Marronie Level 1 of the Dungeon (0, 0, D:1) 11 gold pieces (6, -11, D:1) 5 stones (8, 8, D:1) 3 stones (11, -10, D:1) a dart slug corpse (12, -5, D:1) 6 stones (18, 7, D:1) a bat corpse (skeletalised by now) (22, -14, D:1) 17 gold pieces (29, 1, D:1) 14 gold pieces (48, -21, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 11 gold pieces (4, -9, D:2) 11 gold pieces (6, -10, D:2) a ribbon worm corpse (6, -4, D:2) a +0 dagger a +0 sling (8, -5, D:2) a ball python corpse (20, -2, D:2) a +1 buckler of reflection (22, 3, D:2) a ball python corpse (23, 3, D:2) a +0 club a goblin corpse (23, 4, D:2) a +0 whip (30, 5, D:2) a ring of magical power (34, 3, D:2) the ring of Seeff {Fire rPois Str+4 Int-2 Dex+3} [ring of fire] Fire: It enhances your fire magic. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 flail a +0 whip a +2 whip of venom a +0 club a +0 halberd a gnoll corpse a gnoll corpse a gnoll corpse a gnoll corpse