Marronie Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, -21, D:1) a rat skeleton (4, -18, D:1) a frilled lizard skeleton (5, -10, D:1) a +0 hand axe (6, 23, D:1) a quokka corpse (skeletalised by now) (10, -12, D:1) a +0 dagger a +0 club a +0 whip 5 stones a kobold corpse (skeletalised by now) a goblin corpse (skeletalised by now) (11, -12, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (16, -21, D:1) a +0 robe (16, -9, D:1) a bat corpse (skeletalised by now) (23, -28, D:1) a +0 dagger a goblin skeleton (26, 30, D:1) a bat corpse (skeletalised by now) (30, 2, D:1) a +0 chain mail (30, 28, D:1) a +0 club (47, -13, D:1) a +0 club (50, -4, D:1) a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (5, 10, D:2) 4 stones (7, -14, D:2) a +0 whip (16, -9, D:2) a bat corpse (skeletalised by now) (25, 11, D:2) a +0 robe (30, -21, D:2) a bat corpse (skeletalised by now) (31, -6, D:2) 4 stones (37, -23, D:2) a ball python skeleton (54, -23, D:2) a +0 short sword (59, -7, D:2) a +0 sling Level 3 of the Dungeon [Shop] Duyca's Assorted Antiques a +0 plate armour (621 gold) a +0 club (27 gold) a potion of attraction (81 gold) a scroll of identify (54 gold) a wand of light (8) (907 gold) a +0 scale mail (108 gold) an amulet of magic regeneration (810 gold) a +4 ring of protection (972 gold) [Shop] Ter Fif's Assorted Antiques a scroll of identify (58 gold) 2 potions of might (232 gold) a scroll of identify (58 gold) a scroll of identify (58 gold) a +1 demon blade of freezing (986 gold) a +0 dagger (58 gold) a +0 leather armour (58 gold) a potion of heal wounds (145 gold) a scroll of identify (58 gold) a scroll of fog (116 gold) [Shop] Zarchid's Book Shop Great Wizards, Vol. VII (300 gold) the Compilation of Seismic Formation (460 gold) Spells Type Level a - Call Imp Summoning 2 b - Passwall Earth 3 c - Magnavolt Earth/Air 7 d - Hellfire Mortar Fire/Earth 7 a Trismegistus Codex (260 gold) a book of Sloth (320 gold) Great Wizards, Vol. II (380 gold) a book of Air (220 gold) a book of Geomancy (200 gold) a book of the Senses (280 gold) a book of Touch (220 gold) (0, 0, D:3) a +0 rapier (6, 10, D:3) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (10, 21, D:3) a +0 mace of distortion (12, -17, D:3) a +0 short sword (13, -12, D:3) a +0 leather armour (16, 7, D:3) a +0 rapier the gnoll corpse of Crazy Yiuf (skeletalised by now) (16, 13, D:3) a +1 heavy hammer (17, 4, D:3) a +0 hammer (36, -12, D:3) a ball python skeleton (37, -2, D:3) a +0 dagger an adder skeleton (45, -23, D:3) a +0 mace (47, -31, D:3) a +3 flail of holy wrath (50, 10, D:3) a +0 flail a +0 chain mail (51, 8, D:3) a +0 dagger a +0 robe (51, 9, D:3) a +0 club a +0 ring mail an orc skeleton (59, 15, D:3) a +0 trident (60, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (14, -2, D:4) a +0 chain mail (22, 5, D:4) a +0 hand axe an orc skeleton (31, 1, D:4) a +2 quarterstaff of chaos (34, 27, D:4) an adder corpse (skeletalised by now) (42, 32, D:4) a quokka corpse (skeletalised by now) (52, 14, D:4) a +0 ring mail (54, -10, D:4) a +0 dagger of venom Level 5 of the Dungeon (0, 0, D:5) 11 gold pieces (6, 28, D:5) a hound corpse (8, 13, D:5) a ribbon worm corpse (9, 15, D:5) an adder corpse (10, 15, D:5) a +0 robe (13, 5, D:5) 11 gold pieces (14, 1, D:5) 4 poisoned darts (14, 12, D:5) a scroll of enchant armour (15, 1, D:5) a javelin 3 curare-tipped darts (18, 3, D:5) a curare-tipped dart