Marronie Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -8, D:1) 2 stones (6, -7, D:1) 7 stones (7, -8, D:1) 2 stones (7, -6, D:1) a +0 war axe (8, -15, D:1) a dart slug corpse (13, 6, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, 8, D:1) a frilled lizard corpse (skeletalised by now) (16, -14, D:1) 3 stones (17, 6, D:1) a +0 leather armour (20, 9, D:1) a bat corpse (skeletalised by now) (20, 10, D:1) a +0 dagger 3 stones (21, -11, D:1) a +0 club a goblin skeleton (31, -35, D:1) a quokka corpse (skeletalised by now) (31, -3, D:1) a hobgoblin corpse (33, -22, D:1) a +0 long sword (49, -40, D:1) a +0 mace (50, -32, D:1) a +0 dagger (54, -17, D:1) a +0 mace (56, -11, D:1) a +0 short sword a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (4, -16, D:2) a ball python corpse (skeletalised by now)