse (5, 58, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (6, 14, D) an uncursed ring of willpower (6, 15, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (6, 16, D) a +4 trident of protection (6, 33, D) a lightning rod (4/4) (6, 34, D) a +0 rapier of venom (6, 37, D) a +0 trident (still there?) a throwing net (still there?) a merfolk skeleton (still there?) a merfolk skeleton (still there?) (6, 38, D) a +2 spear of flaming (still there?) 17 javelins (still there?) a +0 leather armour (still there?) a +1 trident of venom (still there?) a +3 hand crossbow of freezing (still there?) a merfolk skeleton (still there?) (6, 39, D) an alligator snapping turtle corpse (skeletalised by now) (still there?) a manticore corpse (skeletalised by now) (still there?) (6, 40, D) a +0 spear (still there?) 19 javelins (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 50, D) a +1 great sword of freezing (6, 51, D) a +2 cloak of poison resistance (still there?) a glowing shapeshifter corpse (still there?) (6, 52, D) the cursed -2 helmet "Gopunlohuc" {rElec Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (6, 53, D) a glowing shapeshifter corpse (6, 56, D) a shapeshifter corpse (6, 57, D) a shapeshifter corpse (6, 58, D) a glowing shapeshifter corpse (7, 14, D) an uncursed staff of conjuration (7, 15, D) an uncursed ring of magical power (7, 16, D) a +6 giant spiked club (7, 33, D) a +0 rapier (7, 34, D) an uncursed staff of air (7, 35, D) a wind drake skeleton (7, 38, D) a +0 trident of freezing (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) a water nymph skeleton (still there?) (7, 39, D) a +0 spear 18 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (7, 44, D) a javelin (7, 46, D) a javelin (7, 50, D) an uncursed staff of death (7, 51, D) a +0 antimagic great mace (7, 52, D) a +2 glaive of venom (7, 54, D) a shapeshifter corpse (7, 55, D) a glowing shapeshifter corpse (7, 56, D) a glowing shapeshifter corpse (7, 58, D) a glowing shapeshifter corpse (8, 14, D) a +4 chain mail of fire resistance (8, 15, D) a +2 falchion of electrocution (8, 16, D) a Grand Grimoire (8, 19, D) a +3 scythe of venom (8, 32, D) the ring "Lumooz" {Wiz Will+} [ring of wizardry] It improves your spell success rate. It affects your willpower, your defense against some magical effects. (8, 33, D) an uncursed staff of earth (8, 34, D) a book of the Earth (8, 37, D) a +0 trident (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (8, 38, D) a +0 rapier (still there?) a +0 robe (still there?) an uncursed ring of resist corrosion (still there?) (8, 39, D) a snapping turtle corpse (skeletalised by now) (8, 50, D) an uncursed staff of conjuration (8, 51, D) a book of Burglary (8, 52, D) a +2 vorpal great sword (8, 55, D) a shapeshifter corpse (8, 56, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (9, 14, D) +0 acid dragon scales (9, 16, D) a +3 scale mail of poison resistance (9, 32, D) a +4 hunting sling of flaming (9, 34, D) the +3 ring mail of Bad Feelings {rF+ Str+4 Int+2} It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. (9, 37, D) a +0 spear of venom (still there?) 14 javelins (still there?) a +2 leather armour of fire resistance (still there?) (9, 39, D) a +6 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 41, D) a javelin 2 throwing nets (9, 50, D) a +1 vorpal mace (9, 51, D) a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (9, 52, D) a +3 ring mail of cold resistance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 7, D) a wand of disintegration (7) (still there?) a wand of iceblast (7) (still there?) a wand of acid (7) (still there?) (10, 14, D) a +4 dagger of venom (10, 15, D) an uncursed staff of fire (10, 16, D) an uncursed staff of fire (10, 33, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (10, 34, D) a +8 short sword of venom a merfolk skeleton (10, 36, D) a manticore skeleton (10, 40, D) a +0 rapier (still there?) a +0 robe (still there?) (10, 42, D) 5 javelins (10, 50, D) a phial of floods (10, 51, D) a +6 ring of strength (10, 52, D) a +3 dagger of venom (10, 53, D) a glowing shapeshifter corpse (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +4 chain mail of poison resistance (11, 15, D) a book of the Earth (11, 16, D) a phial of floods (11, 32, D) an uncursed staff of fire (11, 33, D) a tin of tremorstones (2/2) (11, 50, D) the +6 flail of the Rattlesnake {freeze, Fragile Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It will be destroyed if unequipped. (11, 51, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). (11, 52, D) a phial of floods (12, 14, D) a +1 robe of cold resistance (12, 15, D) an uncursed staff of earth (12, 16, D) the +14 plate armour "Xehoeloa" {rElec rN+++ rCorr Str-5} It affects your strength (-5). It insulates you from electricity. It renders you almost immune to negative energy. It provides partial protection from all sources of acid and corrosion. (12, 32, D) a manual of Stealth (12, 33, D) a +3 chain mail of willpower (12, 34, D) a +2 spectral quarterstaff (12, 50, D) a +4 vampiric rapier (12, 51, D) a +2 scale mail of cold resistance (12, 52, D) a +7 longbow of flaming (13, 32, D) an uncursed amulet of reflection (13, 33, D) a +0 spear (13, 34, D) a tin of tremorstones (2/2) (13, 42, D) a javelin (13, 47, D) a javelin (13, 50, D) a book of Maledictions (13, 51, D) a +1 great sword of holy wrath (13, 52, D) a condenser vane (14, 52, D) an uncursed staff of conjuration (19, 0, D) a +2 buckler of cold resistance (still there?) a +1 rapier of speed (still there?) (19, 1, D) Sif Muna's Tome of Unstable Flight Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Tornado Air 9 no (19, 16, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (19, 17, D) the amulet "Eveugah" {+Fly Will+ Regen+ Str+2 Dex+4} [amulet of regeneration] It affects your strength (+2). It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It lets you fly. It increases your rate of regeneration. an uncursed ring of ice (19, 32, D) the Incunabulum of the Bewitching Birds Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Airstrike Air 4 no c - Lightning Bolt Conjuration/Air 5 no (19, 33, D) the cursed +0 plate armour "Qoome" {rF- Int+10 Dex-2 Stlth+} It affects your intelligence (+10). It affects your dexterity (-2). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (20, 0, D) the cursed +1 plate armour "Pofofip" {rF+ Will+} (still there?) It protects you from fire. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +0 vorpal hunting sling (still there?) (20, 2, D) 5 large rocks (20, 16, D) an uncursed staff of air (20, 32, D) a phial of floods (20, 33, D) a +2 robe of willpower (21, 16, D) a book of Annihilations (21, 17, D) an uncursed staff of poison (21, 32, D) a +1 battleaxe of venom (21, 34, D) a scroll of fog (22, 1, D) a +0 arbalest (still there?) 21 bolts (still there?) a +0 longbow (still there?) a +2 hunting sling of flaming (still there?) (22, 2, D) a +0 shortbow (still there?) 28 arrows (still there?) an uncursed amulet of faith (still there?) (22, 8, D) 2 silver javelins (22, 16, D) a lightning rod (4/4) (22, 17, D) a +1 scimitar of holy wrath (22, 32, D) a +3 war axe of electrocution (22, 33, D) an uncursed amulet of the acrobat (22, 34, D) an uncursed staff of fire (23, 0, D) 22 arrows (23, 3, D) a +0 longbow (still there?) a +0 leather armour (still there?) 5 large rocks (still there?) a +0 shortbow (still there?) 40 arrows (still there?) (23, 16, D) a condenser vane (23, 17, D) a +3 hand crossbow of freezing (23, 18, D) a cursed staff of air (23, 32, D) a cursed staff of cold (23, 33, D) a +0 hunting sling of freezing (23, 34, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (24, -1, D) a book of Maledictions 5 large rocks (24, 1, D) a +0 longbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) an uncursed staff of conjuration (still there?) a +0 arbalest (still there?) 20 bolts (still there?) a +0 shortbow (still there?) a +2 rapier of speed (still there?) an uncursed ring of ice (still there?) (24, 2, D) 2 large rocks 3 arrows a +2 vorpal arbalest 21 bolts a +2 leather armour of poison resistance (24, 3, D) 4 large rocks (24, 16, D) the +4 short sword of Gluttony {freeze, +Rage rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you go berserk. (24, 17, D) the ring of Ydwe {*Slow EV+4 Int+4 Dex+3 SInv} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It affects your dexterity (+3). It lets you see invisible. It may slow you when you take damage. (24, 18, D) a +0 glaive of venom (24, 32, D) a lightning rod (4/4) (24, 33, D) a +4 triple crossbow (24, 34, D) an uncursed amulet of regeneration (25, 0, D) 4 large rocks (still there?) a Young Poisoner's Handbook (still there?) a lightning rod (4/4) (still there?) (25, 3, D) 2 arrows 10 large rocks (25, 4, D) 2 large rocks (unseen) (25, 16, D) an uncursed staff of poison (25, 17, D) a +1 short sword of speed (25, 18, D) a scarf of invisibility (25, 32, D) a book of Frost (25, 33, D) an uncursed amulet of faith (25, 34, D) a +4 ring mail of cold resistance (26, 1, D) a +2 spear of pain (still there?) 16 silver javelins (still there?) a +0 ring mail of poison resistance (still there?) 20 arrows (still there?) a large rock (still there?) a +0 leather armour (still there?) (26, 2, D) the +6 falchion "Wylop" {freeze, rPois rC- Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It makes you vulnerable to cold. It protects you from poison. (26, 4, D) a +0 longbow (still there?) 19 arrows (still there?) (26, 16, D) a book of Geomancy (26, 17, D) a +1 hand axe of flaming (26, 32, D) a tin of tremorstones (2/2) (26, 33, D) the Tome of Spatial Envenoming Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Gell's Gravitas Translocation 3 no e - Spider Form Transmutation/Poison 3 no f - Alistair's Intoxication Transmutation/Poison 5 no (26, 34, D) a +2 ring mail of fire resistance (27, 0, D) 3 large rocks (still there?) a book of Necromancy (still there?) (27, 3, D) 2 large rocks (unseen) (27, 16, D) the +2 scale mail "Gour" {-Cast rN++ Will+ Int+4} It affects your intelligence (+4). It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. It prevents spellcasting. (27, 17, D) a +2 ring mail of cold resistance (27, 32, D) the +4 hunting sling "Wyutra" {freeze, SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. (27, 33, D) an uncursed ring of see invisible (27, 34, D) a phial of floods (28, 0, D) a +0 mace of holy wrath (still there?) 21 javelins (still there?) a +0 leather armour (still there?) the +6 hand crossbow "Omij" {speed, rElec rC+ Str-2} (still there?) Attacks with this weapon are significantly faster. It affects your strength (-2). It protects you from cold. It insulates you from electricity. (28, 1, D) a phantom mirror (28, 16, D) a +3 mace of draining (28, 17, D) a book of Fire (28, 32, D) the ring of Yesterday {rF+ rC+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from cold. It makes you more stealthy. a +1 rapier of electrocution (29, 0, D) a +0 spear (29, 1, D) a scroll of brand weapon (29, 16, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (29, 17, D) a +3 whip of venom (29, 32, D) a lightning rod (4/4) (29, 33, D) an uncursed staff of death (34, 28, D) an uncursed staff of death (35, 0, D) a +3 ring mail of willpower (35, 14, D) a +3 plate armour of poison resistance (35, 15, D) the Handbook of Displacement and Summoning Spells Type Level Known a - Apportation Translocation 1 no b - Summon Ice Beast Ice/Summoning 4 no c - Summon Lightning Spire Summoning/Air 4 no d - Passage of Golubria Translocation 4 no e - Spellforged Servitor Conjuration/Summoning 7 no (35, 28, D) an uncursed staff of fire (35, 29, D) a lightning rod (4/4) (36, 0, D) a book of Debilitation (36, 1, D) an uncursed staff of fire (36, 14, D) a +2 vorpal falchion (36, 15, D) an uncursed amulet of the acrobat (36, 28, D) a box of beasts (36, 29, D) Ilorrias's Grimoire of Envenoming and Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sting Transmutation/Poison 1 no c - Sublimation of Blood Necromancy 2 no d - Ignite Poison Fire/Transmutation/Poison 3 no (37, 0, D) the +6 scale mail "Yqithra" {*Slow +Fly rCorr Int+6} It affects your intelligence (+6). It lets you fly. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (37, 1, D) a +7 vampiric great sword (37, 14, D) the +1 cloak of the Miller {rF+ Will++ Str-3 Stlth+} It affects your strength (-3). It protects you from fire. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (37, 15, D) a +1 flail of holy wrath (37, 28, D) a +1 robe of cold resistance (37, 29, D) a condenser vane (38, 0, D) Sif Muna's Catalogue of Shape Shifting and Conjuration Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Shock Conjuration/Air 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Iskenderun's Battlesphere Conjuration 5 no e - Irradiate Conjuration/Transmutation 5 no f - Alistair's Intoxication Transmutation/Poison 5 no (38, 1, D) the Handbook of Damaging Evil Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Animate Skeleton Necromancy 1 no c - Pain Necromancy 1 no d - Fulminant Prism Conjuration/Hexes 4 no e - Iron Shot Conjuration/Earth 6 no f - Spellforged Servitor Conjuration/Summoning 7 no (38, 14, D) the +0 triple crossbow of Ileoth {elec, rElec Int+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It insulates you from electricity. (38, 15, D) an uncursed staff of death (38, 28, D) a +2 scale mail of willpower (38, 29, D) an uncursed staff of air (38, 33, D) a +0 broad axe a cursed +0 animal skin a +0 quarterstaff a +0 animal skin (38, 34, D) a +0 quarterstaff a +0 animal skin (39, 0, D) a +2 rapier of speed (39, 1, D) a book of Flames (39, 14, D) a +3 leather armour of willpower (39, 15, D) an uncursed staff of poison (39, 28, D) a +4 rapier of speed (39, 29, D) a +0 quarterstaff (39, 31, D) a +0 robe (39, 33, D) a +0 flail a +0 animal skin (40, 0, D) a +0 vampiric trident (40, 1, D) a +2 dagger of freezing (40, 14, D) a +6 halberd of protection (40, 19, D) a +0 trident (40, 21, D) a scroll of brand weapon the +10 war axe of the Scorching Saviour {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (40, 28, D) a +2 scale mail of fire resistance (40, 29, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (40, 33, D) a +2 mace of draining a +0 robe (40, 34, D) a +0 war axe a +0 animal skin (41, 0, D) an uncursed ring of wizardry (41, 1, D) a +1 dagger of venom (41, 14, D) an uncursed ring of protection from fire (41, 20, D) a +2 demon trident of venom (41, 29, D) a +4 chain mail of willpower (42, 0, D) a cursed -4 ring of dexterity (42, 1, D) an uncursed staff of death (42, 15, D) the ring of Leaves {rPois Dex+2 SInv} [ring of poison resistance] It affects your dexterity (+2). It protects you from poison. It lets you see invisible. a +1 helmet of intelligence (42, 28, D) a tin of tremorstones (2/2) (42, 29, D) a +1 vampiric trident (43, 14, D) a cursed staff of earth (43, 15, D) a +1 rapier of speed (43, 28, D) an uncursed ring of ice (43, 29, D) a Grand Grimoire (44, 28, D) the amulet of Ujuxi {RegenMP +Inv rElec rPois Dex-4 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you turn invisible. It makes you more stealthy. (49, 0, D) the +2 leather armour of Benevolence {Regen+} It increases your rate of regeneration. (49, 1, D) a +3 giant club (49, 12, D) an uncursed ring of wizardry (49, 24, D) a +4 vorpal mace (49, 36, D) a +0 vorpal great sword (49, 37, D) a +4 flail of draining (50, 0, D) the +2 plate armour "Harywn" {+Fly Str+5} It affects your strength (+5). It lets you fly. (50, 1, D) a book of the Warp (50, 5, D) a +0 battleaxe of freezing (50, 6, D) a +0 giant spiked club a +0 giant club (50, 12, D) an uncursed staff of conjuration (50, 13, D) a Grand Grimoire (50, 25, D) a box of beasts (50, 37, D) an uncursed staff of conjuration (50, 41, D) a cursed -3 mace a +3 plate armour of fire resistance (51, 0, D) a book of Hexes (51, 1, D) a book of Unlife (51, 2, D) 6 large rocks (51, 3, D) a +0 giant spiked club a +0 giant club (51, 6, D) 4 large rocks (51, 8, D) a large rock (51, 12, D) a +1 morningstar of protection (51, 13, D) a +2 war axe of flaming (51, 18, D) a +4 dagger a +0 robe (51, 24, D) a cursed -4 ring of intelligence (51, 25, D) the Handbook of Entrancing Attacks Spells Type Level Known a - Searing Ray Conjuration 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Starburst Conjuration/Fire 6 no d - Discord Hexes 8 no (51, 28, D) a +3 shortbow of flaming (51, 36, D) the cursed +0 pair of gloves of the Game Afoot {rF- rC+ Str+3} It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. It has a curse placed upon it. (51, 37, D) a +3 flail of protection (51, 40, D) a +0 scythe of flaming (52, 0, D) a +2 giant club (52, 1, D) a +2 robe of positive energy (52, 12, D) a +0 battleaxe of pain (52, 13, D) a +7 long sword of protection (52, 25, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (52, 29, D) a +2 trident of distortion (52, 36, D) the +7 plate armour "Ovotac" {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). (52, 37, D) a book of Unlife (53, 0, D) a box of beasts (53, 1, D) a phial of floods (53, 3, D) 5 large rocks (53, 4, D) a +0 troll leather armour 7 large rocks (53, 6, D) 2 large rocks a +0 troll leather armour (53, 12, D) an uncursed staff of death (53, 25, D) a +2 robe of positive energy (53, 31, D) the +2 scimitar of the Silent Majority {distort, Dex+3 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It makes you more stealthy. (53, 36, D) a +2 vorpal long sword (53, 37, D) an uncursed ring of ice (54, 0, D) an uncursed staff of conjuration (54, 1, D) an uncursed staff of conjuration (54, 12, D) an uncursed staff of fire (54, 13, D) a condenser vane (54, 24, D) a lightning rod (4/4) (54, 36, D) a +2 vampiric hand axe (55, 0, D) a +2 buckler of positive energy (55, 1, D) a +4 trident of protection (55, 12, D) +1 acid dragon scales (55, 13, D) the +11 quarterstaff "Wekhul" {flame, Str-3 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (+2). It makes you more stealthy. (55, 24, D) a +4 quarterstaff of distortion (59, 36, D) a +4 antimagic halberd (59, 37, D) a +7 war axe of distortion (60, 36, D) an uncursed staff of earth (60, 37, D) a cursed staff of conjuration (60, 39, D) a +0 flail a +0 robe (61, 0, D) the cursed ring "Qiegoan" {rF- Dex+3 Slay-4 SInv Stlth+} [ring of slaying] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It makes you vulnerable to fire. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (61, 2, D) a +0 club a +0 leather armour (61, 8, D) the Almanac of Bewitchment Spells Type Level Known a - Leda's Liquefaction Hexes/Earth 4 no b - Silence Hexes/Air 5 no (61, 11, D) +0 steam dragon scales (61, 16, D) a +0 flail (61, 36, D) a +2 hunting sling of flaming (61, 37, D) an uncursed staff of poison (62, 0, D) a book of Minor Magic (62, 1, D) a +1 ring mail of cold resistance (62, 2, D) a +0 trident a +0 ring mail (62, 9, D) an uncursed staff of conjuration (62, 16, D) the +4 hand crossbow of Woiphod {flame, +Blink rElec rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It insulates you from electricity. It lets you blink. (62, 17, D) a +2 robe of fire resistance (62, 20, D) a +2 dire flail of protection (62, 26, D) the +8 great sword of the Chickpea {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (62, 27, D) a box of beasts (62, 28, D) a +0 dagger (62, 29, D) a +0 short sword a +0 scale mail (62, 30, D) a +0 flail a +0 leather armour (62, 31, D) a +4 hand axe (62, 36, D) a condenser vane (62, 37, D) an uncursed staff of cold (62, 39, D) a +0 club (63, 0, D) a +0 falchion (63, 1, D) a +4 dire flail of protection a +0 leather armour (63, 3, D) a +0 leather armour (63, 8, D) an uncursed ring of willpower (63, 16, D) a book of Fire (63, 17, D) a +2 ring mail of cold resistance (63, 20, D) a +0 hand axe (63, 26, D) an uncursed ring of flight (63, 27, D) a tin of tremorstones (2/2) (63, 29, D) a +0 flail a +0 dagger a +0 robe (63, 36, D) a tin of tremorstones (2/2) (63, 37, D) the +2 battleaxe of Corikhuhi {elec, Str+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+3). (64, 16, D) Morch's Grimoire of Venomous Ignition Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Conjure Flame Conjuration/Fire 3 no d - Ignite Poison Fire/Transmutation/Poison 3 no e - Ignition Fire 8 no (64, 17, D) an uncursed staff of death (64, 26, D) a +6 ring of strength (64, 27, D) a +0 club (64, 30, D) a +0 short sword (65, 26, D) the +5 ring mail of Esoumm {Dex+2} It affects your dexterity (+2). (65, 29, D) an uncursed staff of air (67, 0, D) a +2 quarterstaff of speed (68, 0, D) a +6 ring of strength (69, 0, D) a condenser vane (69, 36, D) a +1 war axe of freezing (70, 8, D) an uncursed staff of cold (70, 11, D) a +0 flail a +0 chain mail (70, 12, D) a +2 whip of electrocution (70, 36, D) an uncursed staff of cold (70, 37, D) 2 scrolls of brand weapon (71, 8, D) a tin of tremorstones (2/2) (71, 11, D) a cursed +0 dagger (71, 17, D) the +7 scale mail of Rin Foop {rF+ Will+ Int+3} It affects your intelligence (+3). It protects you from fire. It affects your willpower, your defense against some magical effects. (71, 26, D) the +11 lajatang of Expedience {vorpal, Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). (71, 27, D) a +6 long sword of freezing (71, 36, D) an uncursed staff of death (71, 37, D) a tin of tremorstones (2/2) (72, 8, D) a +2 bardiche of venom (72, 9, D) a book of Summonings (72, 11, D) a +0 short sword a +0 leather armour (72, 16, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (72, 17, D) a +2 vampiric war axe (72, 21, D) a +0 short sword a +0 robe (72, 26, D) a +0 chain mail of poison resistance (72, 27, D) a lightning rod (4/4) (72, 36, D) a lightning rod (4/4) (72, 37, D) a +2 long sword of freezing (73, 1, D) a book of Transfigurations (73, 16, D) a book of Geomancy (73, 17, D) a +0 dagger (73, 21, D) a cursed staff of fire a +0 robe (73, 26, D) an uncursed staff of conjuration (73, 27, D) a phial of floods (73, 36, D) a +3 chain mail of cold resistance (75, 1, D) an uncursed ring of fire