Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 robe (9, -12, D:1) a +0 dagger a goblin skeleton (10, -12, D:1) a +0 dagger (12, 3, D:1) a +0 club (12, 6, D:1) a hobgoblin skeleton (14, 4, D:1) a +0 ring mail (15, 16, D:1) a rat corpse (skeletalised by now) (25, 4, D:1) a frilled lizard corpse (skeletalised by now) (32, -15, D:1) a +0 short sword 2 stones (34, 22, D:1) a +0 club (35, 11, D:1) a hobgoblin skeleton (37, -18, D:1) a +0 ring mail (40, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 0, D:1) 2 stones (46, -19, D:1) a +0 short sword a kobold skeleton (47, 15, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Xukhluoh's Antique Weapon Shop the +0 sling of Ornamental Offence {heavy, Dex+3 Stlth+} (451 gold) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. a +0 dagger (48 gold) a +0 flail (84 gold) a +2 heavy great mace (568 gold) a +0 dagger (48 gold) a +1 heavy war axe (319 gold) the +6 shillelagh "Devastator" {shatter} (1440 gold) a +0 lajatang of speed (1128 gold) a +0 short sword of speed (264 gold) [Shop] Veypp's Jewellery Shoppe an amulet of faith (440 gold) an amulet of reflection (330 gold) an amulet of the acrobat (330 gold) a +6 ring of strength (396 gold) a ring of resist corrosion (220 gold) a +6 ring of strength (396 gold) [Shop] Zulus's Weapon Emporium a +2 orcbow of flaming (183 gold) a +2 sling of flaming (147 gold) 5 poisoned darts (30 gold) a +0 whip (25 gold) a +0 long sword (35 gold) a +0 dagger (20 gold) a +0 flail (35 gold) 7 stones (7 gold) [Shop] Feinuam's Magic Scroll Shoppe a scroll of silence (95 gold) a scroll of enchant weapon (75 gold) a scroll of noise (10 gold) a scroll of immolation (40 gold) a scroll of vulnerability (40 gold) a scroll of blinking (75 gold) a scroll of revelation (75 gold) a scroll of brand weapon (95 gold) [Shop] Simax's Book Shop a book of Party Tricks (220 gold) the Compendium of Ice and Blasting (280 gold) Spells Type Level a - Sting Conjuration/Alchemy 1 b - Flame Wave Conjuration/Fire 4 c - Sculpt Simulacrum Ice/Alchemy 6 a book of Displacement (220 gold) a book of Fire (320 gold) a book of Frost (200 gold) a book of Frost (200 gold) a book of Geomancy (200 gold) a book of the Hunter (260 gold) a book of Spectacle (400 gold) (1, -26, D:2) a +0 robe (8, -25, D:2) a +0 dagger a goblin skeleton (12, -40, D:2) a jackal corpse (skeletalised by now) (13, -40, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, -38, D:2) a +0 club (14, -44, D:2) a +0 hand axe (14, -40, D:2) a jackal corpse (skeletalised by now) (14, -38, D:2) a beast talisman (15, -44, D:2) a +0 dagger (16, -1, D:2) an adder skeleton (19, -6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, 7, D:2) a +0 club (25, -19, D:2) a +0 ring mail (30, 5, D:2) 2 stones (31, -40, D:2) a +0 spear (42, -12, D:2) a rat skeleton (42, -10, D:2) a ball python skeleton (44, -10, D:2) a hobgoblin skeleton (53, -31, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a ball python skeleton (3, 35, D:3) a +0 hand axe (10, -7, D:3) a rat skeleton (14, -9, D:3) a +0 scale mail (16, -9, D:3) 6 stones (20, 29, D:3) a +0 scale mail (25, 28, D:3) a +0 dagger (34, -3, D:3) a bat skeleton (37, 7, D:3) a +0 club 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -1, D:4) a +0 dagger 2 stones (9, 12, D:4) 6 stones (13, 10, D:4) a +0 dagger a +0 sling a +0 club a +0 dagger an adder corpse (skeletalised by now) (14, 9, D:4) a hobgoblin corpse (skeletalised by now) (14, 10, D:4) a +4 spear of freezing a +0 animal skin a +0 helmet the hobgoblin corpse of Robin (skeletalised by now) (26, -11, D:4) a hobgoblin corpse (skeletalised by now) (29, 15, D:4) a +0 club a +0 sling (31, 20, D:4) a +0 halberd a +0 whip a gnoll corpse (33, 21, D:4) a +0 club (39, 27, D:4) a +0 leather armour